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[D3D9] Blood Rayne #1828
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And what is the problem exactly? Is performance any better on Windows or wined3d? Are you sure you're not just running into the typical shader compilation stutter? |
If you run the game through WineD3D, D3D Native, dgVoodoo + DXVK, then the performance will be fine. |
Poor performance is only seen through dxvk (d3d9) and Gallium Nine. |
Is this version the new "Terminal Cut" release, you're referring to? Also can you please try it with dgVoodoo+DXVK? If you can share a few screenshots and the savegame I could test it out. |
@jrugia Via dgVoodoo(d3d8) + dxvk(d3d11) works well. |
Tried testing this. I was not able to get this running with
Edit: Actually just tried again. I see the d3d8.dll that ships with the game is a converter to dx9 which can be enabled with |
anti aliasing crash has been fixed in 1.10.2 |
This should be fixed by #3765 |
It's working fine now. |
sags in places fps
Software information
Blood Rayne, high settings.
System information
Apitrace file(s)
https://drive.google.com/file/d/13wN65c383z6tqdtn-y2gY75HNlfKgEhY/view?usp=sharing
Log files
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