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not highlighting and no suggenstions on godot stuff #7491
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@ufoluv The first screenshot is what you'll get from textmate (with limited, syntax only coloring). The second screenshot is what I'd expect to see while the project is loading (everything is missing type information, so we're unable to color it properly). It should however refresh once the project finishes loading (sometimes have to scroll the window). If it never refreshes (and completion does not work), it is likely that the project failed to load for some reason. Can you, with C# DevKit installed,
Thanks! |
Type: Bug
i have any godot script c# open in vscode, and if the c# extension is off, "using Godot" and "using System" are highlighted, and you get autofill for godot syntax, otherwise its not working.
this is what i see as soon as i start the editor / or before enabling c# or c#dev kit extension, either one of those.
and this is what i see couple of second later:
obviously auto-suggestions dont work for godot related things, i guess this is because of intellisense, (if i switch to omnisharp and disable c# and c# devkit, the syntax will be highlighted however the suggestions will still not work)
Extension version: 2.39.29
VS Code version: Code 1.92.2 (fee1edb8d6d72a0ddff41e5f71a671c23ed924b9, 2024-08-14T17:29:30.058Z)
OS version: Windows_NT x64 10.0.22631
Modes:
System Info
canvas_oop_rasterization: enabled_on
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_graphite: disabled_off
video_decode: enabled
video_encode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
webgpu: enabled
webnn: disabled_off
A/B Experiments
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