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Bad default viewport/camera position for skinned meshes #147
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Thanks! Moving this issue to mrdoob/three.js#16475. |
i fixed this by adding an invisible see in sandbox
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Has anyone found a workaround for this yet? |
Wow. This is a temporary solution.Thanks. |
There's an upstream fix in three.js for this issue, which I've just pushed: I'm not sure it's a complete fix yet, and more work may be needed, please let me know if so. |
I'm working with skinned meshes, and I'm having issues displaying the models I am creating.
Here's a test case: recursive tentacles
The model is showing up as intended in BabylonJS sandbox.
EDIT: the latest version of the tentacles model, which adds recursively generated skins (68 in total) makes all the viewers I know, except Babylon, to fail.
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