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Perf.Directory.cs
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Perf.Directory.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BenchmarkDotNet.Attributes;
using MicroBenchmarks;
namespace System.IO.Tests
{
[BenchmarkCategory(Categories.Libraries)]
public class Perf_Directory
{
private const int CreateInnerIterations = 10;
private readonly string _testFile = FileUtils.GetTestFilePath();
private readonly IReadOnlyDictionary<int, string> _testDeepFilePaths = new Dictionary<int, string>
{
{ 10, GetTestDeepFilePath(10) },
{ 100, GetTestDeepFilePath(100) },
{ 1000, GetTestDeepFilePath(1000) }
};
private string[] _filePaths;
private bool _flag;
[Benchmark]
[MemoryRandomization]
public string GetCurrentDirectory() => Directory.GetCurrentDirectory();
[GlobalSetup(Target = nameof(CreateDirectory))]
public void SetupCreateDirectory()
{
var testFile = FileUtils.GetTestFilePath();
_filePaths = Enumerable.Range(1, CreateInnerIterations).Select(index => testFile + index).ToArray();
}
[Benchmark(OperationsPerInvoke = CreateInnerIterations)]
public void CreateDirectory()
{
var directoriesToCreate = _filePaths;
foreach (var directory in directoriesToCreate)
Directory.CreateDirectory(directory);
}
[IterationCleanup(Target = nameof(CreateDirectory))]
public void CleanupDirectoryIteration()
{
foreach (var directory in _filePaths)
Directory.Delete(directory, recursive: true);
}
[GlobalSetup(Target = nameof(Exists))]
public void SetupExists() => Directory.CreateDirectory(_testFile);
[Benchmark]
public bool Exists() => Directory.Exists(_testFile);
[GlobalCleanup(Target = nameof(Exists))]
public void CleanupExists() => Directory.Delete(_testFile, recursive: true);
public IEnumerable<object> RecursiveDepthData()
=> new object[] { 10, 100 } // Most Unix distributions have a maximum path length of 1024 characters (1024 UTF-8 bytes).
.Where(depth =>
{
try
{
var longPath = GetDirectoryPath(_testFile, (int)depth);
Directory.CreateDirectory(longPath);
Directory.Delete(_testFile, recursive: true);
return true;
}
catch (PathTooLongException)
{
return false;
}
}
);
[Benchmark]
[ArgumentsSource(nameof(RecursiveDepthData))]
public void RecursiveCreateDeleteDirectory(int depth)
{
var root = _testFile;
var name = GetDirectoryPath(root, depth);
Directory.CreateDirectory(name);
Directory.Delete(root, recursive: true);
}
private string GetDirectoryPath(string root, int depth) => root + Path.DirectorySeparatorChar + _testDeepFilePaths[depth];
private static string GetTestDeepFilePath(int depth)
{
string directory = Path.DirectorySeparatorChar + "a";
StringBuilder sb = new StringBuilder(depth * 2);
for (int i = 0; i < depth; i++)
{
sb.Append(directory);
}
return sb.ToString();
}
[GlobalSetup(Target = nameof(EnumerateFiles))]
public void SetupEnumerateFiles()
{
Directory.CreateDirectory(_testFile);
for (int i = 0; i < 10_000; i++)
{
File.Create(Path.Combine(_testFile, $"File{i}.txt")).Dispose();
}
}
[Benchmark]
public int EnumerateFiles() => Directory.EnumerateFiles(_testFile, "*", SearchOption.AllDirectories).Count();
[GlobalCleanup(Target = nameof(EnumerateFiles))]
public void CleanupEnumerateFiles() => Directory.Delete(_testFile, recursive: true);
[GlobalSetup(Target = nameof(MoveFolders))]
public void SetupMoveFolders() => SetupMove(true);
[GlobalSetup(Target = nameof(MoveFiles))]
public void SetupMoveFiles() => SetupMove(false);
private void SetupMove(bool folders)
{
_filePaths = new[]
{
Path.Combine(Path.GetTempPath(), "foo_but_more_unique"),
Path.Combine(Path.GetTempPath(), "bar_but_more_unique")
};
if (folders)
Directory.CreateDirectory(_filePaths[0]);
else
File.Create(_filePaths[0]).Dispose();
}
[GlobalCleanup(Target = nameof(MoveFolders))]
public void CleanupMoveFolders() => CleanupMove(true);
[GlobalCleanup(Target = nameof(MoveFiles))]
public void CleanupMoveFiles() => CleanupMove(false);
private void CleanupMove(bool folders)
{
if (folders)
{
if (Directory.Exists(_filePaths[0])) Directory.Delete(_filePaths[0]);
if (Directory.Exists(_filePaths[1])) Directory.Delete(_filePaths[1]);
}
else
{
if (File.Exists(_filePaths[0])) File.Delete(_filePaths[0]);
if (File.Exists(_filePaths[1])) File.Delete(_filePaths[1]);
}
}
[Benchmark]
public void MoveFolders() => Move();
[Benchmark]
public void MoveFiles() => Move();
private void Move()
{
_flag = !_flag;
if (_flag)
{
Directory.Move(_filePaths[0], _filePaths[1]);
}
else
{
Directory.Move(_filePaths[1], _filePaths[0]);
}
}
}
}