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FE12Data.bin

LT edited this page Jan 16, 2023 · 5 revisions

Documented by Radd.

Data Structure

  • Characters

    • Starts at 0x20

    • 92 bytes

      • 0-3 Character ID Pointer
      • 4-7 Name / Portrait
      • 8-11 Generic Enemy Name
      • 12 Base HP
      • 13 Base STR
      • 14 Base MAG
      • 15 Base SKL
      • 16 Base SPD
      • 17 Base LCK
      • 18 Base DEF
      • 19 Base RES
      • 20 Base HP Growth
      • 21 Base STR Growth
      • 22 Base MAG Growth
      • 23 Base SKL Growth
      • 24 Base SPD Growth
      • 25 Base LCK Growth
      • 26 Base DEF Growth
      • 27 Base RES Growth
      • 28 Enemy HP Growth
      • 29 Enemy STR Growth
      • 30 Enemy MAG Growth
      • 31 Enemy SKL Growth
      • 32 Enemy SPD Growth
      • 33 Enemy LCK Growth
      • 34 Enemy DEF Growth
      • 35 Enemy RES Growth
      • 36 Sword WPN Skill
      • 37 Lance WPN Skill
      • 38 Axe WPN Skill
      • 39 Bow WPN Skill
      • 40 Magic WPN Skill
      • 41 Staff WPN Skill
      • 42 Hair Color
      • 43 ??
      • 44 Weapon Lock
      • 45 Weapon Lock 2
      • 46 ??
      • 47 Ability 1
      • 48-51 Pointer to Support 1
      • 52 ??
      • 53 Support 1 Points for C
      • 54 Support 1 Points for B
      • 55 Support 1 Points for A
      • 56-59 Pointer to Support 2
      • 60 ??
      • 61 Support 2 Points for C
      • 62 Support 2 Points for B
      • 63 Support 2 Points for A
      • 64-67 Pointer to Support 3
      • 68 ??
      • 69 Support 3 Points for C
      • 70 Support 3 Points for B
      • 71 Support 3 Points for A
      • 72-75 Pointer to Support 4
      • 76 ??
      • 77 Support 4 Points for C
      • 78 Support 4 Points for B
      • 79 Support 4 Points for A
      • 80-83 Pointer to Support 5
      • 84 ??
      • 85 Support 5 Points for C
      • 86 Support 5 Points for B
      • 87 Support 5 Points for A
      • 88-91 Ending Changes if Unit dies
    • Repeat 374 times

  • Classes

    • Starts at 0x90F8

    • 80 bytes

      • 0-3 Class ID Pointer
      • 4-7 Class Name
      • 8 Base HP
      • 9 Base STR
      • 10 Base MAG
      • 11 Base SKL
      • 12 Base SPD
      • 13 Base LCK
      • 14 Base DEF
      • 15 Base RES
      • 16 Base HP Growth
      • 17 Base STR Growth
      • 18 Base MAG Growth
      • 19 Base SKL Growth
      • 20 Base SPD Growth
      • 21 Base LCK Growth
      • 22 Base DEF Growth
      • 23 Base RES Growth
      • 24 Enemy HP Growth
      • 25 Enemy STR Growth
      • 26 Enemy MAG Growth
      • 27 Enemy SKL Growth
      • 28 Enemy SPD Growth
      • 29 Enemy LCK Growth
      • 30 Enemy DEF Growth
      • 31 Enemy RES Growth
      • 32 HP Cap
      • 33 STR Cap
      • 34 MAG Cap
      • 35 SKL Cap
      • 36 SPD Cap
      • 37 LCK Cap
      • 38 DEF Cap
      • 39 RES Cap
      • 40 Movement Type
      • 41 Move Stat
      • 42 ??
      • 43 Weapon Usage
      • 44 Sword WPN Skill
      • 45 Lance WPN Skill
      • 46 Axe WPN Skill
      • 47 Bow WPN Skill
      • 48 Magic WPN Skill
      • 49 Staff WPN Skill
      • 50-51 ??
      • 52 Reclass Set
      • 53 Reclass Line
      • 54 Unit Type
      • 55 Class Weapon Locks
      • 56 Gender
      • 57 Class Ability 1
      • 58 Class Ability 2
      • 59 Class Ability 3
      • 60-63 Promoted from Class?
      • 64-67 Promote to Class
      • 68-71 Class Description
      • 72-75 Class Card
      • 76 Move Animation Speed
      • 77 Movement Speed
      • 78 Movement Sound
      • 79 ??
    • Repeat 57 times

  • Items

    • Starts at 0xA308

    • 60 bytes

      • 0-3 Item ID Pointer
      • 4-7 Item Name
      • 8-11 Item Description
      • 12 Weapon Icon
      • 13 ??
      • 14-15 Price Per Use
      • 16 Item Type
      • 17 Item Use Effect
      • 18 Weapon Level
      • 19 Weapon EXP
      • 20 Uses
      • 21 MT
      • 22 Hit
      • 23 Critical
      • 24 Weight
      • 25 Min Range
      • 26 Max Range
      • 27 Movement Increase
      • 28 HP Healed/Increase
      • 29 STR Increase
      • 30 MAG Increase
      • 31 SKL Increase
      • 32 SPD Increase
      • 33 LCK Increase
      • 34 DEF Increase
      • 35 RES Increase
      • 36 Ability 1
      • 37 Ability 2
      • 38 Ability 3
      • 39 Ability 4
      • 40 Ability 5
      • 41 Ability 6
      • 42 Ability 7
      • 43 Ability 8
      • 44 Effectiveness
      • 45-46 ??
      • 47-50 Map Animation Pointer
      • 51-54 Ranged Attack Animation
      • 55 Seperator
      • 56 Alternative Item ID?
      • 57 Base Staff EXP
      • 58 Item Difficulty Adjustment
      • 59 ??
    • Repeat 193 times

  • Class Slot

    • Starts at 0xDC9C

    • 44 bytes (Only the first 11 needed)

      • 0 Flier Slot
      • 1 Cavalier/Paladin Slot
      • 2 Knight/General Slot
      • 3 Archer/Sniper Slot
      • 4 Mercenary/Hero Slot
      • 5 Myrmidon/Swordmaster Slot
      • 6 Fighter/Warrior Slot
      • 7 Hunter/Horseman Slot
      • 8 Pirate/Berserker Slot
      • 9 Dark Mage/Sorcerer Slot
      • 10 Mage/Sage Slot
      • 11 Cleric/Curate/Bishop Slot
    • Repeat 30 times

Class Slot Chapter Order

Every chapter starts out on a different place

  • Prologue 1
  • Prologue 2
  • Prologue 3
  • Prologue 4
  • Prologue 5
  • Prologue 6
  • Prologue 7
  • Prologue 8
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • Chapter 9
  • Chapter 10
  • Chapter 11
  • Chapter 12
  • Chapter 13
  • Chapter 14
  • Chapter 15
  • Chapter 16
  • Chapter 17
  • Chapter 18
  • Chapter 19
  • Chapter 20
  • Chapter 21
  • Chapter 22
  • Chapter 23
  • Chapter 24
  • Chapter 3x
  • Chapter 6x
  • Chapter 10x
  • Chapter 13x
  • Chapter 16x
  • Chapter 20x

##Item Byte Data Documented by Elbein.

Item Type

  • 00: Sword
  • 01: Lance
  • 02: Axe
  • 03: Bow
  • 04: Tome
  • 05: Staff
  • 06: Dragonstone
  • 07: Ballista

Effectiveness:

  • vs Dragons: 01
  • vs Armored: 04
  • vs Mercenary + Hero: 80
  • vs Armored + Mounted: 14
  • vs Dragons + Medeus: 03
  • vs Mounted: 10
  • vs Flying: 20
  • vs Ballista: 08
  • vs Dragons? (duplicate?): 40
  • On Divinestone. How is it different from Wyrmslayer and Dragonpike?

Ability 1

  • Devil: 40
  • Magical/Levin: 04
  • Brave: 02
  • Use effect: 01 (Example: use Hauteclere to restore 10 HP. Use Parthia to increase Res by 7)
  • Unable to double(?): 08 (On Swarm, Meteor, Arrowspate, Stonehoist, Hoistflamme and Pachyderm)
  • ??: 0C (On Thunderbolt)

Ability 2

  • ??: 04 (On Imuhullu)
  • ??: 08 (On Starlight)
  • Magic Immunity(?): 40 (On Magestone and Mage Breaths)

Ability 3

Ability 4

  • ??: 14 (On Falchion)
  • ??: 18 (On Imuhullu)
  • ??: 04 (On Starlight)
  • ??: 10 (On Fire Breaths, Ice Breaths, Mage Breaths, and Dark Breath)

Ability 5

  • ??: 18 (On Falchion)
  • ??: 10 (On Mercurius, Gradivus, and Parthia)

Ability 6

  • ??: 01 (On Nosferatu)
  • ??: 08 (On Glower)

Ability 7

  • ??: 08 (Rapier Lock)
  • ??: 04 (Falchion Lock)
  • ??: 20 (Wing Spear Lock)
  • ??: 01 (Aura Lock)
  • ??: 02 (Excalibur Lock)

Ability 8

  • Treasure(?): 40 (On Falchion, Mercurius, Gradivus, Hauteclere, Parthia, Starlight, Firestone, Icestone, Wyvernstone.)
  • ??: 48 (On Nosferatu)
  • ??: 60 (On Swarm, Meteor, Imuhullu, all Ballistae, and all Breaths)
  • ??: 20 (On Glower)
  • ??: 48 (On Aura)
  • ??: 44 (On Excalibur)
  • ??: 08 (On Lady Sword)
  • ??: 41 (On Divinestone)
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