Name | Type | Description | Notes |
---|---|---|---|
AnkamaId | Pointer to int32 | [optional] | |
Name | Pointer to string | [optional] | |
Items | Pointer to int32 | amount | [optional] |
Level | Pointer to int32 | [optional] | |
Effects | Pointer to [][]SetEffectsEntry | [optional] | |
EquipmentIds | Pointer to []int32 | [optional] | |
IsCosmetic | Pointer to bool | [optional] |
func NewSetListEntry() *SetListEntry
NewSetListEntry instantiates a new SetListEntry object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewSetListEntryWithDefaults() *SetListEntry
NewSetListEntryWithDefaults instantiates a new SetListEntry object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *SetListEntry) GetAnkamaId() int32
GetAnkamaId returns the AnkamaId field if non-nil, zero value otherwise.
func (o *SetListEntry) GetAnkamaIdOk() (*int32, bool)
GetAnkamaIdOk returns a tuple with the AnkamaId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SetListEntry) SetAnkamaId(v int32)
SetAnkamaId sets AnkamaId field to given value.
func (o *SetListEntry) HasAnkamaId() bool
HasAnkamaId returns a boolean if a field has been set.
func (o *SetListEntry) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *SetListEntry) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SetListEntry) SetName(v string)
SetName sets Name field to given value.
func (o *SetListEntry) HasName() bool
HasName returns a boolean if a field has been set.
func (o *SetListEntry) GetItems() int32
GetItems returns the Items field if non-nil, zero value otherwise.
func (o *SetListEntry) GetItemsOk() (*int32, bool)
GetItemsOk returns a tuple with the Items field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SetListEntry) SetItems(v int32)
SetItems sets Items field to given value.
func (o *SetListEntry) HasItems() bool
HasItems returns a boolean if a field has been set.
func (o *SetListEntry) GetLevel() int32
GetLevel returns the Level field if non-nil, zero value otherwise.
func (o *SetListEntry) GetLevelOk() (*int32, bool)
GetLevelOk returns a tuple with the Level field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SetListEntry) SetLevel(v int32)
SetLevel sets Level field to given value.
func (o *SetListEntry) HasLevel() bool
HasLevel returns a boolean if a field has been set.
func (o *SetListEntry) GetEffects() [][]SetEffectsEntry
GetEffects returns the Effects field if non-nil, zero value otherwise.
func (o *SetListEntry) GetEffectsOk() (*[][]SetEffectsEntry, bool)
GetEffectsOk returns a tuple with the Effects field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SetListEntry) SetEffects(v [][]SetEffectsEntry)
SetEffects sets Effects field to given value.
func (o *SetListEntry) HasEffects() bool
HasEffects returns a boolean if a field has been set.
func (o *SetListEntry) SetEffectsNil(b bool)
SetEffectsNil sets the value for Effects to be an explicit nil
func (o *SetListEntry) UnsetEffects()
UnsetEffects ensures that no value is present for Effects, not even an explicit nil
func (o *SetListEntry) GetEquipmentIds() []int32
GetEquipmentIds returns the EquipmentIds field if non-nil, zero value otherwise.
func (o *SetListEntry) GetEquipmentIdsOk() (*[]int32, bool)
GetEquipmentIdsOk returns a tuple with the EquipmentIds field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SetListEntry) SetEquipmentIds(v []int32)
SetEquipmentIds sets EquipmentIds field to given value.
func (o *SetListEntry) HasEquipmentIds() bool
HasEquipmentIds returns a boolean if a field has been set.
func (o *SetListEntry) SetEquipmentIdsNil(b bool)
SetEquipmentIdsNil sets the value for EquipmentIds to be an explicit nil
func (o *SetListEntry) UnsetEquipmentIds()
UnsetEquipmentIds ensures that no value is present for EquipmentIds, not even an explicit nil
func (o *SetListEntry) GetIsCosmetic() bool
GetIsCosmetic returns the IsCosmetic field if non-nil, zero value otherwise.
func (o *SetListEntry) GetIsCosmeticOk() (*bool, bool)
GetIsCosmeticOk returns a tuple with the IsCosmetic field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SetListEntry) SetIsCosmetic(v bool)
SetIsCosmetic sets IsCosmetic field to given value.
func (o *SetListEntry) HasIsCosmetic() bool
HasIsCosmetic returns a boolean if a field has been set.