Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

rePatch crashes when entering sleep mode with Trinity #43

Open
franckrouillard opened this issue May 8, 2019 · 6 comments
Open

rePatch crashes when entering sleep mode with Trinity #43

franckrouillard opened this issue May 8, 2019 · 6 comments

Comments

@franckrouillard
Copy link

Greetings. Just a small disclaimer, I know that rePatch doesn't currently support 3.70 and I understand if it never will. I would just like to share my current experience with rePatch while using the Trinity exploit. Please close if the issue is irrelevant.

Describe the bug
Currently with the Trinity exploit, rePatch actually works with games. For my testing I was using the PSN store version of Super meat boy and I was able to put the original soundtrack in the game using rePatch. However, every time my vita would enter sleep mode, it would instead crash and reboot the system. This would happen in-game and in the main menu.

To Reproduce
Steps to reproduce the behavior:

  1. Install rePatch latest version by following the instruction. (I used ur0:tai),
  2. Reboot the system
  3. Start the trinity exploit
  4. Put the system in sleep mode (manually or waiting for the screen to go dark)

Additional context
For my testing I was running Trinity with nonpdrm and rePatch at first. After I unistalled nonpdrm but I was having the same behaviour. Only when I removed rePatch from the config file that my vita stopped crashing.

Once again this is purely informative. If rePatch doesn't have plan to support patch 3.70 in the future please close this issue. Thank you for your good work!

@LiEnby
Copy link

LiEnby commented May 9, 2019

taiGetModuleInfoForKernel(KERNEL_PID, "SceIofilemgr", &tai_info);

switch(tai_info.module_nid) {
	case 0xA96ACE9D://3.65
	case 0x90DA33DE://3.68

you have to add 3.70's modid ...

@laxus031992
Copy link

Me too! I encountered the same problem. I thought Nonpdrm was the sole cause, but until a few trial and error that I found out it was RePatch which made mess with standby or sleep mode where in that state, my Vita wouldn't wake up. The solution was remove it and never install games that require RePatch. HAHA

@DasGun0000
Copy link

I hope dots-tb will add support for version 3.70

@DasGun0000
Copy link

Me too! I encountered the same problem. I thought Nonpdrm was the sole cause, but until a few trial and error that I found out it was RePatch which made mess with standby or sleep mode where in that state, my Vita wouldn't wake up. The solution was remove it and never install games that require RePatch. HAHA

Greetings. Just a small disclaimer, I know that rePatch doesn't currently support 3.70 and I understand if it never will. I would just like to share my current experience with rePatch while using the Trinity exploit. Please close if the issue is irrelevant.

Describe the bug
Currently with the Trinity exploit, rePatch actually works with games. For my testing I was using the PSN store version of Super meat boy and I was able to put the original soundtrack in the game using rePatch. However, every time my vita would enter sleep mode, it would instead crash and reboot the system. This would happen in-game and in the main menu.

To Reproduce
Steps to reproduce the behavior:

  1. Install rePatch latest version by following the instruction. (I used ur0:tai),
  2. Reboot the system
  3. Start the trinity exploit
  4. Put the system in sleep mode (manually or waiting for the screen to go dark)

Additional context
For my testing I was running Trinity with nonpdrm and rePatch at first. After I unistalled nonpdrm but I was having the same behaviour. Only when I removed rePatch from the config file that my vita stopped crashing.

Once again this is purely informative. If rePatch doesn't have plan to support patch 3.70 in the future please close this issue. Thank you for your good work!

Hi, if you are not lazy to translate from Russian, here is the solution to your problem.
https://4pda.ru/forum/index.php?s=&showtopic=315777&view=findpost&p=86454513

@madrabbit14
Copy link

taiGetModuleInfoForKernel(KERNEL_PID, "SceIofilemgr", &tai_info);

switch(tai_info.module_nid) {
	case 0xA96ACE9D://3.65
	case 0x90DA33DE://3.68

you have to add 3.70's modid ...

the default block contains the same code as the 3.65/3.68 block, I don't think it would work

@ghost
Copy link

ghost commented Jul 3, 2019

FUCKING DOWNGRADE ALREADY

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

5 participants