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resize.go
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resize.go
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package gift
import (
"image"
"image/draw"
"math"
)
// Resampling is an interpolation algorithm used for image resizing.
type Resampling interface {
Support() float32
Kernel(float32) float32
}
func bcspline(x, b, c float32) float32 {
if x < 0 {
x = -x
}
if x < 1 {
return ((12-9*b-6*c)*x*x*x + (-18+12*b+6*c)*x*x + (6 - 2*b)) / 6
}
if x < 2 {
return ((-b-6*c)*x*x*x + (6*b+30*c)*x*x + (-12*b-48*c)*x + (8*b + 24*c)) / 6
}
return 0
}
func sinc(x float32) float32 {
if x == 0 {
return 1
}
return float32(math.Sin(math.Pi*float64(x)) / (math.Pi * float64(x)))
}
type resamp struct {
name string
support float32
kernel func(float32) float32
}
func (r resamp) String() string {
return r.name
}
func (r resamp) Support() float32 {
return r.support
}
func (r resamp) Kernel(x float32) float32 {
return r.kernel(x)
}
// NearestNeighborResampling is a nearest neighbor resampling filter.
var NearestNeighborResampling Resampling
// BoxResampling is a box resampling filter (average of surrounding pixels).
var BoxResampling Resampling
// LinearResampling is a bilinear resampling filter.
var LinearResampling Resampling
// CubicResampling is a bicubic resampling filter (Catmull-Rom).
var CubicResampling Resampling
// LanczosResampling is a Lanczos resampling filter (3 lobes).
var LanczosResampling Resampling
type resampWeight struct {
index int
weight float32
}
func prepareResampWeights(dstSize, srcSize int, resampling Resampling) [][]resampWeight {
delta := float32(srcSize) / float32(dstSize)
scale := delta
if scale < 1 {
scale = 1
}
radius := float32(math.Ceil(float64(scale * resampling.Support())))
result := make([][]resampWeight, dstSize)
tmp := make([]resampWeight, 0, dstSize*int(radius+2)*2)
for i := 0; i < dstSize; i++ {
center := (float32(i)+0.5)*delta - 0.5
left := int(math.Ceil(float64(center - radius)))
if left < 0 {
left = 0
}
right := int(math.Floor(float64(center + radius)))
if right > srcSize-1 {
right = srcSize - 1
}
var sum float32
for j := left; j <= right; j++ {
weight := resampling.Kernel((float32(j) - center) / scale)
if weight == 0 {
continue
}
tmp = append(tmp, resampWeight{
index: j,
weight: weight,
})
sum += weight
}
for j := range tmp {
tmp[j].weight /= sum
}
result[i] = tmp
tmp = tmp[len(tmp):]
}
return result
}
func resizeLine(dst []pixel, src []pixel, weights [][]resampWeight) {
for i := 0; i < len(dst); i++ {
var r, g, b, a float32
for _, w := range weights[i] {
c := src[w.index]
wa := c.a * w.weight
r += c.r * wa
g += c.g * wa
b += c.b * wa
a += wa
}
if a != 0 {
r /= a
g /= a
b /= a
}
dst[i] = pixel{r, g, b, a}
}
}
func resizeHorizontal(dst draw.Image, src image.Image, w int, resampling Resampling, options *Options) {
srcb := src.Bounds()
dstb := dst.Bounds()
weights := prepareResampWeights(w, srcb.Dx(), resampling)
pixGetter := newPixelGetter(src)
pixSetter := newPixelSetter(dst)
parallelize(options.Parallelization, srcb.Min.Y, srcb.Max.Y, func(start, stop int) {
srcBuf := make([]pixel, srcb.Dx())
dstBuf := make([]pixel, w)
for srcy := start; srcy < stop; srcy++ {
pixGetter.getPixelRow(srcy, &srcBuf)
resizeLine(dstBuf, srcBuf, weights)
pixSetter.setPixelRow(dstb.Min.Y+srcy-srcb.Min.Y, dstBuf)
}
})
}
func resizeVertical(dst draw.Image, src image.Image, h int, resampling Resampling, options *Options) {
srcb := src.Bounds()
dstb := dst.Bounds()
weights := prepareResampWeights(h, srcb.Dy(), resampling)
pixGetter := newPixelGetter(src)
pixSetter := newPixelSetter(dst)
parallelize(options.Parallelization, srcb.Min.X, srcb.Max.X, func(start, stop int) {
srcBuf := make([]pixel, srcb.Dy())
dstBuf := make([]pixel, h)
for srcx := start; srcx < stop; srcx++ {
pixGetter.getPixelColumn(srcx, &srcBuf)
resizeLine(dstBuf, srcBuf, weights)
pixSetter.setPixelColumn(dstb.Min.X+srcx-srcb.Min.X, dstBuf)
}
})
}
func resizeNearest(dst draw.Image, src image.Image, w, h int, options *Options) {
srcb := src.Bounds()
dstb := dst.Bounds()
dx := float64(srcb.Dx()) / float64(w)
dy := float64(srcb.Dy()) / float64(h)
pixGetter := newPixelGetter(src)
pixSetter := newPixelSetter(dst)
parallelize(options.Parallelization, dstb.Min.Y, dstb.Min.Y+h, func(start, stop int) {
for dsty := start; dsty < stop; dsty++ {
for dstx := dstb.Min.X; dstx < dstb.Min.X+w; dstx++ {
fx := math.Floor((float64(dstx-dstb.Min.X) + 0.5) * dx)
fy := math.Floor((float64(dsty-dstb.Min.Y) + 0.5) * dy)
srcx := srcb.Min.X + int(fx)
srcy := srcb.Min.Y + int(fy)
px := pixGetter.getPixel(srcx, srcy)
pixSetter.setPixel(dstx, dsty, px)
}
}
})
}
type resizeFilter struct {
width int
height int
resampling Resampling
}
func (p *resizeFilter) Bounds(srcBounds image.Rectangle) (dstBounds image.Rectangle) {
w, h := p.width, p.height
srcw, srch := srcBounds.Dx(), srcBounds.Dy()
if (w == 0 && h == 0) || w < 0 || h < 0 || srcw <= 0 || srch <= 0 {
dstBounds = image.Rect(0, 0, 0, 0)
} else if w == 0 {
fw := float64(h) * float64(srcw) / float64(srch)
dstw := int(math.Max(1, math.Floor(fw+0.5)))
dstBounds = image.Rect(0, 0, dstw, h)
} else if h == 0 {
fh := float64(w) * float64(srch) / float64(srcw)
dsth := int(math.Max(1, math.Floor(fh+0.5)))
dstBounds = image.Rect(0, 0, w, dsth)
} else {
dstBounds = image.Rect(0, 0, w, h)
}
return
}
func (p *resizeFilter) Draw(dst draw.Image, src image.Image, options *Options) {
if options == nil {
options = &defaultOptions
}
b := p.Bounds(src.Bounds())
w, h := b.Dx(), b.Dy()
if w <= 0 || h <= 0 {
return
}
if src.Bounds().Dx() == w && src.Bounds().Dy() == h {
copyimage(dst, src, options)
return
}
if p.resampling.Support() <= 0 {
resizeNearest(dst, src, w, h, options)
return
}
if src.Bounds().Dx() == w {
resizeVertical(dst, src, h, p.resampling, options)
return
}
if src.Bounds().Dy() == h {
resizeHorizontal(dst, src, w, p.resampling, options)
return
}
tmp := createTempImage(image.Rect(0, 0, w, src.Bounds().Dy()))
resizeHorizontal(tmp, src, w, p.resampling, options)
resizeVertical(dst, tmp, h, p.resampling, options)
}
// Resize creates a filter that resizes an image to the specified width and height using the specified resampling.
// If one of width or height is 0, the image aspect ratio is preserved.
// Supported resampling parameters: NearestNeighborResampling, BoxResampling, LinearResampling, CubicResampling, LanczosResampling.
//
// Example:
//
// // Resize the src image to width=300 preserving the aspect ratio.
// g := gift.New(
// gift.Resize(300, 0, gift.LanczosResampling),
// )
// dst := image.NewRGBA(g.Bounds(src.Bounds()))
// g.Draw(dst, src)
//
func Resize(width, height int, resampling Resampling) Filter {
return &resizeFilter{
width: width,
height: height,
resampling: resampling,
}
}
type resizeToFitFilter struct {
width int
height int
resampling Resampling
}
func (p *resizeToFitFilter) Bounds(srcBounds image.Rectangle) image.Rectangle {
w, h := p.width, p.height
srcw, srch := srcBounds.Dx(), srcBounds.Dy()
if w <= 0 || h <= 0 || srcw <= 0 || srch <= 0 {
return image.Rect(0, 0, 0, 0)
}
if srcw <= w && srch <= h {
return image.Rect(0, 0, srcw, srch)
}
wratio := float64(srcw) / float64(w)
hratio := float64(srch) / float64(h)
var dstw, dsth int
if wratio > hratio {
dstw = w
dsth = minint(int(float64(srch)/wratio+0.5), h)
} else {
dsth = h
dstw = minint(int(float64(srcw)/hratio+0.5), w)
}
return image.Rect(0, 0, dstw, dsth)
}
func (p *resizeToFitFilter) Draw(dst draw.Image, src image.Image, options *Options) {
b := p.Bounds(src.Bounds())
Resize(b.Dx(), b.Dy(), p.resampling).Draw(dst, src, options)
}
// ResizeToFit creates a filter that resizes an image to fit within the specified dimensions while preserving the aspect ratio.
// Supported resampling parameters: NearestNeighborResampling, BoxResampling, LinearResampling, CubicResampling, LanczosResampling.
func ResizeToFit(width, height int, resampling Resampling) Filter {
return &resizeToFitFilter{
width: width,
height: height,
resampling: resampling,
}
}
type resizeToFillFilter struct {
width int
height int
anchor Anchor
resampling Resampling
}
func (p *resizeToFillFilter) Bounds(srcBounds image.Rectangle) image.Rectangle {
w, h := p.width, p.height
srcw, srch := srcBounds.Dx(), srcBounds.Dy()
if w <= 0 || h <= 0 || srcw <= 0 || srch <= 0 {
return image.Rect(0, 0, 0, 0)
}
return image.Rect(0, 0, w, h)
}
func (p *resizeToFillFilter) Draw(dst draw.Image, src image.Image, options *Options) {
b := p.Bounds(src.Bounds())
w, h := b.Dx(), b.Dy()
if w <= 0 || h <= 0 {
return
}
srcw, srch := src.Bounds().Dx(), src.Bounds().Dy()
wratio := float64(srcw) / float64(w)
hratio := float64(srch) / float64(h)
var tmpw, tmph int
if wratio < hratio {
tmpw = w
tmph = maxint(int(float64(srch)/wratio+0.5), h)
} else {
tmph = h
tmpw = maxint(int(float64(srcw)/hratio+0.5), w)
}
tmp := createTempImage(image.Rect(0, 0, tmpw, tmph))
Resize(tmpw, tmph, p.resampling).Draw(tmp, src, options)
CropToSize(w, h, p.anchor).Draw(dst, tmp, options)
}
// ResizeToFill creates a filter that resizes an image to the smallest possible size that will cover the specified dimensions,
// then crops the resized image to the specified dimensions using the specified anchor point.
// Supported resampling parameters: NearestNeighborResampling, BoxResampling, LinearResampling, CubicResampling, LanczosResampling.
func ResizeToFill(width, height int, resampling Resampling, anchor Anchor) Filter {
return &resizeToFillFilter{
width: width,
height: height,
anchor: anchor,
resampling: resampling,
}
}
func init() {
// Nearest neighbor resampling filter.
NearestNeighborResampling = resamp{
name: "NearestNeighborResampling",
support: 0,
kernel: func(x float32) float32 {
return 0
},
}
// Box resampling filter.
BoxResampling = resamp{
name: "BoxResampling",
support: 0.5,
kernel: func(x float32) float32 {
if x < 0 {
x = -x
}
if x <= 0.5 {
return 1
}
return 0
},
}
// Linear resampling filter.
LinearResampling = resamp{
name: "LinearResampling",
support: 1,
kernel: func(x float32) float32 {
if x < 0 {
x = -x
}
if x < 1 {
return 1 - x
}
return 0
},
}
// Cubic resampling filter (Catmull-Rom).
CubicResampling = resamp{
name: "CubicResampling",
support: 2,
kernel: func(x float32) float32 {
if x < 0 {
x = -x
}
if x < 2 {
return bcspline(x, 0, 0.5)
}
return 0
},
}
// Lanczos resampling filter (3 lobes).
LanczosResampling = resamp{
name: "LanczosResampling",
support: 3,
kernel: func(x float32) float32 {
if x < 0 {
x = -x
}
if x < 3 {
return sinc(x) * sinc(x/3)
}
return 0
},
}
}