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finalizerthread.cpp
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finalizerthread.cpp
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// ===========================================================================
#include "common.h"
#include "finalizerthread.h"
#include "threadsuspend.h"
#include "jithost.h"
#include "genanalysis.h"
#include "eventpipeadapter.h"
#ifdef FEATURE_COMINTEROP
#include "runtimecallablewrapper.h"
#endif
BOOL FinalizerThread::fQuitFinalizer = FALSE;
#if defined(__linux__) && defined(FEATURE_EVENT_TRACE)
#define LINUX_HEAP_DUMP_TIME_OUT 10000
extern bool s_forcedGCInProgress;
ULONGLONG FinalizerThread::LastHeapDumpTime = 0;
Volatile<BOOL> g_TriggerHeapDump = FALSE;
#endif // __linux__
CLREvent * FinalizerThread::hEventFinalizer = NULL;
CLREvent * FinalizerThread::hEventFinalizerDone = NULL;
CLREvent * FinalizerThread::hEventFinalizerToShutDown = NULL;
HANDLE FinalizerThread::MHandles[kHandleCount];
BOOL FinalizerThread::IsCurrentThreadFinalizer()
{
LIMITED_METHOD_CONTRACT;
return GetThreadNULLOk() == g_pFinalizerThread;
}
void FinalizerThread::EnableFinalization()
{
WRAPPER_NO_CONTRACT;
hEventFinalizer->Set();
}
BOOL FinalizerThread::HaveExtraWorkForFinalizer()
{
WRAPPER_NO_CONTRACT;
return GetFinalizerThread()->HaveExtraWorkForFinalizer();
}
void CallFinalizer(Object* obj)
{
STATIC_CONTRACT_THROWS;
STATIC_CONTRACT_GC_TRIGGERS;
STATIC_CONTRACT_MODE_COOPERATIVE;
MethodTable *pMT = obj->GetMethodTable();
STRESS_LOG2(LF_GC, LL_INFO1000, "Finalizing object %p MT %pT\n", obj, pMT);
LOG((LF_GC, LL_INFO1000, "Finalizing " LOG_OBJECT_CLASS(obj)));
_ASSERTE(GetThread()->PreemptiveGCDisabled());
if (!((obj->GetHeader()->GetBits()) & BIT_SBLK_FINALIZER_RUN))
{
_ASSERTE(pMT->HasFinalizer());
#ifdef FEATURE_EVENT_TRACE
ETW::GCLog::SendFinalizeObjectEvent(pMT, obj);
#endif // FEATURE_EVENT_TRACE
MethodTable::CallFinalizer(obj);
}
else
{
//reset the bit so the object can be put on the list
//with RegisterForFinalization
obj->GetHeader()->ClrBit (BIT_SBLK_FINALIZER_RUN);
}
}
void FinalizerThread::FinalizeAllObjects()
{
STATIC_CONTRACT_THROWS;
STATIC_CONTRACT_GC_TRIGGERS;
STATIC_CONTRACT_MODE_COOPERATIVE;
FireEtwGCFinalizersBegin_V1(GetClrInstanceId());
unsigned int fcount = 0;
Object* fobj = GCHeapUtilities::GetGCHeap()->GetNextFinalizable();
Thread *pThread = GetThread();
// Finalize everyone
while (fobj && !fQuitFinalizer)
{
fcount++;
CallFinalizer(fobj);
// thread abort could be injected by the debugger,
// but should not be allowed to "leak" out of expression evaluation
_ASSERTE(!GetFinalizerThread()->IsAbortRequested());
pThread->InternalReset();
fobj = GCHeapUtilities::GetGCHeap()->GetNextFinalizable();
}
FireEtwGCFinalizersEnd_V1(fcount, GetClrInstanceId());
}
void FinalizerThread::WaitForFinalizerEvent (CLREvent *event)
{
// Non-host environment
// We don't want kLowMemoryNotification to starve out kFinalizer
// (as the latter may help correct the former), and we don't want either
// to starve out kProfilingAPIAttach, as we want decent responsiveness
// to a user trying to attach a profiler. So check in this order:
// kProfilingAPIAttach alone (0 wait)
// kFinalizer alone (2s wait)
// all events together (infinite wait)
//give a chance to the finalizer event (2s)
switch (event->Wait(2000, FALSE))
{
case (WAIT_OBJECT_0):
return;
case (WAIT_ABANDONED):
return;
case (WAIT_TIMEOUT):
break;
}
MHandles[kFinalizer] = event->GetHandleUNHOSTED();
while (1)
{
// WaitForMultipleObjects will wait on the event handles in MHandles
// starting at this offset
UINT uiEventIndexOffsetForWait = 0;
// WaitForMultipleObjects will wait on this number of event handles
DWORD cEventsForWait = kHandleCount;
// #MHandleTypeValues:
// WaitForMultipleObjects will now wait on a subset of the events in the
// MHandles array. At this point kFinalizer should have a non-NULL entry
// in the array. Wait on the following events:
//
// * kLowMemoryNotification (if it's non-NULL && g_fEEStarted)
// * kFinalizer (always)
// * kProfilingAPIAttach (if it's non-NULL)
//
// The enum code:MHandleType values become important here, as
// WaitForMultipleObjects needs to wait on a contiguous set of non-NULL
// entries in MHandles, so we'll assert the values are contiguous as we
// expect.
_ASSERTE(kLowMemoryNotification == 0);
_ASSERTE((kFinalizer == 1) && (MHandles[1] != NULL));
// Exclude the low-memory notification event from the wait if the event
// handle is NULL or the EE isn't fully started up yet.
if ((MHandles[kLowMemoryNotification] == NULL) || !g_fEEStarted)
{
uiEventIndexOffsetForWait = kLowMemoryNotification + 1;
cEventsForWait--;
}
switch (WaitForMultipleObjectsEx(
cEventsForWait, // # objects to wait on
&(MHandles[uiEventIndexOffsetForWait]), // array of objects to wait on
FALSE, // bWaitAll == FALSE, so wait for first signal
#if defined(__linux__) && defined(FEATURE_EVENT_TRACE)
LINUX_HEAP_DUMP_TIME_OUT,
#else
INFINITE, // timeout
#endif
FALSE) // alertable
// Adjust the returned array index for the offset we used, so the return
// value is relative to entire MHandles array
+ uiEventIndexOffsetForWait)
{
case (WAIT_OBJECT_0 + kLowMemoryNotification):
//short on memory GC immediately
GetFinalizerThread()->DisablePreemptiveGC();
GCHeapUtilities::GetGCHeap()->GarbageCollect(0, true);
GetFinalizerThread()->EnablePreemptiveGC();
//wait only on the event for 2s
switch (event->Wait(2000, FALSE))
{
case (WAIT_OBJECT_0):
return;
case (WAIT_ABANDONED):
return;
case (WAIT_TIMEOUT):
break;
}
break;
case (WAIT_OBJECT_0 + kFinalizer):
return;
#if defined(__linux__) && defined(FEATURE_EVENT_TRACE)
case (WAIT_TIMEOUT + kLowMemoryNotification):
case (WAIT_TIMEOUT + kFinalizer):
if (g_TriggerHeapDump)
{
return;
}
break;
#endif
default:
//what's wrong?
_ASSERTE (!"Bad return code from WaitForMultipleObjects");
return;
}
}
}
static BOOL s_FinalizerThreadOK = FALSE;
static BOOL s_InitializedFinalizerThreadForPlatform = FALSE;
VOID FinalizerThread::FinalizerThreadWorker(void *args)
{
SCAN_IGNORE_THROW;
SCAN_IGNORE_TRIGGER;
BOOL bPriorityBoosted = FALSE;
while (!fQuitFinalizer)
{
// Wait for work to do...
_ASSERTE(GetFinalizerThread()->PreemptiveGCDisabled());
#ifdef _DEBUG
if (g_pConfig->FastGCStressLevel())
{
GetFinalizerThread()->m_GCOnTransitionsOK = FALSE;
}
#endif
GetFinalizerThread()->EnablePreemptiveGC();
#ifdef _DEBUG
if (g_pConfig->FastGCStressLevel())
{
GetFinalizerThread()->m_GCOnTransitionsOK = TRUE;
}
#endif
#if 0
// Setting the event here, instead of at the bottom of the loop, could
// cause us to skip draining the Q, if the request is made as soon as
// the app starts running.
SignalFinalizationDone(TRUE);
#endif //0
WaitForFinalizerEvent (hEventFinalizer);
#if defined(__linux__) && defined(FEATURE_EVENT_TRACE)
if (g_TriggerHeapDump && (CLRGetTickCount64() > (LastHeapDumpTime + LINUX_HEAP_DUMP_TIME_OUT)))
{
s_forcedGCInProgress = true;
GetFinalizerThread()->DisablePreemptiveGC();
GCHeapUtilities::GetGCHeap()->GarbageCollect(2, false, collection_blocking);
GetFinalizerThread()->EnablePreemptiveGC();
s_forcedGCInProgress = false;
LastHeapDumpTime = CLRGetTickCount64();
g_TriggerHeapDump = FALSE;
}
#endif
if (gcGenAnalysisState == GcGenAnalysisState::Done)
{
gcGenAnalysisState = GcGenAnalysisState::Disabled;
if (gcGenAnalysisTrace)
{
EventPipeAdapter::Disable(gcGenAnalysisEventPipeSessionId);
#ifdef GEN_ANALYSIS_STRESS
GenAnalysis::EnableGenerationalAwareSession();
#endif
}
// Writing an empty file to indicate completion
fclose(fopen(GENAWARE_COMPLETION_FILE_NAME,"w+"));
}
if (!bPriorityBoosted)
{
if (GetFinalizerThread()->SetThreadPriority(THREAD_PRIORITY_HIGHEST))
bPriorityBoosted = TRUE;
}
// The Finalizer thread is started very early in EE startup. We deferred
// some initialization until a point we are sure the EE is up and running. At
// this point we make a single attempt and if it fails won't try again.
if (!s_InitializedFinalizerThreadForPlatform)
{
s_InitializedFinalizerThreadForPlatform = TRUE;
Thread::InitializationForManagedThreadInNative(GetFinalizerThread());
}
JitHost::Reclaim();
GetFinalizerThread()->DisablePreemptiveGC();
#ifdef _DEBUG
// <TODO> workaround. make finalization very lazy for gcstress 3 or 4.
// only do finalization if the system is quiescent</TODO>
if (g_pConfig->GetGCStressLevel() > 1)
{
size_t last_gc_count;
DWORD dwSwitchCount = 0;
do
{
last_gc_count = GCHeapUtilities::GetGCHeap()->CollectionCount(0);
GetFinalizerThread()->m_GCOnTransitionsOK = FALSE;
GetFinalizerThread()->EnablePreemptiveGC();
__SwitchToThread (0, ++dwSwitchCount);
GetFinalizerThread()->DisablePreemptiveGC();
// If no GCs happended, then we assume we are quiescent
GetFinalizerThread()->m_GCOnTransitionsOK = TRUE;
} while (GCHeapUtilities::GetGCHeap()->CollectionCount(0) - last_gc_count > 0);
}
#endif //_DEBUG
// we might want to do some extra work on the finalizer thread
// check and do it
if (GetFinalizerThread()->HaveExtraWorkForFinalizer())
{
GetFinalizerThread()->DoExtraWorkForFinalizer();
}
LOG((LF_GC, LL_INFO100, "***** Calling Finalizers\n"));
FinalizeAllObjects();
// Anyone waiting to drain the Q can now wake up. Note that there is a
// race in that another thread starting a drain, as we leave a drain, may
// consider itself satisfied by the drain that just completed. This is
// acceptable.
SignalFinalizationDone(TRUE);
}
if (s_InitializedFinalizerThreadForPlatform)
Thread::CleanUpForManagedThreadInNative(GetFinalizerThread());
}
DWORD WINAPI FinalizerThread::FinalizerThreadStart(void *args)
{
ClrFlsSetThreadType (ThreadType_Finalizer);
ASSERT(args == 0);
ASSERT(hEventFinalizer->IsValid());
// TODO: The following line should be removed after contract violation is fixed.
// See bug 27409
SCAN_IGNORE_THROW;
SCAN_IGNORE_TRIGGER;
LOG((LF_GC, LL_INFO10, "Finalizer thread starting...\n"));
#if defined(FEATURE_COMINTEROP_APARTMENT_SUPPORT) && !defined(FEATURE_COMINTEROP)
// Make sure the finalizer thread is set to MTA to avoid hitting
// DevDiv Bugs 180773 - [Stress Failure] AV at CoreCLR!SafeQueryInterfaceHelper
GetFinalizerThread()->SetApartment(Thread::AS_InMTA);
#endif // FEATURE_COMINTEROP_APARTMENT_SUPPORT && !FEATURE_COMINTEROP
s_FinalizerThreadOK = GetFinalizerThread()->HasStarted();
_ASSERTE(s_FinalizerThreadOK);
_ASSERTE(GetThread() == GetFinalizerThread());
// finalizer should always park in default domain
if (s_FinalizerThreadOK)
{
INSTALL_UNHANDLED_MANAGED_EXCEPTION_TRAP;
{
GetFinalizerThread()->SetBackground(TRUE);
while (!fQuitFinalizer)
{
// This will apply any policy for swallowing exceptions during normal
// processing, without allowing the finalizer thread to disappear on us.
ManagedThreadBase::FinalizerBase(FinalizerThreadWorker);
// If we came out on an exception, then we probably lost the signal that
// there are objects in the queue ready to finalize. The safest thing is
// to reenable finalization.
if (!fQuitFinalizer)
EnableFinalization();
}
AppDomain::RaiseExitProcessEvent();
// We have been asked to quit, so must be shutting down
_ASSERTE(g_fEEShutDown);
_ASSERTE(GetFinalizerThread()->PreemptiveGCDisabled());
hEventFinalizerToShutDown->Set();
}
UNINSTALL_UNHANDLED_MANAGED_EXCEPTION_TRAP;
}
LOG((LF_GC, LL_INFO10, "Finalizer thread done."));
// Enable pre-emptive GC before we leave so that anybody trying to suspend
// us will not end up waiting forever. Don't do a DestroyThread because this
// will happen soon when we tear down the thread store.
GetFinalizerThread()->EnablePreemptiveGC();
// We do not want to tear Finalizer thread,
// since doing so will cause OLE32 to CoUninitialize.
while (1)
{
__SwitchToThread(INFINITE, CALLER_LIMITS_SPINNING);
}
return 0;
}
void FinalizerThread::FinalizerThreadCreate()
{
CONTRACTL{
THROWS;
GC_TRIGGERS;
MODE_ANY;
} CONTRACTL_END;
#ifndef TARGET_UNIX
MHandles[kLowMemoryNotification] =
CreateMemoryResourceNotification(LowMemoryResourceNotification);
#endif // TARGET_UNIX
hEventFinalizerDone = new CLREvent();
hEventFinalizerDone->CreateManualEvent(FALSE);
hEventFinalizer = new CLREvent();
hEventFinalizer->CreateAutoEvent(FALSE);
hEventFinalizerToShutDown = new CLREvent();
hEventFinalizerToShutDown->CreateAutoEvent(FALSE);
_ASSERTE(g_pFinalizerThread == 0);
g_pFinalizerThread = SetupUnstartedThread();
// We don't want the thread block disappearing under us -- even if the
// actual thread terminates.
GetFinalizerThread()->IncExternalCount();
if (GetFinalizerThread()->CreateNewThread(0, &FinalizerThreadStart, NULL, W(".NET Finalizer")) )
{
DWORD dwRet = GetFinalizerThread()->StartThread();
// When running under a user mode native debugger there is a race
// between the moment we've created the thread (in CreateNewThread) and
// the moment we resume it (in StartThread); the debugger may receive
// the "ct" (create thread) notification, and it will attempt to
// suspend/resume all threads in the process. Now imagine the debugger
// resumes this thread first, and only later does it try to resume the
// newly created thread (the finalizer thread). In these conditions our
// call to ResumeThread may come before the debugger's call to ResumeThread
// actually causing dwRet to equal 2.
// We cannot use IsDebuggerPresent() in the condition below because the
// debugger may have been detached between the time it got the notification
// and the moment we execute the test below.
_ASSERTE(dwRet == 1 || dwRet == 2);
}
}
void FinalizerThread::SignalFinalizationDone(BOOL fFinalizer)
{
WRAPPER_NO_CONTRACT;
if (fFinalizer)
{
InterlockedAnd((LONG*)&g_FinalizerWaiterStatus, ~FWS_WaitInterrupt);
}
hEventFinalizerDone->Set();
}
// Wait for the finalizer thread to complete one pass.
void FinalizerThread::FinalizerThreadWait(DWORD timeout)
{
ASSERT(hEventFinalizerDone->IsValid());
ASSERT(hEventFinalizer->IsValid());
ASSERT(GetFinalizerThread());
// Can't call this from within a finalized method.
if (!IsCurrentThreadFinalizer())
{
#ifdef FEATURE_COMINTEROP
// To help combat finalizer thread starvation, we check to see if there are any wrappers
// scheduled to be cleaned up for our context. If so, we'll do them here to avoid making
// the finalizer thread do a transition.
if (g_pRCWCleanupList != NULL)
g_pRCWCleanupList->CleanupWrappersInCurrentCtxThread();
#endif // FEATURE_COMINTEROP
GCX_PREEMP();
ULONGLONG startTime = CLRGetTickCount64();
ULONGLONG endTime;
if (timeout == INFINITE)
{
endTime = MAXULONGLONG;
}
else
{
endTime = timeout + startTime;
}
while (TRUE)
{
hEventFinalizerDone->Reset();
EnableFinalization();
//----------------------------------------------------
// Do appropriate wait and pump messages if necessary
//----------------------------------------------------
DWORD status = hEventFinalizerDone->Wait(timeout,TRUE);
if (status != WAIT_TIMEOUT && !(g_FinalizerWaiterStatus & FWS_WaitInterrupt))
{
return;
}
// recalculate timeout
if (timeout != INFINITE)
{
ULONGLONG curTime = CLRGetTickCount64();
if (curTime >= endTime)
{
return;
}
else
{
timeout = (DWORD)(endTime - curTime);
}
}
}
}
}