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I thought about using chars from the extended ascii table, we used to generate menus in MS-DOS in the 80's, see https://theasciicode.com.ar/ for reference (something like this https://1.bp.blogspot.com/-XqErVtImrZo/XGy0RlO038I/AAAAAAAABg8/CtU53jVgfdoEFN_-doum-QTH8x1EQ342ACLcBGAs/s1600/Maze_AilingFlower.png). Especially chars 185-188, 191-197, 200-206 come to might mind when I think of walls, doors etc. Though these might be not the best approach to actually use these today. Maybe we can use similar chars from the utf-8 range? (We need to investigate first, how well the current code behaves when using 2-byte chars).
Also there is an issue that the current assets do not have a proper side ratio (currently 12:10 (lines:cols)) due to the nature of most fonts.
Update tile assets.
At the moment the assets are just basic ascii templates. They need some beautification.
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