forked from jh0ker/mau_mau_bot
-
Notifications
You must be signed in to change notification settings - Fork 2
/
player.py
186 lines (149 loc) · 5.64 KB
/
player.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Telegram bot to play UNO in group chats
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import logging
from datetime import datetime
import card as c
from errors import DeckEmptyError
from config import WAITING_TIME
class Player(object):
"""
This class represents a player.
It is basically a doubly-linked ring list with the option to reverse the
direction. On initialization, it will connect itself to a game and its
other players by placing itself behind the current player.
"""
def __init__(self, game, user):
self.cards = list()
self.game = game
self.user = user
self.logger = logging.getLogger(__name__)
# Check if this player is the first player in this game.
if game.current_player:
self.next = game.current_player
self.prev = game.current_player.prev
game.current_player.prev.next = self
game.current_player.prev = self
else:
self._next = self
self._prev = self
game.current_player = self
self.bluffing = False
self.drew = False
self.anti_cheat = 0
self.turn_started = datetime.now()
self.waiting_time = WAITING_TIME
def draw_first_hand(self):
try:
for _ in range(7):
self.cards.append(self.game.deck.draw())
except DeckEmptyError:
for card in self.cards:
self.game.deck.dismiss(card)
raise
def leave(self):
"""Removes player from the game and closes the gap in the list"""
if self.next is self:
return
self.next.prev = self.prev
self.prev.next = self.next
self.next = None
self.prev = None
for card in self.cards:
self.game.deck.dismiss(card)
self.cards = list()
def __repr__(self):
return repr(self.user)
def __str__(self):
return str(self.user)
@property
def next(self):
return self._next if not self.game.reversed else self._prev
@next.setter
def next(self, player):
if not self.game.reversed:
self._next = player
else:
self._prev = player
@property
def prev(self):
return self._prev if not self.game.reversed else self._next
@prev.setter
def prev(self, player):
if not self.game.reversed:
self._prev = player
else:
self._next = player
def draw(self):
"""Draws 1+ cards from the deck, depending on the draw counter"""
_amount = self.game.draw_counter or 1
try:
for _ in range(_amount):
self.cards.append(self.game.deck.draw())
except DeckEmptyError:
raise
finally:
self.game.draw_counter = 0
self.drew = True
def play(self, card):
"""Plays a card and removes it from hand"""
self.cards.remove(card)
self.game.play_card(card)
def playable_cards(self):
"""Returns a list of the cards this player can play right now"""
playable = list()
last = self.game.last_card
self.logger.debug("Last card was " + str(last))
cards = self.cards
if self.drew:
cards = self.cards[-1:]
# You may only play a +4 if you have no cards of the correct color
self.bluffing = False
for card in cards:
if self._card_playable(card):
self.logger.debug("Matching!")
playable.append(card)
self.bluffing = (self.bluffing or card.color == last.color)
# You may not play a chooser or +4 as your last card
if len(self.cards) == 1 and self.cards[0].special:
return list()
return playable
def _card_playable(self, card):
"""Check a single card if it can be played"""
is_playable = True
last = self.game.last_card
self.logger.debug("Checking card " + str(card))
if (card.color != last.color and card.value != last.value and
not card.special):
self.logger.debug("Card's color or value doesn't match")
is_playable = False
elif last.value == c.DRAW_TWO and not \
card.value == c.DRAW_TWO and self.game.draw_counter:
self.logger.debug("Player has to draw and can't counter")
is_playable = False
elif last.special == c.DRAW_FOUR and self.game.draw_counter:
self.logger.debug("Player has to draw and can't counter")
is_playable = False
elif (last.special == c.CHOOSE or last.special == c.DRAW_FOUR) and \
(card.special == c.CHOOSE or card.special == c.DRAW_FOUR):
self.logger.debug("Can't play colorchooser on another one")
is_playable = False
elif not last.color:
self.logger.debug("Last card has no color")
is_playable = False
return is_playable