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Crash - Android - OpenGL #906
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It seems that the error occurs with glDrawElements. |
What the maximum number of sprite do you set? https://github.com/effekseer/Effekseer/blob/master/Dev/Cpp/EffekseerRendererGL/EffekseerRendererGL.h#L642 |
I checked release notes and I didn't find a log to fix this bug. But OpenGL renderer was changed in current master branch. It is possible that the bug has been fixed. |
Hello! A long time has passed. I did some tests with effekseer in production. Regarding the squareMaxCount number, I am using 4000. I initialize the renderer like this: When the device uses OpenGL2 I do not initialize Effekseer. A new stacktrace:
Sorry for the long delay. Thanks. |
I have some crashes happening on some Android devices.
I can't reproduce the crash, but I have hundreds of reports in Firebase Crashlytics.
The details I have are:
Version I'm using:
161c
Location:
[EffekseerRenderer.StandardRenderer.h:918]
backtrace:
The crash happens on devices with different versions of android, from 5 to 12.
I know I'm using a slightly old version, I'll update to 1.70 to see if that fixes it.
But anyway, I thought I'd better report it to see if it's something still unknown.
If you have anything I can provide to clarify what it could be, let me know.
Thanks
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