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| 1 | +// Licensed to the .NET Foundation under one or more agreements. |
| 2 | +// The .NET Foundation licenses this file to you under the MIT license. |
| 3 | +// See the LICENSE file in the project root for more information. |
| 4 | + |
| 5 | +using System; |
| 6 | +using System.Collections.Generic; |
| 7 | +using System.Linq; |
| 8 | +using System.Text; |
| 9 | +using System.Threading.Tasks; |
| 10 | +using BenchmarkDotNet.Attributes; |
| 11 | + |
| 12 | +namespace Microsoft.Data.Analysis.PerformanceTests |
| 13 | +{ |
| 14 | + public class PerformanceTests |
| 15 | + { |
| 16 | + private const int ItemsCount = 1000000; |
| 17 | + |
| 18 | + private Int32DataFrameColumn _int32Column1; |
| 19 | + private Int32DataFrameColumn _int32Column2; |
| 20 | + |
| 21 | + private Int16DataFrameColumn _int16Column1; |
| 22 | + private Int16DataFrameColumn _int16Column2; |
| 23 | + |
| 24 | + private DoubleDataFrameColumn _doubleColumn1; |
| 25 | + private DoubleDataFrameColumn _doubleColumn2; |
| 26 | + |
| 27 | + private SingleDataFrameColumn _floatColumn1; |
| 28 | + private SingleDataFrameColumn _floatColumn2; |
| 29 | + |
| 30 | + [GlobalSetup] |
| 31 | + public void SetUp() |
| 32 | + { |
| 33 | + var values = Enumerable.Range(1, ItemsCount).ToArray(); |
| 34 | + |
| 35 | + _int32Column1 = new Int32DataFrameColumn("Column1", values); |
| 36 | + _int32Column2 = new Int32DataFrameColumn("Column2", values); |
| 37 | + |
| 38 | + var shortValues = values.Select(v => (short)(v % short.MaxValue + 1)).ToArray(); |
| 39 | + _int16Column1 = new Int16DataFrameColumn("Column1", shortValues); |
| 40 | + _int16Column2 = new Int16DataFrameColumn("Column2", shortValues); |
| 41 | + |
| 42 | + _doubleColumn1 = new DoubleDataFrameColumn("Column1", values.Select(v => (double)v)); |
| 43 | + _doubleColumn2 = new DoubleDataFrameColumn("Column2", values.Select(v => (double)v)); |
| 44 | + |
| 45 | + _floatColumn1 = new SingleDataFrameColumn("Column1", values.Select(v => (float)v)); |
| 46 | + _floatColumn2 = new SingleDataFrameColumn("Column2", values.Select(v => (float)v)); |
| 47 | + } |
| 48 | + |
| 49 | + #region Addition |
| 50 | + |
| 51 | + [Benchmark] |
| 52 | + public void Add_Int32() |
| 53 | + { |
| 54 | + var column = _int32Column1 + _int32Column2; |
| 55 | + } |
| 56 | + |
| 57 | + [Benchmark] |
| 58 | + public void Add_Int16() |
| 59 | + { |
| 60 | + var column = _int16Column1 + _int16Column2; |
| 61 | + } |
| 62 | + |
| 63 | + [Benchmark] |
| 64 | + public void Add_Double() |
| 65 | + { |
| 66 | + var column = _doubleColumn1 + _doubleColumn2; |
| 67 | + } |
| 68 | + |
| 69 | + [Benchmark] |
| 70 | + public void Add_Float() |
| 71 | + { |
| 72 | + var column = _floatColumn1 + _floatColumn2; |
| 73 | + } |
| 74 | + |
| 75 | + [Benchmark] |
| 76 | + public void Add_Int32_Int16() |
| 77 | + { |
| 78 | + var column = _int32Column1 + _int16Column2; |
| 79 | + } |
| 80 | + |
| 81 | + [Benchmark] |
| 82 | + public void Add_Double_Float() |
| 83 | + { |
| 84 | + var column = _doubleColumn1 + _floatColumn2; |
| 85 | + } |
| 86 | + #endregion |
| 87 | + |
| 88 | + #region Subtract |
| 89 | + [Benchmark] |
| 90 | + public void Subtract_Int32() |
| 91 | + { |
| 92 | + var column = _int32Column1 - _int32Column2; |
| 93 | + } |
| 94 | + |
| 95 | + [Benchmark] |
| 96 | + public void Subtract_Int16() |
| 97 | + { |
| 98 | + var column = _int16Column1 - _int16Column2; |
| 99 | + } |
| 100 | + |
| 101 | + [Benchmark] |
| 102 | + public void Subtract_Double() |
| 103 | + { |
| 104 | + var column = _doubleColumn1 - _doubleColumn2; |
| 105 | + } |
| 106 | + |
| 107 | + [Benchmark] |
| 108 | + public void Subtract_Float() |
| 109 | + { |
| 110 | + var column = _floatColumn1 - _floatColumn2; |
| 111 | + } |
| 112 | + |
| 113 | + [Benchmark] |
| 114 | + public void Subtract_Int32_Int16() |
| 115 | + { |
| 116 | + var column = _int32Column1 - _int16Column2; |
| 117 | + } |
| 118 | + |
| 119 | + [Benchmark] |
| 120 | + public void Subtract_Double_Float() |
| 121 | + { |
| 122 | + var column = _doubleColumn1 - _floatColumn2; |
| 123 | + } |
| 124 | + #endregion |
| 125 | + |
| 126 | + #region Multiply |
| 127 | + [Benchmark] |
| 128 | + public void Multiply_Int32() |
| 129 | + { |
| 130 | + var column = _int32Column1 * _int32Column2; |
| 131 | + } |
| 132 | + |
| 133 | + [Benchmark] |
| 134 | + public void Multiply_Int16() |
| 135 | + { |
| 136 | + var column = _int16Column1 * _int16Column2; |
| 137 | + } |
| 138 | + |
| 139 | + [Benchmark] |
| 140 | + public void Multiply_Double() |
| 141 | + { |
| 142 | + var column = _doubleColumn1 * _doubleColumn2; |
| 143 | + } |
| 144 | + |
| 145 | + [Benchmark] |
| 146 | + public void Multiply_Float() |
| 147 | + { |
| 148 | + var column = _floatColumn1 * _floatColumn2; |
| 149 | + } |
| 150 | + |
| 151 | + [Benchmark] |
| 152 | + public void Multiply_Int32_Int16() |
| 153 | + { |
| 154 | + var column = _int32Column1 * _int16Column2; |
| 155 | + } |
| 156 | + |
| 157 | + [Benchmark] |
| 158 | + public void Multiply_Double_Float() |
| 159 | + { |
| 160 | + var column = _doubleColumn1 * _floatColumn2; |
| 161 | + } |
| 162 | + #endregion |
| 163 | + |
| 164 | + #region Divide |
| 165 | + [Benchmark] |
| 166 | + public void Divide_Int32() |
| 167 | + { |
| 168 | + var column = _int32Column1 / _int32Column2; |
| 169 | + } |
| 170 | + |
| 171 | + [Benchmark] |
| 172 | + public void Divide_Int16() |
| 173 | + { |
| 174 | + var column = _int16Column1 / _int16Column2; |
| 175 | + } |
| 176 | + |
| 177 | + [Benchmark] |
| 178 | + public void Divide_Double() |
| 179 | + { |
| 180 | + var column = _doubleColumn1 / _doubleColumn2; |
| 181 | + } |
| 182 | + |
| 183 | + [Benchmark] |
| 184 | + public void Divide_Float() |
| 185 | + { |
| 186 | + var column = _floatColumn1 / _floatColumn2; |
| 187 | + } |
| 188 | + |
| 189 | + [Benchmark] |
| 190 | + public void Divide_Int32_Int16() |
| 191 | + { |
| 192 | + var column = _int32Column1 / _int16Column2; |
| 193 | + } |
| 194 | + |
| 195 | + [Benchmark] |
| 196 | + public void Divide_Double_Float() |
| 197 | + { |
| 198 | + var column = _doubleColumn1 / _floatColumn2; |
| 199 | + } |
| 200 | + #endregion |
| 201 | + } |
| 202 | +} |
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