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cmake.yml
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name: CMake
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build-linux:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y libsdl2-dev
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- uses: actions/upload-artifact@v3
with:
name: edge-classic-linux
path: |
${{github.workspace}}/autoload
${{github.workspace}}/edge_base
${{github.workspace}}/edge_defs
${{github.workspace}}/edge_fixes
${{github.workspace}}/soundfont
${{github.workspace}}/edge-classic
retention-days: 2
build-msys:
runs-on: windows-latest
defaults:
run:
shell: msys2 {0}
steps:
- uses: actions/checkout@v2
- name: Setup MSYS2
uses: msys2/setup-msys2@v2
with:
update: false
msystem: mingw32
install: >-
git
make
ninja
pacboy: >-
toolchain:p
cmake:p
SDL2:p
- name: Configure CMake
run: cmake -B build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_VERBOSE_MAKEFILE:BOOL=ON -G"MSYS Makefiles"
- name: Build
run: cmake --build build --config ${{env.BUILD_TYPE}}
- uses: actions/upload-artifact@v3
with:
name: edge-classic-msys2
path: |
autoload
edge_base
edge_defs
edge_fixes
soundfont
edge-classic.exe
*.dll
retention-days: 2
build-msys-es2:
runs-on: windows-latest
defaults:
run:
shell: msys2 {0}
steps:
- uses: actions/checkout@v2
- name: Setup MSYS2
uses: msys2/setup-msys2@v2
with:
update: false
msystem: mingw32
install: >-
git
make
ninja
pacboy: >-
toolchain:p
cmake:p
SDL2:p
- name: Configure CMake GLES2
run: cmake -B build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_VERBOSE_MAKEFILE:BOOL=ON -DEDGE_GL_ES2=ON -G"MSYS Makefiles"
- name: Build GLES2
run: cmake --build build --config ${{env.BUILD_TYPE}}
build-macos:
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- name: Install dependencies
run: |
brew install sdl2
cp ${{github.workspace}}/cmake/i_sdlinc_macos_ci.h ${{github.workspace}}/source_files/edge/i_sdlinc.h
cp ${{github.workspace}}/cmake/epi_sdl_macos_ci.h ${{github.workspace}}/source_files/epi/epi_sdl.h
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- uses: actions/upload-artifact@v3
with:
name: edge-classic-macos
path: |
${{github.workspace}}/autoload
${{github.workspace}}/edge_base
${{github.workspace}}/edge_defs
${{github.workspace}}/edge_fixes
${{github.workspace}}/soundfont
${{github.workspace}}/edge-classic
retention-days: 2