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dotnet/roslyn master is on Arcade 1.0 (release/3.x), not Arcade 6.0 (or even Arcade 5.0). This is a problem because the arcade-powered source-build work so far is only in Arcade 6.0. I think we can either:
Port arcade-powered source-build back to dotnet/arcade release/3.x.
And release/5.0, so if dotnet/roslyn upgrades from 1.0 -> 5.0, it still has arcade-powered source-build.
Figure out how to have Roslyn use Arcade 1.0 for the Microsoft build, and 6.0 for our arcade-powered source-build job.
The big thing to figure out here is how to have one subscription auto-update the 1.0 Arcade tooling, and another subscription separately update the 6.0 tooling. I don't think Maestro++ has a mechanism for depending on the same repo twice like this.
The text was updated successfully, but these errors were encountered:
MichaelSimons
changed the title
Arcade-powered source-build: determine how to work with repos using Arcade 1.0 (release/3.x)
[ArPow] determine how to work with repos using Arcade 1.0 (release/3.x)
May 28, 2021
dotnet/roslyn
master
is on Arcade 1.0 (release/3.x
), not Arcade 6.0 (or even Arcade 5.0). This is a problem because the arcade-powered source-build work so far is only in Arcade 6.0. I think we can either:release/3.x
.release/5.0
, so if dotnet/roslyn upgrades from 1.0 -> 5.0, it still has arcade-powered source-build.The text was updated successfully, but these errors were encountered: