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Some textures flickering in "The Saboteur" game (d3d9) #1560
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Looks so, just retested with dxvk v1.7-40-g5558460 - no changes here. |
WinterSnowfall - trace replaying fine for you? (it may be different with game, i suppose). |
Yes, your trace also looks good on my GTX 1080. I see no flickering. |
It's a precision error that only happens on AMD, both radv and amdvlk, |
Just a quick update that this is still present on mesa git. Looking into making a mesa issue if that can help. Edit: Upstream mesa issue |
Comment from the mesa issue "This isn't a RADV issue as far as I can tell. It's caused by DXVK's D24 emulation using D32. AMD doesn't support D24, nvidia does. If I force DXVK to always use D32 I can reproduce the issue on nvidia." |
Fixed by #3501 |
There are some textures flickering in definite locations (in general game are playable).
Software information
Saboteur.exe (from GOG)
System information
GPU: ACO POLARIS11 (LLVM 10.0.0)
Driver: AMD RADV (mesa build from git)
Wine version: wine-5.5 (Staging)
DXVK version: v1.6-28-g3f4ffdf
Apitrace file(s)
https://drive.google.com/file/d/1EUDneqhTe60--Sojf_RmH5UR-DQS4bkj/view?usp=sharing
Log files
d3d9.log:
Saboteur_d3d9.log
d3d11.log:
dxgi.log:
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