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Glitches won't work #5
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Mainly, you can't walk around with |
Sorry - my bad, it seems I missed a lot. Now I see that you need to enter the inspector (which I don't use much, generally), hit build, and then you are ready to go. |
The idea is that you can use the inspector plugin while authoring a scene — set up obstacles and models however you want — then build the navmesh and export it to a For the finished scene, the plugin should not be included at all. You wouldn't want to build a navmesh every time a user visits the scene as that (1) takes a while and (2) requires uploading the entire scene to a server for processing. This just lets the Inspector replace Blender for building the navigation mesh, as a one-time step. |
The issue about movement throwing errors until a navmesh is created should be fixed on latest aframe-extras. I'll document the rest of this when the plugin is further along. |
Hi,
I came from this thread:
c-frame/aframe-extras#225 (comment)
and tried the examples (like https://cherry-teacher.glitch.me/); they all gave me an
Cannot read property 'groups' of undefined
error once I hit a WASD key.Thanks,
Dirk
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