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Transparency render order issue #169
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Should be fixed by mrdoob/three.js#18235 (which won't be available in this viewer for a while). If you're using this model in your own threejs application in the meantime, you can set |
Fixed in the latest viewer release; I'm not sure when/if the change will land in threejs. Also note that the model doesn't appear to have UVs, which you'd need for that texture to work correctly. |
Thanks for the heads up @donmccurdy - really appreciate all your hard work in this area. Cheers Sam |
Fixed in three.js — mrdoob/three.js#18235. Thanks for the report! |
Hi,
I have run into a problem whilst trying to correctly render the glass for a car. I have tried exporting as 4 separate objects and also as 1 object containing ass the glass.
From what I can see in the gltf viewer it seems to be splitting the 4 pieces of glass and rendering them in a particular order. Is there a way to disable this behavior whilst retaining the alpha & reflective properties.
Attached is the model & a screenshot of the material inside Blender.
Many Thanks
glass.zip
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