-
Notifications
You must be signed in to change notification settings - Fork 909
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Spellforce 3 crashes at startup #1031
Comments
Looks like this game requires |
Thank you very much :) |
Can you give me a compiled build to test it? Thank you :) |
I downloadded it from the latest link. Thank you once again, great job, the game runs now! |
Sure: dxvk-master.tar.gz Your apitrace replays correctly on my end with that patch and shows the menu. |
Thank you ! |
Hello doitsujun, In this Steam thread a user claims that 60% of the effects are missing an there is no water: |
I also don't know how this is supposed to look on Windows. If there are bugs, I'm going to need more info (and an apitrace that actually reproduces them), I don't have the game. UI fonts are indeed wrong, but that really doesn't look like a DXVK bug. |
Yes the fonts bug isn't DXVK related and this bug isn't that important. I already filed a bug a few days ago: |
Unfortunately the apitrace crashes the game at Main menu. I tried several times to no avail. I use the apitrace method with putting bin and lib folders to the .exe directory and run: |
I have access to the game now. I wonder how you got it to run at all because it requires Direct2D, which in turn requires D3D10 state blocks which DXVK doesn't implement (I have an implementation locally though). Also, how did you manage to get fonts to show up? The main menu renders fine on my end, but no fonts at all. |
The game runs out-of-the-box for me. No dll overrides or something else, just DXVK. You have to use Wine 4.7 and a high resolution like FullHD in order to have readable fonts. It runs with Wine without DXVK also but is slower and the ground is black. |
Ah, I suppose you were using Wine's D3D10 implementation rather than mine then, it does actually work with that. Anyway, I'll look into the issue(s). |
Thank you very much :) |
The game crashes at start with DXVK. I tried nviapi hack, older DXVK versions, installing vcredist2013, etc. to no avail. With Wine the game starts just fine and it does work but the ground is black. The apitrace crashes in the main menu but this is far beyond the point DXVK crashes, so I hope it will be of any help. With DXVK the game crashes immediately at start.
Software information
Spellforce 3 GOG latest version 1.40.
System information
Apitrace file(s)
https://my.pcloud.com/publink/show?code=XZbLKO7Z0QtKtXnb4tJhtLwnrxNypB1BJaLX
Log files
https://pastebin.com/NJJVWrKv
https://pastebin.com/yTafVrzJ
https://pastebin.com/i9gUmQzG
The text was updated successfully, but these errors were encountered: