Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Extend LongMad fix to Watch_Dogs 2 and Legion #4090

Closed
toboggan7 opened this issue Jun 26, 2024 · 1 comment · Fixed by #4100
Closed

Extend LongMad fix to Watch_Dogs 2 and Legion #4090

toboggan7 opened this issue Jun 26, 2024 · 1 comment · Fixed by #4100
Labels

Comments

@toboggan7
Copy link

toboggan7 commented Jun 26, 2024

The recent LongMad fix for Watch_Dogs (8d96535) should be extended to Watch_Dogs 2 and Watch_Dogs Legion, as it makes the appearance of outlines correct.

Below are videos captured in Watch_Dogs 2, showing the difference with and without it on. EPILEPSY WARNING for these, I repeatedly enable and disable NetHack to trigger outlines around the player character.

LongMad enabled:
https://github.com/doitsujin/dxvk/assets/63753664/cd7bb441-93dc-4138-97d5-5915d66ba381

LongMad disabled (notice the flashing outline patches):
https://github.com/doitsujin/dxvk/assets/63753664/989800aa-7a81-407a-b937-27a879bfeb97

Don't have an example for Legion, but can confirm it is visible when using DirectX 11. Does not appear on VKD3D or Windows.

@Blisto91
Copy link
Contributor

Blisto91 commented Jul 4, 2024

Thank you for the report

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants