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619a51f
Added Adler32 to System.IO.Hashing.
AraHaan Jan 25, 2026
3def57c
Update Adler32.cs
AraHaan Jan 25, 2026
b22a0c2
Removed Residue test cases from Adler32Tests.
AraHaan Jan 26, 2026
294352b
Fixed empty hash value tests.
AraHaan Jan 26, 2026
69718e3
Optimized away needless bounds checking in each access to buf.
AraHaan Jan 26, 2026
14e6189
Moved Adler32 up in the ref source.
AraHaan Jan 26, 2026
1bcea92
Fix Adler32.Update to return current adler when empty
AraHaan Jan 26, 2026
1293ece
Moved Base and NMax into locals inside of Update().
AraHaan Jan 27, 2026
2d15968
Merge branch 'main' into add-adler32-to-system-io-hashing
AraHaan Jan 27, 2026
73eadf3
Update src/libraries/System.IO.Hashing/src/System/IO/Hashing/Adler32.cs
AraHaan Jan 27, 2026
1401e24
Fixed writing LittleEndian -> BigEndian
AraHaan Jan 27, 2026
9a57517
Fixed tests.
AraHaan Jan 27, 2026
4ddf40b
Added method for vectorized adler32, and moved the normal adler32 cal…
AraHaan Jan 28, 2026
5033ba1
Added functions for Avx2 and Sse Scalar implementations.
AraHaan Jan 28, 2026
655e584
Commented out the optimization paths until they are properly implemen…
AraHaan Jan 29, 2026
a3dccb9
Removed commented out code.
AraHaan Jan 29, 2026
b9bc5d3
Merge branch 'main' into add-adler32-to-system-io-hashing
AraHaan Jan 30, 2026
318e331
Merge branch 'main' into add-adler32-to-system-io-hashing
AraHaan Jan 31, 2026
cd8a8a4
Removed Adler32.Vectorized.cs as it is not used at the moment.
AraHaan Feb 5, 2026
62a3e81
Merge branch 'main' into add-adler32-to-system-io-hashing
AraHaan Feb 5, 2026
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17 changes: 17 additions & 0 deletions src/libraries/System.IO.Hashing/ref/System.IO.Hashing.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,23 @@

namespace System.IO.Hashing
{
public sealed partial class Adler32 : System.IO.Hashing.NonCryptographicHashAlgorithm
{
public Adler32() : base(default(int)) { }
public override void Append(System.ReadOnlySpan<byte> source) { }
public System.IO.Hashing.Adler32 Clone() { throw null; }
[System.CLSCompliantAttribute(false)]
public uint GetCurrentHashAsUInt32() { throw null; }
protected override void GetCurrentHashCore(System.Span<byte> destination) { }
protected override void GetHashAndResetCore(System.Span<byte> destination) { }
public static byte[] Hash(byte[] source) { throw null; }
public static byte[] Hash(System.ReadOnlySpan<byte> source) { throw null; }
public static int Hash(System.ReadOnlySpan<byte> source, System.Span<byte> destination) { throw null; }
[System.CLSCompliantAttribute(false)]
public static uint HashToUInt32(System.ReadOnlySpan<byte> source) { throw null; }
public override void Reset() { }
public static bool TryHash(System.ReadOnlySpan<byte> source, System.Span<byte> destination, out int bytesWritten) { throw null; }
}
public sealed partial class Crc32 : System.IO.Hashing.NonCryptographicHashAlgorithm
{
public Crc32() : base (default(int)) { }
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@ System.IO.Hashing.XxHash32</PackageDescription>
</PropertyGroup>

<ItemGroup>
<Compile Include="System\IO\Hashing\Adler32.cs" />
<Compile Include="System\IO\Hashing\Crc32.cs" />
<Compile Include="System\IO\Hashing\Crc32.Table.cs" />
<Compile Include="System\IO\Hashing\Crc64.cs" />
Expand Down
214 changes: 214 additions & 0 deletions src/libraries/System.IO.Hashing/src/System/IO/Hashing/Adler32.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,214 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.

using System.Buffers.Binary;

namespace System.IO.Hashing
{
/// <summary>
/// Provides an implementation of the Adler-32 algorithm, as used in
/// RFC1950.
/// </summary>
/// <remarks>
/// <para>
/// The Adler-32 algorithm is designed for fast, lightweight integrity checking and is commonly used in
/// data compression and transmission scenarios. This class is not suitable for cryptographic purposes.
/// </para>
/// <para>
/// Adler-32 is not as robust as other checksum algorithms like CRC32, but it is faster to compute.
/// It also originally comes from zlib.
/// </para>
/// <para>
/// The Adler-32 checksum is stored as s2*65536 + s1 in most-significant-byte first(network) order.
/// </para>
/// </remarks>
public sealed partial class Adler32 : NonCryptographicHashAlgorithm
{
private const uint InitialState = 1u;
private const int Size = sizeof(uint);
private uint _adler = InitialState;

/// <summary>
/// Initializes a new instance of the <see cref="Adler32"/> class.
/// </summary>
public Adler32()
: base(Size)
{
}

/// <summary>
/// Initializes a new instance of the <see cref="Adler32"/> class using the state from another instance.
/// </summary>
private Adler32(uint adler)
: base(Size)
=> _adler = adler;

/// <summary>
/// Returns a clone of the current instance, with a copy of the current instance's internal state.
/// </summary>
/// <returns>
/// A new instance that will produce the same sequence of values as the current instance.
/// </returns>
public Adler32 Clone()
=> new(_adler);

/// <summary>
/// Appends the contents of <paramref name="source"/> to the data already
/// processed for the current hash computation.
/// </summary>
/// <param name="source">The data to process.</param>
public override void Append(ReadOnlySpan<byte> source)
=> _adler = Update(_adler, source);

/// <summary>
/// Resets the hash computation to the initial state.
/// </summary>
public override void Reset()
=> _adler = InitialState;

/// <summary>
/// Writes the computed hash value to <paramref name="destination"/>
/// without modifying accumulated state.
/// </summary>
/// <param name="destination">The buffer that receives the computed hash value.</param>
protected override void GetCurrentHashCore(Span<byte> destination)
=> BinaryPrimitives.WriteUInt32BigEndian(destination, _adler);

/// <summary>
/// Writes the computed hash value to <paramref name="destination"/>
/// then clears the accumulated state.
/// </summary>
protected override void GetHashAndResetCore(Span<byte> destination)
{
BinaryPrimitives.WriteUInt32BigEndian(destination, _adler);
_adler = InitialState;
}

/// <summary>
/// Gets the current computed hash value without modifying accumulated state.
/// </summary>
/// <returns>
/// The hash value for the data already provided.
/// </returns>
[CLSCompliant(false)]
public uint GetCurrentHashAsUInt32()
=> _adler;

/// <summary>
/// Computes the Adler-32 hash of the provided data.
/// </summary>
/// <param name="source">The data to hash.</param>
/// <returns>The Adler-32 hash of the provided data.</returns>
/// <exception cref="ArgumentNullException">
/// <paramref name="source"/> is <see langword="null"/>.
/// </exception>
public static byte[] Hash(byte[] source)
{
ArgumentNullException.ThrowIfNull(source);
return Hash(new ReadOnlySpan<byte>(source));
}

/// <summary>
/// Computes the Adler-32 hash of the provided data.
/// </summary>
/// <param name="source">The data to hash.</param>
/// <returns>The Adler-32 hash of the provided data.</returns>
public static byte[] Hash(ReadOnlySpan<byte> source)
{
byte[] ret = new byte[Size];
uint hash = HashToUInt32(source);
BinaryPrimitives.WriteUInt32BigEndian(ret, hash);
return ret;
}

/// <summary>
/// Attempts to compute the Adler-32 hash of the provided data into the provided destination.
/// </summary>
/// <param name="source">The data to hash.</param>
/// <param name="destination">The buffer that receives the computed hash value.</param>
/// <param name="bytesWritten">
/// On success, receives the number of bytes written to <paramref name="destination"/>.
/// </param>
/// <returns>
/// <see langword="true"/> if <paramref name="destination"/> is long enough to receive
/// the computed hash value (4 bytes); otherwise, <see langword="false"/>.
/// </returns>
public static bool TryHash(ReadOnlySpan<byte> source, Span<byte> destination, out int bytesWritten)
{
if (destination.Length < Size)
{
bytesWritten = 0;
return false;
}

uint hash = HashToUInt32(source);
BinaryPrimitives.WriteUInt32BigEndian(destination, hash);
bytesWritten = Size;
return true;
}

/// <summary>
/// Computes the Adler-32 hash of the provided data into the provided destination.
/// </summary>
/// <param name="source">The data to hash.</param>
/// <param name="destination">The buffer that receives the computed hash value.</param>
/// <returns>
/// The number of bytes written to <paramref name="destination"/>.
/// </returns>
public static int Hash(ReadOnlySpan<byte> source, Span<byte> destination)
{
if (destination.Length < Size)
{
ThrowDestinationTooShort();
}

uint hash = HashToUInt32(source);
BinaryPrimitives.WriteUInt32BigEndian(destination, hash);
return Size;
}

/// <summary>
/// Computes the Adler-32 hash of the provided data.
/// </summary>
/// <param name="source">The data to hash.</param>
/// <returns>
/// The computed Adler-32 hash.
/// </returns>
[CLSCompliant(false)]
public static uint HashToUInt32(ReadOnlySpan<byte> source)
=> Update(InitialState, source);

private static uint Update(uint adler, ReadOnlySpan<byte> buf)
{
if (buf.IsEmpty)
{
return adler;
}

return UpdateScalar(adler, buf);
}

private static uint UpdateScalar(uint adler, ReadOnlySpan<byte> buf)
{
const uint Base = 65521; // largest prime smaller than 65536
const int NMax = 5552; // NMax is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1

uint s1 = adler & 0xFFFF;
uint s2 = (adler >> 16) & 0xFFFF;
while (buf.Length > 0)
{
int k = buf.Length < NMax ? buf.Length : NMax;
foreach (byte b in buf.Slice(0, k))
{
s1 += b;
s2 += s1;
}
s1 %= Base;
s2 %= Base;
buf = buf.Slice(k);
}

return (s2 << 16) | s1;
}
}
}
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