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GameData.cs
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using System;
using System.Collections.Generic;
using System.Text;
namespace FMaj.CapcomDirectServer
{
class GameData
{
public byte Rank { get; }
public ushort Ranking { get; }
public ushort Wins { get; }
public ushort Losses { get; }
public ushort Draws { get; }
public uint SpentMoney { get; }
public uint PlayTime { get; }
public GameData(byte rank, ushort ranking, ushort wins, ushort losses, ushort draws, uint money, uint playtime)
{
this.Rank = rank;
this.Ranking = ranking;
this.Wins = wins;
this.Losses = losses;
this.Draws = draws;
this.SpentMoney = money;
this.PlayTime = playtime;
}
}
}