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Intellisense not starting on Unity 2017 projects #6027
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Thats a fair point, thanks for filing. Support will be continued in this version as a part of #5721. We ll keep this thread posted on timelines. |
What helped me to fix this issue: |
Thank you, I already know the solution to this. My main complaint is that this issue starts out of nowhere with no communication between the extension and the user. This means to all of the people I know who use VS Code for our projects would need to be told individually about what is causing the issue as opposed to being told by the program itself what the issue is. My temporary solution to this on the program's side is to not automatically set this value to false for people who already have the extension installed without the C# Dev Kit installed. I see in hindsight however that there is another issue addressing legacy projects, so I'll wait to see what results from the current milestone addressing it. |
This should be addressed with dotnet/roslyn#69616. |
@rocket0634 2.2.10 is now out which carries some support for legacy projects on Windows if you want to give that a shot. It's pre-release only at the moment, but you can easily switch back and forth. Instructions are here. |
Closing this as fixed since we think we're good (at least on Windows which @rocket0634 is.) |
Type: Bug
Hello, today I was working in a Unity project for a game that no longer has official support from its developers but gets newly created fan creations around a weekly to monthly basis and I was looking to create a new class library plugin for the project using VS Code, as I have been using it more over Visual Studio with it being lightweight. However when I attempted to add a reference to Unity's libraries to the project, I noticed that I wasn't getting any highlights in my usings, and looked at the C#/OmniSharp log to see what was going on.
I noticed that there was no OmniSharp log and that the C# log would stop after launching its server. After looking into it, it appears that a C# extension update was released that blanket disabled OmniSharp in favor of a new tool called the C# Dev Kit, which I haven't heard of before.
While that's good, I noticed some people reporting that the C# Dev Kit does not support Framework-based projects, and that the newly announced Unity Extension should be used instead. Of course, the first thing I noticed is that the Unity Extension requires Unity 2021, which is something we're unable to use, as we're limited to the build of Unity that the game uses.
I would like to request that the OmniSharp Server not be automatically disabled if the C# Dev Kit is not installed. There are several people I know who are using VS Code + .NET CLI to build projects on both Windows and Linux and this update is going to mysteriously disable their tools without any warning.
Extension version: 2.0.320
VS Code version: Code 1.81.0 (6445d93c81ebe42c4cbd7a60712e0b17d9463e97, 2023-08-02T12:37:13.485Z)
OS version: Windows_NT x64 10.0.19045
Modes:
System Info
canvas_oop_rasterization: disabled_off
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
video_decode: enabled
video_encode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
webgpu: enabled
A/B Experiments
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