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Road maintenance attends different road categories per shift #243

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originalfoo opened this issue Nov 16, 2019 · 3 comments
Open

Road maintenance attends different road categories per shift #243

originalfoo opened this issue Nov 16, 2019 · 3 comments
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feature New feature or request in discussion The issue is currently in discussion and needs clarification

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@originalfoo
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originalfoo commented Nov 16, 2019

Would be nice if road maintenance could prefer different categories of road depending on shift:

Shift S M L H X
Morning 👍
Day 👍 👍
Evening 👍 👍
Night 👍 👍

This way you don't have residential areas infested with maintenance trucks in the middle of the night.

X = other stuff, eg. parking lot roads or any other weirdness that can't be classified by UI category as Small/Medium/Large/Highway.

As with #228, there could be possibility of different profile for weekday vs. weekend. For example, highway maintenance is more likely at weekend.

@dymanoid dymanoid added feature New feature or request in discussion The issue is currently in discussion and needs clarification labels Nov 16, 2019
@dymanoid
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This is an interesting idea, and it would make the road service much more realistic. In the real world, no one will send a road service vehicle to a highway overloaded by the commuting traffic in the morning (which might happen in the vanilla game, I suppose).

However, this will require a complete rewrite of the service vehicle AI which might lead to a conflict with other mods altering the same AI (like TM:PE, for example).

I would check which changes are required to implement this feature.

The snow plows should probably be dispatched in a different way, however.

@funbaker
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This would also prevent major flapping in income, as there is less income generated at night.

@originalfoo
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