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Add Memory support to SendPacketElements #45267
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Tagging subscribers to this area: @dotnet/ncl Issue DetailsProposed APInamespace System.Net.Sockets
{
public class SendPacketsElement
{
// Existing APIs:
public SendPacketsElement(byte[] buffer);
public SendPacketsElement(byte[] buffer, int offset, int count);
public SendPacketsElement(byte[] buffer, int offset, int count, bool endOfPacket);
public byte[]? Buffer { get; }
public int Offset { get; }
public int Count { get; }
// Proposed APIs:
public SendPacketsElement(ReadOnlyMemory<byte> buffer);
public SendPacketsElement(ReadOnlyMemory<byte> buffer, bool endOfPacket);
public Memory<byte>? MemoryBuffer { get; }
}
} This is modeled on how we added Memory support to SocketAsyncEventArgs. If you use a new Memory constructor overload, then:
If you use an old byte[] constructor overload, then:
|
if this is the case, there's no reason for the |
Besides that it shouldn't be nullable anyway. If not set, it's But this is superceded by @scalablecory's comment. |
SendPacketElements can also be a file (or file segment). In that case, MemoryBuffer will return null, as Buffer does today. |
...or MemoyBuffer will just be empty (instead of being null). For span-overloads if no data is given, they're empty and we don't have nullable spans as arguments where null means void. |
I think it's different. In this case you're not using a Memory at all; you are using a file. |
Ah, ok there it is also nullable, so it should be the same here. |
namespace System.Net.Sockets
{
public partial class SendPacketsElement
{
// Existing APIs:
// public SendPacketsElement(byte[] buffer);
// public SendPacketsElement(byte[] buffer, int offset, int count);
// public SendPacketsElement(byte[] buffer, int offset, int count, bool endOfPacket);
// public byte[]? Buffer { get; }
// public int Offset { get; }
// public int Count { get; }
public SendPacketsElement(ReadOnlyMemory<byte> buffer);
public SendPacketsElement(ReadOnlyMemory<byte> buffer, bool endOfPacket);
public ReadOnlyMemory<byte>? MemoryBuffer { get; }
}
} |
Proposed API
This is modeled on how we added Memory support to SocketAsyncEventArgs.
If you use a new Memory constructor overload, then:
If you use an old byte[] constructor overload, then:
The text was updated successfully, but these errors were encountered: