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App crashes on initialisation when I release appbundle #93
Comments
I've posted |
@hyochan I wish you'd kept this project going it's much better than the offical one. Also the official one has so many bugs :-/ (Cannot continue translation for example) |
@hyochan I can only agree with @OllyDixon , the 'official' |
@stemuk and that the official one doesn't even return proper promises or refresh consumerables on iOS (Current major bug). It has a crappy Stream.listen fail.. |
@stemuk @OllyDixon Thanks for the feed back. Alright then I'll try to continue working on it and release new one this weekend. |
@hyochan thank you. |
@OllyDixon @stemuk Sorry that I've had a hard time maintaining other projects so I wasn't able to take my time here. I am back now and I actually want to get the feedback again not to waste my time. |
@hyochan they are still bad but managable. They have many bugs and hard ways to implement things that should be easy. |
Please give any other comments on this so I can get motivated to work on this. |
Official plugin is unusable man, we need you! |
Totally agree with ziggycrane! My app is ready to be released except for in-app purchases and the official version will not work. Thanks in advance! |
Hi everyone~ I am planning for a new release starting from |
Looks like I've just released flutter_inapp_purcase@2.0.0 which is a |
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Hi - I'm planning to build inApp subscription purchasing - just a few questions :- a) is this plugin still being maintained Lastly what is the recommended way using this plugin to take (say) a 'free/lite' app and expose all FULL features of an app once a subscription has been purchased - I couldnt see any examples of the plugin that showed a technique for this. Thank you |
Looks like the official plugin still does not support basic features like upgrading/downgrading between subscriptions. Please keep working on this! (and maybe we should convince the Google Flutter team to simply adopt this plugin instead of working on their duplicate) |
Hope you continue working on this, great work |
I also would like to know |
Just a word to tell you to keep up the amazing work you've been doing, you're saving a lots of us at the moment since the official plugin is unusable on iOS. |
Can confirm. Our startup lost an incredible amount of time trying to make the official plugin work. Well, it doesn't, at least for iOS. This does not bode well for Flutter as a platform when the Google developers spend time on porting stuff to the web before make their libraries official code work. Please, keep up the good work. Until the rest of us are well versed enough in this platform, it is up to you to keep it alive. Thank you. |
@averstuyf @schankam I would also like to add to this, usually don't hijack issue forms like this but I had to. We tried to implement the official plugin for more than 9 apps now and we've always had to revert back to this plugin. Keep up the good work, it works flawlessly for us on iOS and Android; what next Web? 😂🥳 (Maybe using a Stripe plugin?) |
There are a lot of problems with the official plugin. This plugin is excellent! |
Even today, you cannot perform downgrades or upgrades on Android, nor can you handle promo codes through the in_app_purchase. It's incredible. |
Is this plugin no longer maintained? Many questions have been reported for a long time but no one has responded. |
Has anyone found a solution for processing IAPs via the Amazon App Store (especially subscriptions)? We've integrated the Amazon SDK for subscriptions, but while testing on Android (app installed from the Amazon Store), payments are still processed by Google Play. We've also tried RevenueCat, but the same issue persists. Can someone please help with this? Amazon support hasn't been helpful :( I'm sure we're testing everything properly because we have an app made with Unity where subscriptions are processed by Amazon. |
Version of flutter_inapp_purchase
0.9.2
Platforms you faced the error (IOS or Android or both?)
Android
I initialise billing as in the example and if I run the app on my device/emulator everything works fine. As soon as I release the app using appbundle I get crash on initialisation. If I build and release apk everything works fine.
Is anyone facing the same issue?
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