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I think it also has a "double-check" for map-click by TFS and OTC because the client says "There is not enought room", but when I stop map clicking the client says "No hay forma de llegar" (sent from OTC translation) and let the player walk.
The videos explain how to reproduce the bug, just click in a far distance that has some diagonal obstacles.
Did test on normal Tibia client too to see if it is server-side issue but is working good. https://www.youtube.com/watch?v=55T_RkAolWs
Describe the bug
When I click to a far distance, using any OTClient, the characters delays or stay freeze.
With mehah's ot client
https://www.youtube.com/watch?v=xntqfGTCyoE
With edubart's ot client
https://www.youtube.com/watch?v=QP1zN4WveO0
I think it also has a "double-check" for map-click by TFS and OTC because the client says "There is not enought room", but when I stop map clicking the client says "No hay forma de llegar" (sent from OTC translation) and let the player walk.
The videos explain how to reproduce the bug, just click in a far distance that has some diagonal obstacles.
Did test on normal Tibia client too to see if it is server-side issue but is working good.
https://www.youtube.com/watch?v=55T_RkAolWs
Environment
I use TFS 1.4 nekiro
https://github.com/nekiro/TFS-1.4-Downgrades
and protocol version 8.60
Regards!
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