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ExecutionContext.cs
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ExecutionContext.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*============================================================
**
**
**
** Purpose: Capture execution context for a thread
**
**
===========================================================*/
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
using System.Runtime.Serialization;
namespace System.Threading
{
public delegate void ContextCallback(object? state);
internal delegate void ContextCallback<TState>(ref TState state);
public sealed class ExecutionContext : IDisposable, ISerializable
{
internal static readonly ExecutionContext Default = new ExecutionContext(isDefault: true);
internal static readonly ExecutionContext DefaultFlowSuppressed = new ExecutionContext(AsyncLocalValueMap.Empty, Array.Empty<IAsyncLocal>(), isFlowSuppressed: true);
private readonly IAsyncLocalValueMap? m_localValues;
private readonly IAsyncLocal[]? m_localChangeNotifications;
private readonly bool m_isFlowSuppressed;
private readonly bool m_isDefault;
private ExecutionContext(bool isDefault)
{
m_isDefault = isDefault;
}
private ExecutionContext(
IAsyncLocalValueMap localValues,
IAsyncLocal[]? localChangeNotifications,
bool isFlowSuppressed)
{
m_localValues = localValues;
m_localChangeNotifications = localChangeNotifications;
m_isFlowSuppressed = isFlowSuppressed;
}
public void GetObjectData(SerializationInfo info, StreamingContext context)
{
throw new PlatformNotSupportedException();
}
public static ExecutionContext? Capture()
{
ExecutionContext? executionContext = Thread.CurrentThread._executionContext;
if (executionContext == null)
{
executionContext = Default;
}
else if (executionContext.m_isFlowSuppressed)
{
executionContext = null;
}
return executionContext;
}
private ExecutionContext? ShallowClone(bool isFlowSuppressed)
{
Debug.Assert(isFlowSuppressed != m_isFlowSuppressed);
if (m_localValues == null || AsyncLocalValueMap.IsEmpty(m_localValues))
{
return isFlowSuppressed ?
DefaultFlowSuppressed :
null; // implies the default context
}
return new ExecutionContext(m_localValues, m_localChangeNotifications, isFlowSuppressed);
}
public static AsyncFlowControl SuppressFlow()
{
Thread currentThread = Thread.CurrentThread;
ExecutionContext? executionContext = currentThread._executionContext ?? Default;
if (executionContext.m_isFlowSuppressed)
{
throw new InvalidOperationException(SR.InvalidOperation_CannotSupressFlowMultipleTimes);
}
executionContext = executionContext.ShallowClone(isFlowSuppressed: true);
var asyncFlowControl = new AsyncFlowControl();
currentThread._executionContext = executionContext;
asyncFlowControl.Initialize(currentThread);
return asyncFlowControl;
}
public static void RestoreFlow()
{
Thread currentThread = Thread.CurrentThread;
ExecutionContext? executionContext = currentThread._executionContext;
if (executionContext == null || !executionContext.m_isFlowSuppressed)
{
throw new InvalidOperationException(SR.InvalidOperation_CannotRestoreUnsupressedFlow);
}
currentThread._executionContext = executionContext.ShallowClone(isFlowSuppressed: false);
}
public static bool IsFlowSuppressed()
{
ExecutionContext? executionContext = Thread.CurrentThread._executionContext;
return executionContext != null && executionContext.m_isFlowSuppressed;
}
internal bool HasChangeNotifications => m_localChangeNotifications != null;
internal bool IsDefault => m_isDefault;
public static void Run(ExecutionContext executionContext, ContextCallback callback, object? state)
{
// Note: ExecutionContext.Run is an extremely hot function and used by every await, ThreadPool execution, etc.
if (executionContext == null)
{
ThrowNullContext();
}
RunInternal(executionContext, callback, state);
}
internal static void RunInternal(ExecutionContext? executionContext, ContextCallback callback, object? state)
{
// Note: ExecutionContext.RunInternal is an extremely hot function and used by every await, ThreadPool execution, etc.
// Note: Manual enregistering may be addressed by "Exception Handling Write Through Optimization"
// https://github.com/dotnet/coreclr/blob/master/Documentation/design-docs/eh-writethru.md
// Enregister variables with 0 post-fix so they can be used in registers without EH forcing them to stack
// Capture references to Thread Contexts
Thread currentThread0 = Thread.CurrentThread;
Thread currentThread = currentThread0;
ExecutionContext? previousExecutionCtx0 = currentThread0._executionContext;
if (previousExecutionCtx0 != null && previousExecutionCtx0.m_isDefault)
{
// Default is a null ExecutionContext internally
previousExecutionCtx0 = null;
}
// Store current ExecutionContext and SynchronizationContext as "previousXxx".
// This allows us to restore them and undo any Context changes made in callback.Invoke
// so that they won't "leak" back into caller.
// These variables will cross EH so be forced to stack
ExecutionContext? previousExecutionCtx = previousExecutionCtx0;
SynchronizationContext? previousSyncCtx = currentThread0._synchronizationContext;
if (executionContext != null && executionContext.m_isDefault)
{
// Default is a null ExecutionContext internally
executionContext = null;
}
if (previousExecutionCtx0 != executionContext)
{
RestoreChangedContextToThread(currentThread0, executionContext, previousExecutionCtx0);
}
ExceptionDispatchInfo? edi = null;
try
{
callback.Invoke(state);
}
catch (Exception ex)
{
// Note: we have a "catch" rather than a "finally" because we want
// to stop the first pass of EH here. That way we can restore the previous
// context before any of our callers' EH filters run.
edi = ExceptionDispatchInfo.Capture(ex);
}
// Re-enregistrer variables post EH with 1 post-fix so they can be used in registers rather than from stack
SynchronizationContext? previousSyncCtx1 = previousSyncCtx;
Thread currentThread1 = currentThread;
// The common case is that these have not changed, so avoid the cost of a write barrier if not needed.
if (currentThread1._synchronizationContext != previousSyncCtx1)
{
// Restore changed SynchronizationContext back to previous
currentThread1._synchronizationContext = previousSyncCtx1;
}
ExecutionContext? previousExecutionCtx1 = previousExecutionCtx;
ExecutionContext? currentExecutionCtx1 = currentThread1._executionContext;
if (currentExecutionCtx1 != previousExecutionCtx1)
{
RestoreChangedContextToThread(currentThread1, previousExecutionCtx1, currentExecutionCtx1);
}
// If exception was thrown by callback, rethrow it now original contexts are restored
edi?.Throw();
}
// Direct copy of the above RunInternal overload, except that it passes the state into the callback strongly-typed and by ref.
internal static void RunInternal<TState>(ExecutionContext? executionContext, ContextCallback<TState> callback, ref TState state)
{
// Note: ExecutionContext.RunInternal is an extremely hot function and used by every await, ThreadPool execution, etc.
// Note: Manual enregistering may be addressed by "Exception Handling Write Through Optimization"
// https://github.com/dotnet/coreclr/blob/master/Documentation/design-docs/eh-writethru.md
// Enregister variables with 0 post-fix so they can be used in registers without EH forcing them to stack
// Capture references to Thread Contexts
Thread currentThread0 = Thread.CurrentThread;
Thread currentThread = currentThread0;
ExecutionContext? previousExecutionCtx0 = currentThread0._executionContext;
if (previousExecutionCtx0 != null && previousExecutionCtx0.m_isDefault)
{
// Default is a null ExecutionContext internally
previousExecutionCtx0 = null;
}
// Store current ExecutionContext and SynchronizationContext as "previousXxx".
// This allows us to restore them and undo any Context changes made in callback.Invoke
// so that they won't "leak" back into caller.
// These variables will cross EH so be forced to stack
ExecutionContext? previousExecutionCtx = previousExecutionCtx0;
SynchronizationContext? previousSyncCtx = currentThread0._synchronizationContext;
if (executionContext != null && executionContext.m_isDefault)
{
// Default is a null ExecutionContext internally
executionContext = null;
}
if (previousExecutionCtx0 != executionContext)
{
RestoreChangedContextToThread(currentThread0, executionContext, previousExecutionCtx0);
}
ExceptionDispatchInfo? edi = null;
try
{
callback.Invoke(ref state);
}
catch (Exception ex)
{
// Note: we have a "catch" rather than a "finally" because we want
// to stop the first pass of EH here. That way we can restore the previous
// context before any of our callers' EH filters run.
edi = ExceptionDispatchInfo.Capture(ex);
}
// Re-enregistrer variables post EH with 1 post-fix so they can be used in registers rather than from stack
SynchronizationContext? previousSyncCtx1 = previousSyncCtx;
Thread currentThread1 = currentThread;
// The common case is that these have not changed, so avoid the cost of a write barrier if not needed.
if (currentThread1._synchronizationContext != previousSyncCtx1)
{
// Restore changed SynchronizationContext back to previous
currentThread1._synchronizationContext = previousSyncCtx1;
}
ExecutionContext? previousExecutionCtx1 = previousExecutionCtx;
ExecutionContext? currentExecutionCtx1 = currentThread1._executionContext;
if (currentExecutionCtx1 != previousExecutionCtx1)
{
RestoreChangedContextToThread(currentThread1, previousExecutionCtx1, currentExecutionCtx1);
}
// If exception was thrown by callback, rethrow it now original contexts are restored
edi?.Throw();
}
internal static void RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, object state)
{
Debug.Assert(threadPoolThread == Thread.CurrentThread);
CheckThreadPoolAndContextsAreDefault();
// ThreadPool starts on Default Context so we don't need to save the "previous" state as we know it is Default (null)
// Default is a null ExecutionContext internally
if (executionContext != null && !executionContext.m_isDefault)
{
// Non-Default context to restore
RestoreChangedContextToThread(threadPoolThread, contextToRestore: executionContext, currentContext: null);
}
ExceptionDispatchInfo? edi = null;
try
{
callback.Invoke(state);
}
catch (Exception ex)
{
// Note: we have a "catch" rather than a "finally" because we want
// to stop the first pass of EH here. That way we can restore the previous
// context before any of our callers' EH filters run.
edi = ExceptionDispatchInfo.Capture(ex);
}
// Enregister threadPoolThread as it crossed EH, and use enregistered variable
Thread currentThread = threadPoolThread;
ExecutionContext? currentExecutionCtx = currentThread._executionContext;
// Restore changed SynchronizationContext back to Default
currentThread._synchronizationContext = null;
if (currentExecutionCtx != null)
{
// The EC always needs to be reset for this overload, as it will flow back to the caller if it performs
// extra work prior to returning to the Dispatch loop. For example for Task-likes it will flow out of await points
RestoreChangedContextToThread(currentThread, contextToRestore: null, currentExecutionCtx);
}
// If exception was thrown by callback, rethrow it now original contexts are restored
edi?.Throw();
}
internal static void RunForThreadPoolUnsafe<TState>(ExecutionContext executionContext, Action<TState> callback, in TState state)
{
// We aren't running in try/catch as if an exception is directly thrown on the ThreadPool either process
// will crash or its a ThreadAbortException.
CheckThreadPoolAndContextsAreDefault();
Debug.Assert(executionContext != null && !executionContext.m_isDefault, "ExecutionContext argument is Default.");
// Restore Non-Default context
Thread.CurrentThread._executionContext = executionContext;
if (executionContext.HasChangeNotifications)
{
OnValuesChanged(previousExecutionCtx: null, executionContext);
}
callback.Invoke(state);
// ThreadPoolWorkQueue.Dispatch will handle notifications and reset EC and SyncCtx back to default
}
internal static void RestoreChangedContextToThread(Thread currentThread, ExecutionContext? contextToRestore, ExecutionContext? currentContext)
{
Debug.Assert(currentThread == Thread.CurrentThread);
Debug.Assert(contextToRestore != currentContext);
// Restore changed ExecutionContext back to previous
currentThread._executionContext = contextToRestore;
if ((currentContext != null && currentContext.HasChangeNotifications) ||
(contextToRestore != null && contextToRestore.HasChangeNotifications))
{
// There are change notifications; trigger any affected
OnValuesChanged(currentContext, contextToRestore);
}
}
// Inline as only called in one place and always called
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static void ResetThreadPoolThread(Thread currentThread)
{
ExecutionContext? currentExecutionCtx = currentThread._executionContext;
// Reset to defaults
currentThread._synchronizationContext = null;
currentThread._executionContext = null;
if (currentExecutionCtx != null && currentExecutionCtx.HasChangeNotifications)
{
OnValuesChanged(currentExecutionCtx, nextExecutionCtx: null);
// Reset to defaults again without change notifications in case the Change handler changed the contexts
currentThread._synchronizationContext = null;
currentThread._executionContext = null;
}
}
[System.Diagnostics.Conditional("DEBUG")]
internal static void CheckThreadPoolAndContextsAreDefault()
{
Debug.Assert(Thread.CurrentThread.IsThreadPoolThread);
Debug.Assert(Thread.CurrentThread._executionContext == null, "ThreadPool thread not on Default ExecutionContext.");
Debug.Assert(Thread.CurrentThread._synchronizationContext == null, "ThreadPool thread not on Default SynchronizationContext.");
}
internal static void OnValuesChanged(ExecutionContext? previousExecutionCtx, ExecutionContext? nextExecutionCtx)
{
Debug.Assert(previousExecutionCtx != nextExecutionCtx);
// Collect Change Notifications
IAsyncLocal[]? previousChangeNotifications = previousExecutionCtx?.m_localChangeNotifications;
IAsyncLocal[]? nextChangeNotifications = nextExecutionCtx?.m_localChangeNotifications;
// At least one side must have notifications
Debug.Assert(previousChangeNotifications != null || nextChangeNotifications != null);
// Fire Change Notifications
try
{
if (previousChangeNotifications != null && nextChangeNotifications != null)
{
// Notifications can't exist without values
Debug.Assert(previousExecutionCtx!.m_localValues != null);
Debug.Assert(nextExecutionCtx!.m_localValues != null);
// Both contexts have change notifications, check previousExecutionCtx first
foreach (IAsyncLocal local in previousChangeNotifications)
{
previousExecutionCtx.m_localValues.TryGetValue(local, out object? previousValue);
nextExecutionCtx.m_localValues.TryGetValue(local, out object? currentValue);
if (previousValue != currentValue)
{
local.OnValueChanged(previousValue, currentValue, contextChanged: true);
}
}
if (nextChangeNotifications != previousChangeNotifications)
{
// Check for additional notifications in nextExecutionCtx
foreach (IAsyncLocal local in nextChangeNotifications)
{
// If the local has a value in the previous context, we already fired the event
// for that local in the code above.
if (!previousExecutionCtx.m_localValues.TryGetValue(local, out object? previousValue))
{
nextExecutionCtx.m_localValues.TryGetValue(local, out object? currentValue);
if (previousValue != currentValue)
{
local.OnValueChanged(previousValue, currentValue, contextChanged: true);
}
}
}
}
}
else if (previousChangeNotifications != null)
{
// Notifications can't exist without values
Debug.Assert(previousExecutionCtx!.m_localValues != null);
// No current values, so just check previous against null
foreach (IAsyncLocal local in previousChangeNotifications)
{
previousExecutionCtx.m_localValues.TryGetValue(local, out object? previousValue);
if (previousValue != null)
{
local.OnValueChanged(previousValue, null, contextChanged: true);
}
}
}
else // Implied: nextChangeNotifications != null
{
// Notifications can't exist without values
Debug.Assert(nextExecutionCtx!.m_localValues != null);
// No previous values, so just check current against null
foreach (IAsyncLocal local in nextChangeNotifications!)
{
nextExecutionCtx.m_localValues.TryGetValue(local, out object? currentValue);
if (currentValue != null)
{
local.OnValueChanged(null, currentValue, contextChanged: true);
}
}
}
}
catch (Exception ex)
{
Environment.FailFast(
SR.ExecutionContext_ExceptionInAsyncLocalNotification,
ex);
}
}
[DoesNotReturn]
[StackTraceHidden]
private static void ThrowNullContext()
{
throw new InvalidOperationException(SR.InvalidOperation_NullContext);
}
internal static object? GetLocalValue(IAsyncLocal local)
{
ExecutionContext? current = Thread.CurrentThread._executionContext;
if (current == null)
{
return null;
}
Debug.Assert(!current.IsDefault);
Debug.Assert(current.m_localValues != null, "Only the default context should have null, and we shouldn't be here on the default context");
current.m_localValues.TryGetValue(local, out object? value);
return value;
}
internal static void SetLocalValue(IAsyncLocal local, object? newValue, bool needChangeNotifications)
{
ExecutionContext? current = Thread.CurrentThread._executionContext;
object? previousValue = null;
bool hadPreviousValue = false;
if (current != null)
{
Debug.Assert(!current.IsDefault);
Debug.Assert(current.m_localValues != null, "Only the default context should have null, and we shouldn't be here on the default context");
hadPreviousValue = current.m_localValues.TryGetValue(local, out previousValue);
}
if (previousValue == newValue)
{
return;
}
// Regarding 'treatNullValueAsNonexistent: !needChangeNotifications' below:
// - When change notifications are not necessary for this IAsyncLocal, there is no observable difference between
// storing a null value and removing the IAsyncLocal from 'm_localValues'
// - When change notifications are necessary for this IAsyncLocal, the IAsyncLocal's absence in 'm_localValues'
// indicates that this is the first value change for the IAsyncLocal and it needs to be registered for change
// notifications. So in this case, a null value must be stored in 'm_localValues' to indicate that the IAsyncLocal
// is already registered for change notifications.
IAsyncLocal[]? newChangeNotifications = null;
IAsyncLocalValueMap newValues;
bool isFlowSuppressed = false;
if (current != null)
{
Debug.Assert(!current.IsDefault);
Debug.Assert(current.m_localValues != null, "Only the default context should have null, and we shouldn't be here on the default context");
isFlowSuppressed = current.m_isFlowSuppressed;
newValues = current.m_localValues.Set(local, newValue, treatNullValueAsNonexistent: !needChangeNotifications);
newChangeNotifications = current.m_localChangeNotifications;
}
else
{
// First AsyncLocal
newValues = AsyncLocalValueMap.Create(local, newValue, treatNullValueAsNonexistent: !needChangeNotifications);
}
//
// Either copy the change notification array, or create a new one, depending on whether we need to add a new item.
//
if (needChangeNotifications)
{
if (hadPreviousValue)
{
Debug.Assert(newChangeNotifications != null);
Debug.Assert(Array.IndexOf(newChangeNotifications, local) >= 0);
}
else if (newChangeNotifications == null)
{
newChangeNotifications = new IAsyncLocal[1] { local };
}
else
{
int newNotificationIndex = newChangeNotifications.Length;
Array.Resize(ref newChangeNotifications, newNotificationIndex + 1);
newChangeNotifications[newNotificationIndex] = local;
}
}
Thread.CurrentThread._executionContext =
(!isFlowSuppressed && AsyncLocalValueMap.IsEmpty(newValues)) ?
null : // No values, return to Default context
new ExecutionContext(newValues, newChangeNotifications, isFlowSuppressed);
if (needChangeNotifications)
{
local.OnValueChanged(previousValue, newValue, contextChanged: false);
}
}
public ExecutionContext CreateCopy()
{
return this; // since CoreCLR's ExecutionContext is immutable, we don't need to create copies.
}
public void Dispose()
{
// For CLR compat only
}
}
public struct AsyncFlowControl : IDisposable
{
private Thread? _thread;
internal void Initialize(Thread currentThread)
{
Debug.Assert(currentThread == Thread.CurrentThread);
_thread = currentThread;
}
public void Undo()
{
if (_thread == null)
{
throw new InvalidOperationException(SR.InvalidOperation_CannotUseAFCMultiple);
}
if (Thread.CurrentThread != _thread)
{
throw new InvalidOperationException(SR.InvalidOperation_CannotUseAFCOtherThread);
}
// An async flow control cannot be undone when a different execution context is applied. The desktop framework
// mutates the execution context when its state changes, and only changes the instance when an execution context
// is applied (for instance, through ExecutionContext.Run). The framework prevents a suppressed-flow execution
// context from being applied by returning null from ExecutionContext.Capture, so the only type of execution
// context that can be applied is one whose flow is not suppressed. After suppressing flow and changing an async
// local's value, the desktop framework verifies that a different execution context has not been applied by
// checking the execution context instance against the one saved from when flow was suppressed. In .NET Core,
// since the execution context instance will change after changing the async local's value, it verifies that a
// different execution context has not been applied, by instead ensuring that the current execution context's
// flow is suppressed.
if (!ExecutionContext.IsFlowSuppressed())
{
throw new InvalidOperationException(SR.InvalidOperation_AsyncFlowCtrlCtxMismatch);
}
_thread = null;
ExecutionContext.RestoreFlow();
}
public void Dispose()
{
Undo();
}
public override bool Equals(object? obj)
{
return obj is AsyncFlowControl && Equals((AsyncFlowControl)obj);
}
public bool Equals(AsyncFlowControl obj)
{
return _thread == obj._thread;
}
public override int GetHashCode()
{
return _thread?.GetHashCode() ?? 0;
}
public static bool operator ==(AsyncFlowControl a, AsyncFlowControl b) => a.Equals(b);
public static bool operator !=(AsyncFlowControl a, AsyncFlowControl b) => !(a == b);
}
}