Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Desynced ammo counter and phantom shots when down holding fire with example weapons. #29

Open
TheGibusGuy opened this issue Apr 19, 2023 · 1 comment

Comments

@TheGibusGuy
Copy link

TheGibusGuy commented Apr 19, 2023

I've made a mod of the machinegun that only changes it's max and ammo and fire rate to demonstrate this. Occasionally, when holding down the fire button to shoot immediately after the auto reload finishes, the ammo counter can decrement twice, and your last shot before may be missing a firing sound, although the impact sound can still be heard..

Example Video

@TheGibusGuy TheGibusGuy changed the title Desynced ammo counter and phantom shots when holding fire with example weapons. Desynced ammo counter and phantom shots when down holding fire with example weapons. Apr 19, 2023
@TheGibusGuy
Copy link
Author

Okay now that I'm back and smarter I'm assuming that this is due to packet loss.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant