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Releases: errantSquam/Raddomizer

v0.9.8 New Features

09 Oct 05:39
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Thank you to @Vennobennu for the updated code!

Changes:
-Added enemy class randomization:
-Enemy class/character growths have been normalized around 0% personal growths for consistency.
That's why the "new enemy class growths" json exists now.
-Allow separating land and flying classes, and human and dragon classes, into separate pools.
-Siege enemies will remain siege enemies.
-Various enemies will remain unchanged: Healers (for now), most village-destroying Thieves,
and a few other enemies in critical locations.
-Enemies with droppable weapons will generally drop new weapons appropriate for their class.
-Non-weapon items and key weapons (Falchion etc) will remain the same.
-Prologue enemies are weakened further if this option is enabled.
-Added weapon stat randomization for Uses, Might, Hit, and Crit.
-Uses, Mt and Hit are simple variance (weapons can have no fewer than 3 total uses)
-Crit has a chance of being applied based on user choice; range of crit values can also be customized
-Glower and Dark Breath are exempt from Crit randomization.
-Iron weapons and Fire tomes are currently exempt from all randomization.
-Added reclass set randomization:
-Randomly redistributes promoted classes between Male A, Male B, or Female class sets, along
with their unpromoted counterparts where applicable.
-Up to 8 different classes can be assigned to a single class set.
-Pegasus Knight => Falcon Knight promotion can cause units to jump between class sets.

-Added an option to skip Prologues 2-8. Prologue characters will receive extra levels, stats and
weapon experience to compensate for the lack of Prologue XP. This option can be selected regardless
of any randomization modes.
-The Avatar's level is not so easy to change, so for now they only receive slight buffs
to their offensive bases.
-Marth receives a Large Bullion in his inventory to replace the Prologue money.
-Luke and Rody both recieve an additional Iron weapon.

-Character randomization updates hair colour in addition to name/portrait.

-There are no tierless classes. Thief and Lord count as unpromoted; Manakete and Ballistician
count as promoted when assigning classes to player characters and enemies.

-When randomizing classes, Ryan will have a second Vulnerary in his inventory.
-Ballistas can be forged.

-Added in missing pointer for some recruitable characters who start as enemies. This fixes
some characters still appearing in their original class when Randomized Classes is enabled.

-Growths are enciphered and deciphered on the fly, rather than relying on prebuilt tables.

-Fixed crash when using bases randomization without class randomization.

v0.9.7 Randomizer specific fixes

26 Jul 03:23
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Fixed Rickard recruitment not written in log
Fixed Wendell randomizing as an unpromoted class. He should now be prepromoted.

v0.9.6 Class Randomization Fix

24 Jul 05:38
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Fixed Caeda and Wrys not properly randomizing on Athena map
Fixed Matthis and Rickard not randomizing on certain difficulties (?)

v0.9.5 Growths Range Fix

24 Jul 00:04
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Fixed a weird bug where having an awkward growths range causes Raddomizer to be stuck in an infinite loop.

Please open Task Manager and kill the program if you've encountered this bug. I'll try to find a way to properly kill a stuck loop eventually (it's not supposed to happen, but that's the nature of bugs!!!)

Fixed growths range issue with regards to Arran

v0.9.4 FIRST PUBLIC RELEASE

23 Jul 10:44
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We public now! Let's goo

Fixes:

  • Updated credits to include relevant people
  • Fixed even more output directory wackiness
  • Log is now named based on seed
  • Log now includes BOTH prologue and post-prologue join inventory.
  • More disclaimers added to clear up confusion regarding bases and growths

V0.9 (Playtesting Edition!)

17 Jul 09:29
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Pre-release

It's finally complete! Minus the bugs.
A good chunk of FE12 has been playtested, as well as the randomizer's GUI and all sorts of wacky randomizer combinations.
Still...it's only tested on one machine.

This version is for playtesters to make sure everything's working fine before the release goes public.

v0.9.2 output fix

18 Jul 03:14
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Made GUI more user friendly and fixed the error of custom output directories

V0.9 GUI fix

17 Jul 15:12
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Padding and text size issues fix