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[RPA-1] Structural Refactor #3

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mikesizz opened this issue Mar 20, 2020 · 0 comments · Fixed by #7
Closed

[RPA-1] Structural Refactor #3

mikesizz opened this issue Mar 20, 2020 · 0 comments · Fixed by #7
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mikesizz commented Mar 20, 2020

Description

We need to start decoupling a lot of the main game logic into sensible abstractions. This will allow easier extension and debugging.

Acceptance Criteria

  • Decouple game logic, player logic and input logic from the main game loop
  • Allow for dynamic sprite loading
  • Allow for dynamic level loading
  • Derive necessary values from env file
  • Begin to implement "game object" architecture such that all logic relevant to a "game object" (game world, players enemies) is self containing
@mikesizz mikesizz linked a pull request Mar 20, 2020 that will close this issue
@mikesizz mikesizz self-assigned this Mar 20, 2020
@mikesizz mikesizz added this to the 1.0.0 milestone Mar 20, 2020
@mikesizz mikesizz linked a pull request Mar 20, 2020 that will close this issue
@mikesizz mikesizz removed this from the v0.2.0 milestone Mar 20, 2020
@mikesizz mikesizz reopened this Mar 23, 2020
@mikesizz mikesizz mentioned this issue Mar 24, 2020
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