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Assembler Bonuses #52

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SirGregorius opened this issue Mar 12, 2018 · 2 comments
Open

Assembler Bonuses #52

SirGregorius opened this issue Mar 12, 2018 · 2 comments

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@SirGregorius
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@doomeer There is another post regarding how to split up the items list by their type (eg. logictics, production, etc). It could be valuable to find a way to add another section for assembler bonuses for items which don't utilize productivity.

I have been updating my factory by adding two speed 3 and two productivity 3 modules to all of the assemblers. This adds 70% speed and 20% productivity for intermediate products, but all other products don't utilize the productivity modules and thus decreases the amount of speed loss, making the speed 100%. This creates a difference in the assembler requirements. This could be done by adding a second line for assemblers 2 & 3 and add the types of effected products in parentheses as was done with the chemical plant.

Assembler 2: Speed bonus ____ % Productivity bonus ____ % (Logistics, Production, Combat products)
Assembler 2: Speed bonus ____ % Productivity bonus ____ % (Intermediate Products)
Assembler 3: Speed bonus ____ % Productivity bonus ____ % (Logistics, Production, Combat products)
Assembler 3: Speed bonus ____ % Productivity bonus ____ % (Intermediate Products)

@doomeer
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doomeer commented May 13, 2018

This seems like a reasonable request but it is a little specific. Do many people have this issue? I guess a more general version would be to be able to specify the groups yourself but this becomes rather complicated.

Sorry for not answering sooner ^^'

@rob-stuart
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rob-stuart commented May 15, 2018

I usually use max productivity with speed beacons (so not as specific as SirGregorius), and it can be a little annoying that the same speed bonus is applied to products that don't give productivity (and should thus have more speed even if speed modules aren't inserted into the machine).
This could be a possible way to get around this (although it doesn't allow for inserting speed modules into machines that don't use prod):

  • Assembler 3:
    • Speed Bonus
      • Num of speed modules (lvl?): ___ =X% speed.
      • Speed bonus (from beacons/mods/etc?): ___%=Y%
    • Prod Bonus
      • Num of prod modules (lvl?): ___ = N% prod, Z% speed decrease.

You would then apply the speed X+Y-Z and prod N for things that give productivity and the speed X+Y for things that don't. Just a thought. Great calculator! :)

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