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This can be observed in the binlog by examining the task assemblies used. Many of the packages/SDKs (including arcade SDK itself) are using non-source built packages.
This can be observed in the binlog by examining the task assemblies used. Many of the packages/SDKs (including arcade SDK itself) are using non-source built packages.
We discovered in #66144 that our source-build validation leg doesn't use any of the source-built arcade packages.
@akoeplinger discovered this previously here: dotnet/arcade#8355
This can be observed in the binlog by examining the task assemblies used. Many of the packages/SDKs (including arcade SDK itself) are using non-source built packages.
Source-build is tracking fixing the route problem in dotnet/arcade#8642
This issue will track removing workarounds from dotnet/runtime.
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