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BoxAnimated.gltf doesn't animate correctly #52
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Previewing the model at this URL: ... if you press the "Animation -> playAll" button, it will play both animations together, correctly. By default the viewer plays only the first animation — it is an error in the sample models that they contain many animation clips meant to be treated as one. |
Oh my ... (read issue you pointed at).... If I press play all animations, they still play incorrectly. |
Incorrectly in what way? |
they play independently, and then don't match same timeline. |
Hm you're right. The movement and rotation of the purple box shouldn't be two separate clips, per the issue above, but they are and unfortunately the lengths of those two tracks are different: So, it's probably a further bug in the model itself. Maybe even in the COLLADA file this glTF was created from, but I suspect just the glTF conversion. The playback is also broken in BabylonJS's viewer, in the same way: http://sandbox.babylonjs.com/ I've filed an issue on the sample models repo, here: KhronosGroup/glTF-Sample-Models#126 |
Here is model:
https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/BoxAnimated
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