-
Notifications
You must be signed in to change notification settings - Fork 907
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
F1 2018 corruption on characters in CG #1897
Comments
add barrier in generated SPIRV can workaround this issue. |
Which shader exactly? We generate barriers when the orginal DirectX shader contains barriers. If there is none, this is a game bug. |
do you need the spirv file or renderdoc capture? |
The SPIR-V so I can correllate it to the original shader. |
*_edited.dis shows where I added barriers |
Same bug as in F1 2019. We have a workaround for that already which we can enable for both games. |
Hi @doitsujin thank you for this. I have steam proton environment now, could you tell me how to verify with the workaround you enabled? can I replace some dx binaries of steam proton? |
DXVK binaries are located in |
thank ya! |
hi @doitsujin when building dxvk, I encountered following errors: In file included from ../../../../../root/Downloads/dxvk-master/src/dxgi/dxgi_adapter.cpp:8: |
The latest MinGW release (8.0, not to be confused with the GCC version which should be 10.2) ships up to date DXGI headers which are required to build DXVK. |
thanks, it works :) |
Operating System : Ubuntu 20.04
ASIC : Navi 10
DRIVER : amdvlk https://github.com/GPUOpen-Drivers/AMDVLK
setup steam
Set resolution to 1920x1080
Set quality to Ultra High
When entering time trial mode choose "Classic F1 Cars" otherwise corruption is obscured by car cockpit view.
The text was updated successfully, but these errors were encountered: