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FE12Data.bin
LT edited this page Jan 16, 2023
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5 revisions
Documented by Radd.
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Characters
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Starts at 0x20
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92 bytes
- 0-3 Character ID Pointer
- 4-7 Name / Portrait
- 8-11 Generic Enemy Name
- 12 Base HP
- 13 Base STR
- 14 Base MAG
- 15 Base SKL
- 16 Base SPD
- 17 Base LCK
- 18 Base DEF
- 19 Base RES
- 20 Base HP Growth
- 21 Base STR Growth
- 22 Base MAG Growth
- 23 Base SKL Growth
- 24 Base SPD Growth
- 25 Base LCK Growth
- 26 Base DEF Growth
- 27 Base RES Growth
- 28 Enemy HP Growth
- 29 Enemy STR Growth
- 30 Enemy MAG Growth
- 31 Enemy SKL Growth
- 32 Enemy SPD Growth
- 33 Enemy LCK Growth
- 34 Enemy DEF Growth
- 35 Enemy RES Growth
- 36 Sword WPN Skill
- 37 Lance WPN Skill
- 38 Axe WPN Skill
- 39 Bow WPN Skill
- 40 Magic WPN Skill
- 41 Staff WPN Skill
- 42 Hair Color
- 43 ??
- 44 Weapon Lock
- 45 Weapon Lock 2
- 46 ??
- 47 Ability 1
- 48-51 Pointer to Support 1
- 52 ??
- 53 Support 1 Points for C
- 54 Support 1 Points for B
- 55 Support 1 Points for A
- 56-59 Pointer to Support 2
- 60 ??
- 61 Support 2 Points for C
- 62 Support 2 Points for B
- 63 Support 2 Points for A
- 64-67 Pointer to Support 3
- 68 ??
- 69 Support 3 Points for C
- 70 Support 3 Points for B
- 71 Support 3 Points for A
- 72-75 Pointer to Support 4
- 76 ??
- 77 Support 4 Points for C
- 78 Support 4 Points for B
- 79 Support 4 Points for A
- 80-83 Pointer to Support 5
- 84 ??
- 85 Support 5 Points for C
- 86 Support 5 Points for B
- 87 Support 5 Points for A
- 88-91 Ending Changes if Unit dies
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Repeat 374 times
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Classes
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Starts at 0x90F8
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80 bytes
- 0-3 Class ID Pointer
- 4-7 Class Name
- 8 Base HP
- 9 Base STR
- 10 Base MAG
- 11 Base SKL
- 12 Base SPD
- 13 Base LCK
- 14 Base DEF
- 15 Base RES
- 16 Base HP Growth
- 17 Base STR Growth
- 18 Base MAG Growth
- 19 Base SKL Growth
- 20 Base SPD Growth
- 21 Base LCK Growth
- 22 Base DEF Growth
- 23 Base RES Growth
- 24 Enemy HP Growth
- 25 Enemy STR Growth
- 26 Enemy MAG Growth
- 27 Enemy SKL Growth
- 28 Enemy SPD Growth
- 29 Enemy LCK Growth
- 30 Enemy DEF Growth
- 31 Enemy RES Growth
- 32 HP Cap
- 33 STR Cap
- 34 MAG Cap
- 35 SKL Cap
- 36 SPD Cap
- 37 LCK Cap
- 38 DEF Cap
- 39 RES Cap
- 40 Movement Type
- 41 Move Stat
- 42 ??
- 43 Weapon Usage
- 44 Sword WPN Skill
- 45 Lance WPN Skill
- 46 Axe WPN Skill
- 47 Bow WPN Skill
- 48 Magic WPN Skill
- 49 Staff WPN Skill
- 50-51 ??
- 52 Reclass Set
- 53 Reclass Line
- 54 Unit Type
- 55 Class Weapon Locks
- 56 Gender
- 57 Class Ability 1
- 58 Class Ability 2
- 59 Class Ability 3
- 60-63 Promoted from Class?
- 64-67 Promote to Class
- 68-71 Class Description
- 72-75 Class Card
- 76 Move Animation Speed
- 77 Movement Speed
- 78 Movement Sound
- 79 ??
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Repeat 57 times
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Items
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Starts at 0xA308
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60 bytes
- 0-3 Item ID Pointer
- 4-7 Item Name
- 8-11 Item Description
- 12 Weapon Icon
- 13 ??
- 14-15 Price Per Use
- 16 Item Type
- 17 Item Use Effect
- 18 Weapon Level
- 19 Weapon EXP
- 20 Uses
- 21 MT
- 22 Hit
- 23 Critical
- 24 Weight
- 25 Min Range
- 26 Max Range
- 27 Movement Increase
- 28 HP Healed/Increase
- 29 STR Increase
- 30 MAG Increase
- 31 SKL Increase
- 32 SPD Increase
- 33 LCK Increase
- 34 DEF Increase
- 35 RES Increase
- 36 Ability 1
- 37 Ability 2
- 38 Ability 3
- 39 Ability 4
- 40 Ability 5
- 41 Ability 6
- 42 Ability 7
- 43 Ability 8
- 44 Effectiveness
- 45-46 ??
- 47-50 Map Animation Pointer
- 51-54 Ranged Attack Animation
- 55 Seperator
- 56 Alternative Item ID?
- 57 Base Staff EXP
- 58 Item Difficulty Adjustment
- 59 ??
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Repeat 193 times
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Class Slot
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Starts at 0xDC9C
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44 bytes (Only the first 11 needed)
- 0 Flier Slot
- 1 Cavalier/Paladin Slot
- 2 Knight/General Slot
- 3 Archer/Sniper Slot
- 4 Mercenary/Hero Slot
- 5 Myrmidon/Swordmaster Slot
- 6 Fighter/Warrior Slot
- 7 Hunter/Horseman Slot
- 8 Pirate/Berserker Slot
- 9 Dark Mage/Sorcerer Slot
- 10 Mage/Sage Slot
- 11 Cleric/Curate/Bishop Slot
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Repeat 30 times
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Every chapter starts out on a different place
- Prologue 1
- Prologue 2
- Prologue 3
- Prologue 4
- Prologue 5
- Prologue 6
- Prologue 7
- Prologue 8
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Chapter 9
- Chapter 10
- Chapter 11
- Chapter 12
- Chapter 13
- Chapter 14
- Chapter 15
- Chapter 16
- Chapter 17
- Chapter 18
- Chapter 19
- Chapter 20
- Chapter 21
- Chapter 22
- Chapter 23
- Chapter 24
- Chapter 3x
- Chapter 6x
- Chapter 10x
- Chapter 13x
- Chapter 16x
- Chapter 20x
##Item Byte Data Documented by Elbein.
Item Type
- 00: Sword
- 01: Lance
- 02: Axe
- 03: Bow
- 04: Tome
- 05: Staff
- 06: Dragonstone
- 07: Ballista
Effectiveness:
- vs Dragons: 01
- vs Armored: 04
- vs Mercenary + Hero: 80
- vs Armored + Mounted: 14
- vs Dragons + Medeus: 03
- vs Mounted: 10
- vs Flying: 20
- vs Ballista: 08
- vs Dragons? (duplicate?): 40
- On Divinestone. How is it different from Wyrmslayer and Dragonpike?
Ability 1
- Devil: 40
- Magical/Levin: 04
- Brave: 02
- Use effect: 01 (Example: use Hauteclere to restore 10 HP. Use Parthia to increase Res by 7)
- Unable to double(?): 08 (On Swarm, Meteor, Arrowspate, Stonehoist, Hoistflamme and Pachyderm)
- ??: 0C (On Thunderbolt)
Ability 2
- ??: 04 (On Imuhullu)
- ??: 08 (On Starlight)
- Magic Immunity(?): 40 (On Magestone and Mage Breaths)
Ability 3
Ability 4
- ??: 14 (On Falchion)
- ??: 18 (On Imuhullu)
- ??: 04 (On Starlight)
- ??: 10 (On Fire Breaths, Ice Breaths, Mage Breaths, and Dark Breath)
Ability 5
- ??: 18 (On Falchion)
- ??: 10 (On Mercurius, Gradivus, and Parthia)
Ability 6
- ??: 01 (On Nosferatu)
- ??: 08 (On Glower)
Ability 7
- ??: 08 (Rapier Lock)
- ??: 04 (Falchion Lock)
- ??: 20 (Wing Spear Lock)
- ??: 01 (Aura Lock)
- ??: 02 (Excalibur Lock)
Ability 8
- Treasure(?): 40 (On Falchion, Mercurius, Gradivus, Hauteclere, Parthia, Starlight, Firestone, Icestone, Wyvernstone.)
- ??: 48 (On Nosferatu)
- ??: 60 (On Swarm, Meteor, Imuhullu, all Ballistae, and all Breaths)
- ??: 20 (On Glower)
- ??: 48 (On Aura)
- ??: 44 (On Excalibur)
- ??: 08 (On Lady Sword)
- ??: 41 (On Divinestone)