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[d3d8] Pure Pinball 2.0 Redux locks up/crashes during startup #4222
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The game's broken on master currently, and behaves similarly to WineD3D. After the loading screen and a short promo picture, the game ends up on a perpetual black screen instead of the main menu. I've bisected it down to:
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Flickering should be fixed by b99012d, I'll keep this to track the crashing (maybe someday we'll figure out what this game wants). |
Seems that the game does start just fine at times, when the planets are in alignment, so I doubt any of the jank is actually dxvk specific, especially since it behaves the same with WineD3D. Verified that rendering is now correct when it does decide to work. |
I guess I'll probably have to record a video of what's going on, since apparently the trace captured invalid vertex positions for all the elements of the pinball table 🐸.
Here's a recording of the issue: https://drive.proton.me/urls/G24CPQ94BR#A3v4Ckv8g7fW
Anyway, there's geometry/lighting flickering in the upper side of all tables, which is apparent whenever the camera changes position. The game doesn't work with WineD3D, but I do remember it working well with d8vk 1.0, so this is most likely a post-merge regression.
Software information
Pure Pinball 2.0 Redux
System information
Apitrace file(s)
Pure Pinball 2.0 REDUX.trace.tar.xz
Log files
Pure Pinball 2.0 REDUX_d3d8.log
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