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Turns out it's way too complicated and slow to do all the high level event emission ourselves. Plus that there's better, more battle-tested event sequencers like evemu, it makes having our own event sequencer an even worse idea.
Maybe we should pivot from making a fully featured gamepad emulator to just a simple event converter for evdev devices. This way it would also make ffsds4 more useful as a gamepad converter which will be more useful to an end-user for example.
The text was updated successfully, but these errors were encountered:
Turns out it's way too complicated and slow to do all the high level event emission ourselves. Plus that there's better, more battle-tested event sequencers like
evemu
, it makes having our own event sequencer an even worse idea.Maybe we should pivot from making a fully featured gamepad emulator to just a simple event converter for evdev devices. This way it would also make ffsds4 more useful as a gamepad converter which will be more useful to an end-user for example.
The text was updated successfully, but these errors were encountered: