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transform.go
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transform.go
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package gift
import (
"image"
"image/color"
"image/draw"
)
type transformType int
const (
ttRotate90 transformType = iota
ttRotate180
ttRotate270
ttFlipHorizontal
ttFlipVertical
ttTranspose
ttTransverse
)
type transformFilter struct {
tt transformType
}
func (p *transformFilter) Bounds(srcBounds image.Rectangle) (dstBounds image.Rectangle) {
if p.tt == ttRotate90 || p.tt == ttRotate270 || p.tt == ttTranspose || p.tt == ttTransverse {
dstBounds = image.Rect(0, 0, srcBounds.Dy(), srcBounds.Dx())
} else {
dstBounds = image.Rect(0, 0, srcBounds.Dx(), srcBounds.Dy())
}
return
}
func (p *transformFilter) Draw(dst draw.Image, src image.Image, options *Options) {
if options == nil {
options = &defaultOptions
}
srcb := src.Bounds()
dstb := dst.Bounds()
pixGetter := newPixelGetter(src)
pixSetter := newPixelSetter(dst)
parallelize(options.Parallelization, srcb.Min.Y, srcb.Max.Y, func(start, stop int) {
for srcy := start; srcy < stop; srcy++ {
for srcx := srcb.Min.X; srcx < srcb.Max.X; srcx++ {
var dstx, dsty int
switch p.tt {
case ttRotate90:
dstx = dstb.Min.X + srcy - srcb.Min.Y
dsty = dstb.Min.Y + srcb.Max.X - srcx - 1
case ttRotate180:
dstx = dstb.Min.X + srcb.Max.X - srcx - 1
dsty = dstb.Min.Y + srcb.Max.Y - srcy - 1
case ttRotate270:
dstx = dstb.Min.X + srcb.Max.Y - srcy - 1
dsty = dstb.Min.Y + srcx - srcb.Min.X
case ttFlipHorizontal:
dstx = dstb.Min.X + srcb.Max.X - srcx - 1
dsty = dstb.Min.Y + srcy - srcb.Min.Y
case ttFlipVertical:
dstx = dstb.Min.X + srcx - srcb.Min.X
dsty = dstb.Min.Y + srcb.Max.Y - srcy - 1
case ttTranspose:
dstx = dstb.Min.X + srcy - srcb.Min.Y
dsty = dstb.Min.Y + srcx - srcb.Min.X
case ttTransverse:
dstx = dstb.Min.Y + srcb.Max.Y - srcy - 1
dsty = dstb.Min.X + srcb.Max.X - srcx - 1
}
pixSetter.setPixel(dstx, dsty, pixGetter.getPixel(srcx, srcy))
}
}
})
}
// Rotate90 creates a filter that rotates an image 90 degrees counter-clockwise.
func Rotate90() Filter {
return &transformFilter{
tt: ttRotate90,
}
}
// Rotate180 creates a filter that rotates an image 180 degrees counter-clockwise.
func Rotate180() Filter {
return &transformFilter{
tt: ttRotate180,
}
}
// Rotate270 creates a filter that rotates an image 270 degrees counter-clockwise.
func Rotate270() Filter {
return &transformFilter{
tt: ttRotate270,
}
}
// FlipHorizontal creates a filter that flips an image horizontally.
func FlipHorizontal() Filter {
return &transformFilter{
tt: ttFlipHorizontal,
}
}
// FlipVertical creates a filter that flips an image vertically.
func FlipVertical() Filter {
return &transformFilter{
tt: ttFlipVertical,
}
}
// Transpose creates a filter that flips an image horizontally and rotates 90 degrees counter-clockwise.
func Transpose() Filter {
return &transformFilter{
tt: ttTranspose,
}
}
// Transverse creates a filter that flips an image vertically and rotates 90 degrees counter-clockwise.
func Transverse() Filter {
return &transformFilter{
tt: ttTransverse,
}
}
// Interpolation is an interpolation algorithm used for image transformation.
type Interpolation int
const (
// NearestNeighborInterpolation is a nearest-neighbor interpolation algorithm.
NearestNeighborInterpolation Interpolation = iota
// LinearInterpolation is a bilinear interpolation algorithm.
LinearInterpolation
// CubicInterpolation is a bicubic interpolation algorithm.
CubicInterpolation
)
func rotatePoint(x, y, asin, acos float32) (float32, float32) {
newx := x*acos - y*asin
newy := x*asin + y*acos
return newx, newy
}
func calcRotatedSize(w, h int, angle float32) (int, int) {
if w <= 0 || h <= 0 {
return 0, 0
}
xoff := float32(w)/2 - 0.5
yoff := float32(h)/2 - 0.5
asin, acos := sincosf32(angle)
x1, y1 := rotatePoint(0-xoff, 0-yoff, asin, acos)
x2, y2 := rotatePoint(float32(w-1)-xoff, 0-yoff, asin, acos)
x3, y3 := rotatePoint(float32(w-1)-xoff, float32(h-1)-yoff, asin, acos)
x4, y4 := rotatePoint(0-xoff, float32(h-1)-yoff, asin, acos)
minx := minf32(x1, minf32(x2, minf32(x3, x4)))
maxx := maxf32(x1, maxf32(x2, maxf32(x3, x4)))
miny := minf32(y1, minf32(y2, minf32(y3, y4)))
maxy := maxf32(y1, maxf32(y2, maxf32(y3, y4)))
neww := maxx - minx + 1
if neww-floorf32(neww) > 0.01 {
neww += 2
}
newh := maxy - miny + 1
if newh-floorf32(newh) > 0.01 {
newh += 2
}
return int(neww), int(newh)
}
type rotateFilter struct {
angle float32
bgcolor color.Color
interpolation Interpolation
}
func (p *rotateFilter) Bounds(srcBounds image.Rectangle) (dstBounds image.Rectangle) {
w, h := calcRotatedSize(srcBounds.Dx(), srcBounds.Dy(), p.angle)
dstBounds = image.Rect(0, 0, w, h)
return
}
func (p *rotateFilter) Draw(dst draw.Image, src image.Image, options *Options) {
if options == nil {
options = &defaultOptions
}
srcb := src.Bounds()
dstb := dst.Bounds()
w, h := calcRotatedSize(srcb.Dx(), srcb.Dy(), p.angle)
if w <= 0 || h <= 0 {
return
}
srcxoff := float32(srcb.Dx())/2 - 0.5
srcyoff := float32(srcb.Dy())/2 - 0.5
dstxoff := float32(w)/2 - 0.5
dstyoff := float32(h)/2 - 0.5
bgpx := pixelFromColor(p.bgcolor)
asin, acos := sincosf32(p.angle)
pixGetter := newPixelGetter(src)
pixSetter := newPixelSetter(dst)
parallelize(options.Parallelization, 0, h, func(start, stop int) {
for y := start; y < stop; y++ {
for x := 0; x < w; x++ {
xf, yf := rotatePoint(float32(x)-dstxoff, float32(y)-dstyoff, asin, acos)
xf, yf = float32(srcb.Min.X)+xf+srcxoff, float32(srcb.Min.Y)+yf+srcyoff
var px pixel
switch p.interpolation {
case CubicInterpolation:
px = interpolateCubic(xf, yf, srcb, pixGetter, bgpx)
case LinearInterpolation:
px = interpolateLinear(xf, yf, srcb, pixGetter, bgpx)
default:
px = interpolateNearest(xf, yf, srcb, pixGetter, bgpx)
}
pixSetter.setPixel(dstb.Min.X+x, dstb.Min.Y+y, px)
}
}
})
}
func interpolateCubic(xf, yf float32, bounds image.Rectangle, pixGetter *pixelGetter, bgpx pixel) pixel {
var pxs [16]pixel
var cfs [16]float32
var px pixel
x0, y0 := int(floorf32(xf)), int(floorf32(yf))
if !image.Pt(x0, y0).In(image.Rect(bounds.Min.X-1, bounds.Min.Y-1, bounds.Max.X, bounds.Max.Y)) {
return bgpx
}
xq, yq := xf-float32(x0), yf-float32(y0)
for i := 0; i < 4; i++ {
for j := 0; j < 4; j++ {
pt := image.Pt(x0+j-1, y0+i-1)
if pt.In(bounds) {
pxs[i*4+j] = pixGetter.getPixel(pt.X, pt.Y)
} else {
pxs[i*4+j] = bgpx
}
}
}
const (
k04 = 1 / 4.0
k12 = 1 / 12.0
k36 = 1 / 36.0
)
cfs[0] = k36 * xq * yq * (xq - 1) * (xq - 2) * (yq - 1) * (yq - 2)
cfs[1] = -k12 * yq * (xq - 1) * (xq - 2) * (xq + 1) * (yq - 1) * (yq - 2)
cfs[2] = k12 * xq * yq * (xq + 1) * (xq - 2) * (yq - 1) * (yq - 2)
cfs[3] = -k36 * xq * yq * (xq - 1) * (xq + 1) * (yq - 1) * (yq - 2)
cfs[4] = -k12 * xq * (xq - 1) * (xq - 2) * (yq - 1) * (yq - 2) * (yq + 1)
cfs[5] = k04 * (xq - 1) * (xq - 2) * (xq + 1) * (yq - 1) * (yq - 2) * (yq + 1)
cfs[6] = -k04 * xq * (xq + 1) * (xq - 2) * (yq - 1) * (yq - 2) * (yq + 1)
cfs[7] = k12 * xq * (xq - 1) * (xq + 1) * (yq - 1) * (yq - 2) * (yq + 1)
cfs[8] = k12 * xq * yq * (xq - 1) * (xq - 2) * (yq + 1) * (yq - 2)
cfs[9] = -k04 * yq * (xq - 1) * (xq - 2) * (xq + 1) * (yq + 1) * (yq - 2)
cfs[10] = k04 * xq * yq * (xq + 1) * (xq - 2) * (yq + 1) * (yq - 2)
cfs[11] = -k12 * xq * yq * (xq - 1) * (xq + 1) * (yq + 1) * (yq - 2)
cfs[12] = -k36 * xq * yq * (xq - 1) * (xq - 2) * (yq - 1) * (yq + 1)
cfs[13] = k12 * yq * (xq - 1) * (xq - 2) * (xq + 1) * (yq - 1) * (yq + 1)
cfs[14] = -k12 * xq * yq * (xq + 1) * (xq - 2) * (yq - 1) * (yq + 1)
cfs[15] = k36 * xq * yq * (xq - 1) * (xq + 1) * (yq - 1) * (yq + 1)
for i := range pxs {
wa := pxs[i].a * cfs[i]
px.r += pxs[i].r * wa
px.g += pxs[i].g * wa
px.b += pxs[i].b * wa
px.a += wa
}
if px.a != 0 {
px.r /= px.a
px.g /= px.a
px.b /= px.a
}
return px
}
func interpolateLinear(xf, yf float32, bounds image.Rectangle, pixGetter *pixelGetter, bgpx pixel) pixel {
var pxs [4]pixel
var cfs [4]float32
var px pixel
x0, y0 := int(floorf32(xf)), int(floorf32(yf))
if !image.Pt(x0, y0).In(image.Rect(bounds.Min.X-1, bounds.Min.Y-1, bounds.Max.X, bounds.Max.Y)) {
return bgpx
}
xq, yq := xf-float32(x0), yf-float32(y0)
for i := 0; i < 2; i++ {
for j := 0; j < 2; j++ {
pt := image.Pt(x0+j, y0+i)
if pt.In(bounds) {
pxs[i*2+j] = pixGetter.getPixel(pt.X, pt.Y)
} else {
pxs[i*2+j] = bgpx
}
}
}
cfs[0] = (1 - xq) * (1 - yq)
cfs[1] = xq * (1 - yq)
cfs[2] = (1 - xq) * yq
cfs[3] = xq * yq
for i := range pxs {
wa := pxs[i].a * cfs[i]
px.r += pxs[i].r * wa
px.g += pxs[i].g * wa
px.b += pxs[i].b * wa
px.a += wa
}
if px.a != 0 {
px.r /= px.a
px.g /= px.a
px.b /= px.a
}
return px
}
func interpolateNearest(xf, yf float32, bounds image.Rectangle, pixGetter *pixelGetter, bgpx pixel) pixel {
x0, y0 := int(floorf32(xf+0.5)), int(floorf32(yf+0.5))
if image.Pt(x0, y0).In(bounds) {
return pixGetter.getPixel(x0, y0)
}
return bgpx
}
// Rotate creates a filter that rotates an image by the given angle counter-clockwise.
// The angle parameter is the rotation angle in degrees.
// The backgroundColor parameter specifies the color of the uncovered zone after the rotation.
// The interpolation parameter specifies the interpolation method.
// Supported interpolation methods: NearestNeighborInterpolation, LinearInterpolation, CubicInterpolation.
//
// Example:
//
// g := gift.New(
// gift.Rotate(45, color.Black, gift.LinearInterpolation),
// )
// dst := image.NewRGBA(g.Bounds(src.Bounds()))
// g.Draw(dst, src)
//
func Rotate(angle float32, backgroundColor color.Color, interpolation Interpolation) Filter {
return &rotateFilter{
angle: angle,
bgcolor: backgroundColor,
interpolation: interpolation,
}
}
type cropFilter struct {
rect image.Rectangle
}
func (p *cropFilter) Bounds(srcBounds image.Rectangle) (dstBounds image.Rectangle) {
b := srcBounds.Intersect(p.rect)
return b.Sub(b.Min)
}
func (p *cropFilter) Draw(dst draw.Image, src image.Image, options *Options) {
if options == nil {
options = &defaultOptions
}
srcb := src.Bounds().Intersect(p.rect)
dstb := dst.Bounds()
pixGetter := newPixelGetter(src)
pixSetter := newPixelSetter(dst)
parallelize(options.Parallelization, srcb.Min.Y, srcb.Max.Y, func(start, stop int) {
for srcy := start; srcy < stop; srcy++ {
for srcx := srcb.Min.X; srcx < srcb.Max.X; srcx++ {
dstx := dstb.Min.X + srcx - srcb.Min.X
dsty := dstb.Min.Y + srcy - srcb.Min.Y
pixSetter.setPixel(dstx, dsty, pixGetter.getPixel(srcx, srcy))
}
}
})
}
// Crop creates a filter that crops the specified rectangular region from an image.
//
// Example:
//
// g := gift.New(
// gift.Crop(image.Rect(100, 100, 200, 200)),
// )
// dst := image.NewRGBA(g.Bounds(src.Bounds()))
// g.Draw(dst, src)
//
func Crop(rect image.Rectangle) Filter {
return &cropFilter{
rect: rect,
}
}
// Anchor is the anchor point for image cropping.
type Anchor int
// Anchor point positions.
const (
CenterAnchor Anchor = iota
TopLeftAnchor
TopAnchor
TopRightAnchor
LeftAnchor
RightAnchor
BottomLeftAnchor
BottomAnchor
BottomRightAnchor
)
func anchorPt(b image.Rectangle, w, h int, anchor Anchor) image.Point {
var x, y int
switch anchor {
case TopLeftAnchor:
x = b.Min.X
y = b.Min.Y
case TopAnchor:
x = b.Min.X + (b.Dx()-w)/2
y = b.Min.Y
case TopRightAnchor:
x = b.Max.X - w
y = b.Min.Y
case LeftAnchor:
x = b.Min.X
y = b.Min.Y + (b.Dy()-h)/2
case RightAnchor:
x = b.Max.X - w
y = b.Min.Y + (b.Dy()-h)/2
case BottomLeftAnchor:
x = b.Min.X
y = b.Max.Y - h
case BottomAnchor:
x = b.Min.X + (b.Dx()-w)/2
y = b.Max.Y - h
case BottomRightAnchor:
x = b.Max.X - w
y = b.Max.Y - h
default:
x = b.Min.X + (b.Dx()-w)/2
y = b.Min.Y + (b.Dy()-h)/2
}
return image.Pt(x, y)
}
type cropToSizeFilter struct {
w, h int
anchor Anchor
}
func (p *cropToSizeFilter) Bounds(srcBounds image.Rectangle) (dstBounds image.Rectangle) {
if p.w <= 0 || p.h <= 0 {
return image.Rect(0, 0, 0, 0)
}
pt := anchorPt(srcBounds, p.w, p.h, p.anchor)
r := image.Rect(0, 0, p.w, p.h).Add(pt)
b := srcBounds.Intersect(r)
return b.Sub(b.Min)
}
func (p *cropToSizeFilter) Draw(dst draw.Image, src image.Image, options *Options) {
if p.w <= 0 || p.h <= 0 {
return
}
pt := anchorPt(src.Bounds(), p.w, p.h, p.anchor)
r := image.Rect(0, 0, p.w, p.h).Add(pt)
b := src.Bounds().Intersect(r)
Crop(b).Draw(dst, src, options)
}
// CropToSize creates a filter that crops an image to the specified size using the specified anchor point.
func CropToSize(width, height int, anchor Anchor) Filter {
return &cropToSizeFilter{
w: width,
h: height,
anchor: anchor,
}
}