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[ArPow] determine how to work with repos using Arcade 1.0 (release/3.x) #2013

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dagood opened this issue Feb 2, 2021 · 3 comments
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@dagood
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dagood commented Feb 2, 2021

dotnet/roslyn master is on Arcade 1.0 (release/3.x), not Arcade 6.0 (or even Arcade 5.0). This is a problem because the arcade-powered source-build work so far is only in Arcade 6.0. I think we can either:

  1. Port arcade-powered source-build back to dotnet/arcade release/3.x.
    • And release/5.0, so if dotnet/roslyn upgrades from 1.0 -> 5.0, it still has arcade-powered source-build.
  2. Figure out how to have Roslyn use Arcade 1.0 for the Microsoft build, and 6.0 for our arcade-powered source-build job.
    • The big thing to figure out here is how to have one subscription auto-update the 1.0 Arcade tooling, and another subscription separately update the 6.0 tooling. I don't think Maestro++ has a mechanism for depending on the same repo twice like this.
@dagood dagood added the area-infra Source-build infrastructure and reporting label Feb 2, 2021
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dagood commented Feb 4, 2021

MSBuild will update to Arcade 6, so we don't have to worry about this there: dotnet/msbuild#6119.

Roslyn might also update (there is no known reason not to) but not sure yet if they're going to do that.

@dagood
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dagood commented Feb 4, 2021

I cloned a bunch of repos that will be part of ArPow and looked at which version they have in the default branch. A few more:

./vstest/global.json
    "Microsoft.DotNet.Arcade.Sdk": "1.0.0-beta.21072.7",
./clicommandlineparser/global.json
    "Microsoft.DotNet.Arcade.Sdk": "1.0.0-beta.19207.1"

@MichaelSimons MichaelSimons changed the title Arcade-powered source-build: determine how to work with repos using Arcade 1.0 (release/3.x) [ArPow] determine how to work with repos using Arcade 1.0 (release/3.x) May 28, 2021
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All repos who are on Arcade have upgraded to 6.0.

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