You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is to prevent spamming it against the wall or between two players, an animation of the ball getting hotter alongside a clashing animation and sound should play.
The text was updated successfully, but these errors were encountered:
If too much power is generated, the player should become temporarily dazed by a firey ball if hit by it. The ball should remain firey until it collides with a player (including the opponent) or a wall or a goal.
Thank you for the suggestion! I really like the idea of changing the ball behavior when it's stuck between the wall and the player. I'll try something and let you know what worked.
Thank you for the suggestion! I really like the idea of changing the ball behavior when it's stuck between the wall and the player. I'll try something and let you know what worked.
This is to prevent spamming it against the wall or between two players, an animation of the ball getting hotter alongside a clashing animation and sound should play.
The text was updated successfully, but these errors were encountered: