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DeepakRajendrakumaranrgesteve
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Switch to iSimdVector and Align WidenAsciiToUtf16.
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src/libraries/System.Private.CoreLib/src/System/Text/Ascii.Utility.cs

+84-68
Original file line numberDiff line numberDiff line change
@@ -2038,79 +2038,17 @@ internal static unsafe nuint WidenAsciiToUtf16(byte* pAsciiBuffer, char* pUtf16B
20382038

20392039
if (BitConverter.IsLittleEndian && Vector128.IsHardwareAccelerated && elementCount >= (uint)Vector128<byte>.Count)
20402040
{
2041-
ushort* pCurrentWriteAddress = (ushort*)pUtf16Buffer;
2042-
2043-
if (Vector512.IsHardwareAccelerated && elementCount >= (uint)Vector512<byte>.Count)
2041+
if (Vector512.IsHardwareAccelerated && (elementCount - currentOffset) >= (uint)Vector512<byte>.Count)
20442042
{
2045-
// Calculating the destination address outside the loop results in significant
2046-
// perf wins vs. relying on the JIT to fold memory addressing logic into the
2047-
// write instructions. See: https://github.com/dotnet/runtime/issues/33002
2048-
nuint finalOffsetWhereCanRunLoop = elementCount - (uint)Vector512<byte>.Count;
2049-
2050-
do
2051-
{
2052-
Vector512<byte> asciiVector = Vector512.Load(pAsciiBuffer + currentOffset);
2053-
2054-
if (asciiVector.ExtractMostSignificantBits() != 0)
2055-
{
2056-
break;
2057-
}
2058-
2059-
(Vector512<ushort> utf16LowVector, Vector512<ushort> utf16HighVector) = Vector512.Widen(asciiVector);
2060-
utf16LowVector.Store(pCurrentWriteAddress);
2061-
utf16HighVector.Store(pCurrentWriteAddress + Vector512<ushort>.Count);
2062-
2063-
currentOffset += (nuint)Vector512<byte>.Count;
2064-
pCurrentWriteAddress += (nuint)Vector512<byte>.Count;
2065-
} while (currentOffset <= finalOffsetWhereCanRunLoop);
2043+
WidenAsciiToUtf1_Vector<Vector512<byte>, Vector512<ushort>>(pAsciiBuffer, pUtf16Buffer, ref currentOffset, elementCount);
20662044
}
2067-
else if (Vector256.IsHardwareAccelerated && elementCount >= (uint)Vector256<byte>.Count)
2045+
if (Vector256.IsHardwareAccelerated && (elementCount - currentOffset) >= (uint)Vector256<byte>.Count)
20682046
{
2069-
// Calculating the destination address outside the loop results in significant
2070-
// perf wins vs. relying on the JIT to fold memory addressing logic into the
2071-
// write instructions. See: https://github.com/dotnet/runtime/issues/33002
2072-
nuint finalOffsetWhereCanRunLoop = elementCount - (uint)Vector256<byte>.Count;
2073-
2074-
do
2075-
{
2076-
Vector256<byte> asciiVector = Vector256.Load(pAsciiBuffer + currentOffset);
2077-
2078-
if (asciiVector.ExtractMostSignificantBits() != 0)
2079-
{
2080-
break;
2081-
}
2082-
2083-
(Vector256<ushort> utf16LowVector, Vector256<ushort> utf16HighVector) = Vector256.Widen(asciiVector);
2084-
utf16LowVector.Store(pCurrentWriteAddress);
2085-
utf16HighVector.Store(pCurrentWriteAddress + Vector256<ushort>.Count);
2086-
2087-
currentOffset += (nuint)Vector256<byte>.Count;
2088-
pCurrentWriteAddress += (nuint)Vector256<byte>.Count;
2089-
} while (currentOffset <= finalOffsetWhereCanRunLoop);
2047+
WidenAsciiToUtf1_Vector<Vector256<byte>, Vector256<ushort>>(pAsciiBuffer, pUtf16Buffer, ref currentOffset, elementCount);
20902048
}
2091-
else
2049+
if (Vector128.IsHardwareAccelerated && (elementCount - currentOffset) >= (uint)Vector128<byte>.Count)
20922050
{
2093-
// Calculating the destination address outside the loop results in significant
2094-
// perf wins vs. relying on the JIT to fold memory addressing logic into the
2095-
// write instructions. See: https://github.com/dotnet/runtime/issues/33002
2096-
nuint finalOffsetWhereCanRunLoop = elementCount - (uint)Vector128<byte>.Count;
2097-
2098-
do
2099-
{
2100-
Vector128<byte> asciiVector = Vector128.Load(pAsciiBuffer + currentOffset);
2101-
2102-
if (VectorContainsNonAsciiChar(asciiVector))
2103-
{
2104-
break;
2105-
}
2106-
2107-
(Vector128<ushort> utf16LowVector, Vector128<ushort> utf16HighVector) = Vector128.Widen(asciiVector);
2108-
utf16LowVector.Store(pCurrentWriteAddress);
2109-
utf16HighVector.Store(pCurrentWriteAddress + Vector128<ushort>.Count);
2110-
2111-
currentOffset += (nuint)Vector128<byte>.Count;
2112-
pCurrentWriteAddress += (nuint)Vector128<byte>.Count;
2113-
} while (currentOffset <= finalOffsetWhereCanRunLoop);
2051+
WidenAsciiToUtf1_Vector<Vector128<byte>, Vector128<ushort>>(pAsciiBuffer, pUtf16Buffer, ref currentOffset, elementCount);
21142052
}
21152053
}
21162054

@@ -2212,6 +2150,84 @@ internal static unsafe nuint WidenAsciiToUtf16(byte* pAsciiBuffer, char* pUtf16B
22122150
goto Finish;
22132151
}
22142152

2153+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
2154+
private static unsafe void WidenAsciiToUtf1_Vector<TVectorByte, TVectorUShort>(byte* pAsciiBuffer, char* pUtf16Buffer, ref nuint currentOffset, nuint elementCount)
2155+
where TVectorByte : unmanaged, ISimdVector<TVectorByte, byte>
2156+
where TVectorUShort : unmanaged, ISimdVector<TVectorUShort, ushort>
2157+
{
2158+
ushort* pCurrentWriteAddress = (ushort*)pUtf16Buffer;
2159+
// Calculating the destination address outside the loop results in significant
2160+
// perf wins vs. relying on the JIT to fold memory addressing logic into the
2161+
// write instructions. See: https://github.com/dotnet/runtime/issues/33002
2162+
nuint finalOffsetWhereCanRunLoop = elementCount - (nuint)TVectorByte.Count;
2163+
TVectorByte asciiVector = TVectorByte.Load(pAsciiBuffer + currentOffset);
2164+
if (!HasMatch<TVectorByte>(asciiVector))
2165+
{
2166+
(TVectorUShort utf16LowVector, TVectorUShort utf16HighVector) = Widen<TVectorByte, TVectorUShort>(asciiVector);
2167+
utf16LowVector.Store(pCurrentWriteAddress);
2168+
utf16HighVector.Store(pCurrentWriteAddress + TVectorUShort.Count);
2169+
pCurrentWriteAddress += (nuint)(TVectorUShort.Count * 2);
2170+
if (((int)pCurrentWriteAddress & 1) == 0)
2171+
{
2172+
// Bump write buffer up to the next aligned boundary
2173+
pCurrentWriteAddress = (ushort*)((nuint)pCurrentWriteAddress & ~(nuint)(TVectorUShort.Alignment - 1));
2174+
nuint numBytesWritten = (nuint)pCurrentWriteAddress - (nuint)pUtf16Buffer;
2175+
currentOffset += (nuint)numBytesWritten / 2;
2176+
}
2177+
else
2178+
{
2179+
// If input isn't char aligned, we won't be able to align it to a Vector
2180+
currentOffset += (nuint)TVectorByte.Count;
2181+
}
2182+
while (currentOffset <= finalOffsetWhereCanRunLoop)
2183+
{
2184+
asciiVector = TVectorByte.Load(pAsciiBuffer + currentOffset);
2185+
if (HasMatch<TVectorByte>(asciiVector))
2186+
{
2187+
break;
2188+
}
2189+
(utf16LowVector, utf16HighVector) = Widen<TVectorByte, TVectorUShort>(asciiVector);
2190+
utf16LowVector.StoreAligned(pCurrentWriteAddress);
2191+
utf16HighVector.StoreAligned(pCurrentWriteAddress + TVectorUShort.Count);
2192+
currentOffset += (nuint)TVectorByte.Count;
2193+
pCurrentWriteAddress += (nuint)(TVectorUShort.Count * 2);
2194+
}
2195+
}
2196+
return;
2197+
}
2198+
2199+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
2200+
private static unsafe bool HasMatch<TVectorByte>(TVectorByte vector)
2201+
where TVectorByte : unmanaged, ISimdVector<TVectorByte, byte>
2202+
{
2203+
if (AdvSimd.IsSupported && typeof(TVectorByte) == typeof(Vector128<byte>))
2204+
{
2205+
return VectorContainsNonAsciiChar((Vector128<byte>)(object)vector);
2206+
}
2207+
return TVectorByte.AnyMatches(vector);
2208+
}
2209+
2210+
2211+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
2212+
private static unsafe (TVectorUShort Lower, TVectorUShort Upper) Widen<TVectorByte, TVectorUShort>(TVectorByte vector)
2213+
where TVectorByte : unmanaged, ISimdVector<TVectorByte, byte>
2214+
where TVectorUShort : unmanaged, ISimdVector<TVectorUShort, ushort>
2215+
{
2216+
if (typeof(TVectorByte) == typeof(Vector256<byte>))
2217+
{
2218+
(Vector256<ushort> Lower256, Vector256<ushort> Upper256) = Vector256.Widen((Vector256<byte>)(object)vector);
2219+
return ((TVectorUShort)(object)Lower256, (TVectorUShort)(object)Upper256);
2220+
}
2221+
else if (typeof(TVectorByte) == typeof(Vector512<byte>))
2222+
{
2223+
(Vector512<ushort> Lower512, Vector512<ushort> Upper512) = Vector512.Widen((Vector512<byte>)(object)vector);
2224+
return ((TVectorUShort)(object)Lower512, (TVectorUShort)(object)Upper512);
2225+
}
2226+
(Vector128<ushort> Lower128, Vector128<ushort> Upper128) = Vector128.Widen((Vector128<byte>)(object)vector);
2227+
return ((TVectorUShort)(object)Lower128, (TVectorUShort)(object)Upper128);
2228+
}
2229+
2230+
22152231
/// <summary>
22162232
/// Given a DWORD which represents a buffer of 4 bytes, widens the buffer into 4 WORDs and
22172233
/// writes them to the output buffer with machine endianness.

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