The scripting APIs enable .NET applications to instatiate a C# engine and execute code snippets against host-supplied objects. Below are examples of how to get started with the scripting APIs and some common samples. You can also view the Scripting API source code.
Scripting APIs require desktop .NET Framework 4.6+, or .NET Core 1.1 (supported since Roslyn v2.0.0-rc3, Visual Studio 2017 RC3).
Scripting APIs can't be used within Universal Windows Applications and .NET Native since the application model doesn't support loading code generated at runtime.
Install the Scripting API NuGet Package:
Install-Package Microsoft.CodeAnalysis.CSharp.Scripting
Note: the samples require the following using:
using Microsoft.CodeAnalysis.CSharp.Scripting;
- Evaluate a C# expression
- Evaluate a C# expression (strongly-typed)
- Evaluated a C# expression with error handling
- Add references
- Add namespace and type imports
- Parameterize a script
- Create & build a C# script and execute it multiple times
- Create a delegate to a script
- Run a C# snippet and inspect defined script variables
- Chain code snippets to form a script
- Continue script execution from a previous state
- Create and analyze a C# script
- Customize assembly loading
object result = await CSharpScript.EvaluateAsync("1 + 2");
int result = await CSharpScript.EvaluateAsync<int>("1 + 2");
try
{
Console.WriteLine(await CSharpScript.EvaluateAsync("2+2"));
}
catch (CompilationErrorException e)
{
Console.WriteLine(string.Join(Environment.NewLine, e.Diagnostics));
}
var result = await CSharpScript.EvaluateAsync("System.Net.Dns.GetHostName()",
ScriptOptions.Default.WithReferences(typeof(System.Net.Dns).Assembly));
In the following code WithImports("System.IO")
adds using System.IO;
to the script options, making it possible to reference the types of System.IO
namespace from the script code without qualification.
var result = await CSharpScript.EvaluateAsync("Directory.GetCurrentDirectory()"),
ScriptOptions.Default.WithImports("System.IO"));
Likewise, WithImports("System.Math")
adds using static System.Math;
to the script options, making it possible to reference the members of System.Math
type without qualification.
var result = await CSharpScript.EvaluateAsync("Sqrt(2)",
ScriptOptions.Default.WithImports("System.Math"));
public class Globals
{
public int X;
public int Y;
}
var globals = new Globals { X = 1, Y = 2 };
Console.WriteLine(await CSharpScript.EvaluateAsync<int>("X+Y", globals: globals));
Note: Currently the Globals type has to be defined in an assembly loaded from a file. If the assembly is in-memory (including e.g. when the sample is executed in Interactive Window) the script won't be able to access the type. See issue here.
var script = CSharpScript.Create<int>("X*Y", globalsType: typeof(Globals));
script.Compile();
for (int i = 0; i < 10; i++)
{
Console.WriteLine((await script.RunAsync(new Globals { X = i, Y = i })).ReturnValue);
}
The delegate doesn’t hold compilation resources (syntax trees, etc.) alive.
var script = CSharpScript.Create<int>("X*Y", globalsType: typeof(Globals));
ScriptRunner<int> runner = script.CreateDelegate();
for (int i = 0; i < 10; i++)
{
Console.WriteLine(await runner(new Globals { X = i, Y = i }));
}
var state = await CSharpScript.RunAsync<int>("int answer = 42;");
foreach (var variable in state.Variables)
Console.WriteLine($"{variable.Name} = {variable.Value} of type {variable.Type}");
var script = CSharpScript.
Create<int>("int x = 1;").
ContinueWith("int y = 2;").
ContinueWith("x + y");
Console.WriteLine((await script.RunAsync()).ReturnValue);
var state = await CSharpScript.RunAsync("int x = 1;");
state = await state.ContinueWithAsync("int y = 2;");
state = await state.ContinueWithAsync("x+y");
Console.WriteLine(state.ReturnValue);
using Microsoft.CodeAnalysis;
var script = CSharpScript.Create<int>("3");
Compilation compilation = script.GetCompilation();
//do stuff
Compilation gives access to the full set of Roslyn APIs.
using Microsoft.CodeAnalysis.Scripting.Hosting;
using (var loader = new InteractiveAssemblyLoader())
{
var script = CSharpScript.Create<int>("1", assemblyLoader: loader);
//do stuff
}