Build acceleration is a feature of Visual Studio that reduces the time required to build projects.
The feature was added in 17.5 and applies to SDK-style .NET projects only. It will reduce the times of most multi-project builds. Larger solutions will see greater gains.
This document will outline what the feature does, how to enable it, and when it might not be suitable.
Visual Studio uses MSBuild to build .NET projects. There is some overhead associated with calling MSBuild to build each project, so Visual Studio uses a "fast up-to-date check" (FUTDC) to avoid calling MSBuild unless needed. This FUTDC can quickly determine if anything has changed in the project that would cause a build to be required. For more information, see Up-to-date Check.
In several cases, the FUTDC identifies that no compilation is required, yet identifies some files need to be copied to the output directory, either from the current project or from a referenced one. Historically in this scenario, the FUTDC would call MSBuild to build the project, even though no compilation was required. This was done to ensure that the files were copied to the output directory.
With the build acceleration feature, Visual Studio will perform these files copies directly rather than calling MSBuild to do them.
Build acceleration is particularly impactful when changes need to be copied around several times during build.
graph LR
A[Unit Test] --> B[Library 1]
B --> C[Library 2]
C --> D[Library 3]
Consider this example, where a unit test project references a project that in turn references another, and so on.
Making a change in Library 3 and running the unit test would previously have caused four calls to MSBuild.
With build acceleration enabled MSBuild is called only once, after which VS copies the output of Library 3 to all referencing projects.
Build Acceleration is enabled by default in Visual Studio 17.8 and later, for all SDK-style .NET projects. This flag is enabled by default, and is found under Tools | Options.
You can explicitly opt a project in or out by setting the AccelerateBuildsInVisualStudio
MSBuild property to true
or false
respectively. This can be set in the project file, or in a Directory.Build.props
file that applies to multiple projects at once. This property takes precedence over the feature flag, so you can use it to override the default behavior of the IDE for specific projects.
If you are targeting frameworks earlier than net5.0
, you may also need to set the ProduceReferenceAssembly
property to true. See Reference Assemblies for more information.
Be sure to follow the steps in Validate builds are accelerated to ensure that build acceleration is working correctly for your projects.
While rare, it's possible for a NuGet package to include .props
and/or .targets
files that customise the build in a way that's not compatible with Build Acceleration. Ideally such packages would also set AccelerateBuildsInVisualStudio
to false
, however that's not always an option.
To address this situation, you can specify the names of NuGet packages that, when present in a project, will disable Build Acceleration.
For example, if MyPackage
is known to be incompatible with Build Acceleration, adding a BuildAccelerationIncompatiblePackage
item to your Directory.Build.props
will automatically cause Build Acceleration to be disabled for any project that references that MyPackage
:
<Project>
<PropertyGroup>
<AccelerateBuildsInVisualStudio>true</AccelerateBuildsInVisualStudio>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
</PropertyGroup>
<ItemGroup>
<!-- Disable Build Acceleration for projects that reference specific incompatible packages. -->
<BuildAccelerationIncompatiblePackage Include="MyPackage" />
</ItemGroup>
</Project>
The .NET Project System includes a list of known, commonly used packages that don't work with Build Acceleration. To disable this default list, set the EnableDefaultBuildAccelerationIncompatiblePackages
property to false
.
Build acceleration runs with the FUTDC, and outputs details of its operation in the build log. To enable this logging:
Tools | Options | Projects and Solutions | SDK-Style Projects
Traditional view:
Unified settings view:
Setting Logging Level to a value other than None
results in messages prefixed with FastUpToDate:
in Visual Studio's build output.
None
disables log output.Minimal
produces a single message per out-of-date project.Info
andVerbose
provide increasingly detailed information about the inner workings of the check, which are useful for debugging.
If build acceleration cannot be enabled for any of the reasons given below, builds continue to work as before.
The following prerequisites exist for build acceleration:
- You are running Visual Studio 2022 version 17.5 or later.
- The project is an SDK-style .NET project.
- All projects it references (directly and transitively) are also SDK-style .NET projects.
The following steps will validate that build acceleration is working correctly for a given project.
- Ensure
Verbose
logging is enabled (see Enable logging). - Build the project to make it up-to-date.
- Modify source of a referenced project (either a direct reference or transitive reference).
- Build the project again.
Looking through the build output with the following points in mind:
-
ℹ️ If you see:
This project appears to be a candidate for build acceleration. To opt in, set the 'AccelerateBuildsInVisualStudio' MSBuild property to 'true'.
Then the project does not specify the
AccelerateBuildsInVisualStudio
property, or its value was nottrue
orfalse
, and the project would likely benefit from build acceleration. If the project cannot use build acceleration for any reason, this message can be suppressed by setting the property tofalse
explicitly. See configuration to learn how to configure build acceleration correctly. -
⛔ If you see:
Build acceleration is disabled for this project via the 'AccelerateBuildsInVisualStudio' MSBuild property.
Then the
AccelerateBuildsInVisualStudio
property was set tofalse
. Even if your build files don't set this explicitly, it could come from a.props
/.targets
file within a NuGet package, or be related to the project type (for example, installer projects cannot be accelerated). -
⛔ If you see:
Build acceleration data is unavailable for project with target 'C:\Solution\Project\bin\Debug\Project.dll'.
Then any project that references the indicated project (directly or transitively) cannot be accelerated. This can happen if the mentioned project uses the legacy
.csproj
format, or for any other project system within Visual Studio that doesn't support build acceleration. Currently only .NET SDK-style projects (loaded with the project system from this GitHub repository) provide the needed data. -
⛔ If you see:
Build acceleration is not available for this project because it copies duplicate files to the output directory: '', ''
Then multiple projects want to copy the same file to the output directory. Currently, Build Acceleration does not attempt to discover which of these source files should win. Instead, when this situation occurs, Build Acceleration is disabled.
-
⛔ If you see:
This project has enabled build acceleration, but not all referenced projects produce a reference assembly. Ensure projects producing the following outputs have the 'ProduceReferenceAssembly' MSBuild property set to 'true': '<path1>', '<path2>'.
Then build acceleration will not know whether it is safe to copy a modified output DLL from a referenced project or not. We rely on the use of reference assemblies to convey this information. To address this, ensure all referenced projects have the
ProduceReferenceAssembly
property set totrue
. You may like to add this to yourDirectory.Build.props
file alongside theAccelerateBuildsInVisualStudio
property. Note that projects targetingnet5.0
or later produce reference assemblies by default. Projects that target .NET Standard may require this to be specified manually (see #8865).This message lists the referenced projects that are not producing a reference assembly. The
TargetPath
of those projects is used, as this can help disambiguate between target frameworks in multi-targeting projects.For more information, see Reference Assemblies.
-
✅ You should see a section listing items to copy:
Checking items to copy to the output directory: Checking copy items from project 'C:\Solution\Referenced\Referenced.csproj': Checking PreserveNewest item Source 2023-01-19 15:28:56.882: 'C:\Solution\Referenced\bin\Debug\net7.0\Referenced.dll' Destination 2023-01-19 15:28:37.379: 'C:\Solution\Referencing\bin\Debug\net7.0\Referenced.dll' Remembering the need to copy file 'C:\Solution\Referenced\bin\Debug\net7.0\Referenced.dll' to 'C:\Solution\Referencing\bin\Debug\net7.0\Referenced.dll'. ...
This indicates that build acceleration has identified a set of files to copy.
-
✅ You should see a section indicating that files were copied and the project was up-to-date:
Copying 2 files to accelerate build: From 'C:\Solution\Library1\bin\Debug\net7.0\Library1.dll' to 'C:\Solution\Tests\bin\Debug\net7.0\Library1.dll'. From 'C:\Solution\Library1\bin\Debug\net7.0\Library1.pdb' to 'C:\Solution\Tests\bin\Debug\net7.0\Library1.pdb'. Project is up-to-date. Up-to-date check completed in 8.8 ms
This indicates that rather than calling MSBuild to build the project, Visual Studio has copied the listed files directly. The check completed quickly, the project is reported as up-to-date, and the next project (if any) can start building.
⚠️ Note that the bug described in Discrepancies between FUTDC logging and build summary may cause the number of succeeded projects to be overstated. This requires changes within Visual Studio, and we hope to fix this in a future release.
A reference assembly is a DLL that models the public API of a project, without any actual implementation.
During build, reference assembly timestamps are only updated when their project's public API changes. Incremental build systems use file system timestamps for many of their optimisations. If project changes are internal-only (e.g. method bodies, private members added/removed, documentation changed) then the timestamp is not changed. Knowing the time at which a public API was last changed allows skipping some compilation.
This is useful in multi-project builds, where projects reference one another. Consider two projects, where A
references B
:
graph LR
A --> B
In our example, A
only need to recompile if it has its own changes, or if B
's reference assembly changes. In the common case that B
's implementation changed but not its reference assembly, the build of A
can be made faster by skipping recompilation and copying B
's implementation assembly into A
's output folder.
Production of a reference assembly is controlled by the ProduceReferenceAssembly
MSBuild property, and the feature is part of MSBuild directly. This means it works well outside of VS, in case you also do CLI builds. Note that most CI builds are non-incremental (they happen on fresh clones), so this property has no impact there.
When ProduceReferenceAssembly
was introduced in .NET 5, it was only enabled by default for .NET 5 and later. We investigated changing the default for earlier frameworks too, but this caused issues in a very small number of highly customised builds and we take backwards compatibility very seriously. That said, it's generally desirable to configure projects to produce reference assemblies, regardless of whether you use Build Acceleration or not.
For more information, see Reference Assemblies on Microsoft Learn.
MSBuild is very configurable, and there are ways to configure a project that will prevent build acceleration from working correctly. For example, if a project's build has post-compile steps that are important to the correct functioning of your project, then build acceleration will not correctly reproduce those steps when it bypasses MSBuild.
We recommend enabling build acceleration for all projects in the solution, as described above, then monitoring for any unexpected behavior. You can use the log output to verify whether build acceleration is the culprit. If so, disable it for that project.
Some examples of project types for which build acceleration may not work correctly:
- Installer projects — builds must package files into some output file (
.exe
,.msi
,.vsix
, ...). - MAUI projects — builds must produce a device-specific artifact for deployment.
Even if your solution has such a project, you should still enable build acceleration for all the other projects. Most large solutions have only one or two top-level projects like this, and many library projects that are candidates for acceleration.
Note that NuGet packages can modify a project's build in non-obvious ways that may have undesirable interactions with build acceleration. Theoretically a class library project having a specific NuGet package might not work with build acceleration. We are not aware of any such popular packages at this time.
We aim to automatically identify and disable build acceleration in cases where it won't work. Please let us know of such cases in an issue or discussion on this repo so that we can improve the feature and this documentation.
If you encounter an issue with build acceleration, please review the open issue list to see whether it already exists. If so you can vote and comment on that issue. Otherwise, file a new issue and we will investigate whether it's something that can be addressed.