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The recent LongMad fix for Watch_Dogs (8d96535) should be extended to Watch_Dogs 2 and Watch_Dogs Legion, as it makes the appearance of outlines correct.
Below are videos captured in Watch_Dogs 2, showing the difference with and without it on. EPILEPSY WARNING for these, I repeatedly enable and disable NetHack to trigger outlines around the player character.
The recent LongMad fix for Watch_Dogs (8d96535) should be extended to Watch_Dogs 2 and Watch_Dogs Legion, as it makes the appearance of outlines correct.
Below are videos captured in Watch_Dogs 2, showing the difference with and without it on. EPILEPSY WARNING for these, I repeatedly enable and disable NetHack to trigger outlines around the player character.
LongMad enabled:
https://github.com/doitsujin/dxvk/assets/63753664/cd7bb441-93dc-4138-97d5-5915d66ba381
LongMad disabled (notice the flashing outline patches):
https://github.com/doitsujin/dxvk/assets/63753664/989800aa-7a81-407a-b937-27a879bfeb97
Don't have an example for Legion, but can confirm it is visible when using DirectX 11. Does not appear on VKD3D or Windows.
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