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SetListEntry.md

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SetListEntry

Properties

Name Type Description Notes
AnkamaId Pointer to int32 [optional]
Name Pointer to string [optional]
Items Pointer to int32 amount [optional]
Level Pointer to int32 [optional]
Effects Pointer to [][]SetEffectsEntry [optional]
EquipmentIds Pointer to []int32 [optional]
IsCosmetic Pointer to bool [optional]

Methods

NewSetListEntry

func NewSetListEntry() *SetListEntry

NewSetListEntry instantiates a new SetListEntry object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewSetListEntryWithDefaults

func NewSetListEntryWithDefaults() *SetListEntry

NewSetListEntryWithDefaults instantiates a new SetListEntry object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAnkamaId

func (o *SetListEntry) GetAnkamaId() int32

GetAnkamaId returns the AnkamaId field if non-nil, zero value otherwise.

GetAnkamaIdOk

func (o *SetListEntry) GetAnkamaIdOk() (*int32, bool)

GetAnkamaIdOk returns a tuple with the AnkamaId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAnkamaId

func (o *SetListEntry) SetAnkamaId(v int32)

SetAnkamaId sets AnkamaId field to given value.

HasAnkamaId

func (o *SetListEntry) HasAnkamaId() bool

HasAnkamaId returns a boolean if a field has been set.

GetName

func (o *SetListEntry) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *SetListEntry) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *SetListEntry) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *SetListEntry) HasName() bool

HasName returns a boolean if a field has been set.

GetItems

func (o *SetListEntry) GetItems() int32

GetItems returns the Items field if non-nil, zero value otherwise.

GetItemsOk

func (o *SetListEntry) GetItemsOk() (*int32, bool)

GetItemsOk returns a tuple with the Items field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetItems

func (o *SetListEntry) SetItems(v int32)

SetItems sets Items field to given value.

HasItems

func (o *SetListEntry) HasItems() bool

HasItems returns a boolean if a field has been set.

GetLevel

func (o *SetListEntry) GetLevel() int32

GetLevel returns the Level field if non-nil, zero value otherwise.

GetLevelOk

func (o *SetListEntry) GetLevelOk() (*int32, bool)

GetLevelOk returns a tuple with the Level field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLevel

func (o *SetListEntry) SetLevel(v int32)

SetLevel sets Level field to given value.

HasLevel

func (o *SetListEntry) HasLevel() bool

HasLevel returns a boolean if a field has been set.

GetEffects

func (o *SetListEntry) GetEffects() [][]SetEffectsEntry

GetEffects returns the Effects field if non-nil, zero value otherwise.

GetEffectsOk

func (o *SetListEntry) GetEffectsOk() (*[][]SetEffectsEntry, bool)

GetEffectsOk returns a tuple with the Effects field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetEffects

func (o *SetListEntry) SetEffects(v [][]SetEffectsEntry)

SetEffects sets Effects field to given value.

HasEffects

func (o *SetListEntry) HasEffects() bool

HasEffects returns a boolean if a field has been set.

SetEffectsNil

func (o *SetListEntry) SetEffectsNil(b bool)

SetEffectsNil sets the value for Effects to be an explicit nil

UnsetEffects

func (o *SetListEntry) UnsetEffects()

UnsetEffects ensures that no value is present for Effects, not even an explicit nil

GetEquipmentIds

func (o *SetListEntry) GetEquipmentIds() []int32

GetEquipmentIds returns the EquipmentIds field if non-nil, zero value otherwise.

GetEquipmentIdsOk

func (o *SetListEntry) GetEquipmentIdsOk() (*[]int32, bool)

GetEquipmentIdsOk returns a tuple with the EquipmentIds field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetEquipmentIds

func (o *SetListEntry) SetEquipmentIds(v []int32)

SetEquipmentIds sets EquipmentIds field to given value.

HasEquipmentIds

func (o *SetListEntry) HasEquipmentIds() bool

HasEquipmentIds returns a boolean if a field has been set.

SetEquipmentIdsNil

func (o *SetListEntry) SetEquipmentIdsNil(b bool)

SetEquipmentIdsNil sets the value for EquipmentIds to be an explicit nil

UnsetEquipmentIds

func (o *SetListEntry) UnsetEquipmentIds()

UnsetEquipmentIds ensures that no value is present for EquipmentIds, not even an explicit nil

GetIsCosmetic

func (o *SetListEntry) GetIsCosmetic() bool

GetIsCosmetic returns the IsCosmetic field if non-nil, zero value otherwise.

GetIsCosmeticOk

func (o *SetListEntry) GetIsCosmeticOk() (*bool, bool)

GetIsCosmeticOk returns a tuple with the IsCosmetic field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetIsCosmetic

func (o *SetListEntry) SetIsCosmetic(v bool)

SetIsCosmetic sets IsCosmetic field to given value.

HasIsCosmetic

func (o *SetListEntry) HasIsCosmetic() bool

HasIsCosmetic returns a boolean if a field has been set.

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