Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Using effekseer with Post process #100

Open
mapacarta opened this issue Oct 28, 2022 · 6 comments
Open

Using effekseer with Post process #100

mapacarta opened this issue Oct 28, 2022 · 6 comments

Comments

@mapacarta
Copy link

Effekseer doesn't work well with post process. Some effects not showing at all, some of them working. I am not sure what is causing this.

Laser effect is working but the problem is effekseer renders after the Effect composer so it doesn't get effected from post process effects. If i render it before effect composer, it is not showing at all since effect composer just overrides it. Is there any way to add effekseer into effect composer as a pass or something, so it get effected by post processing? Is such a thing doable?

@durswd
Copy link
Contributor

durswd commented Oct 28, 2022

Which rendering library do you use?
This problem occurs by WebGL context

@mapacarta
Copy link
Author

i use three js

@durswd
Copy link
Contributor

durswd commented Oct 29, 2022

I understood this problem. But I don't know enough about three.js
It needs few weeks to fix it.

@mapacarta
Copy link
Author

Do you have time to look into this? If not, can you point me into the right direction. I am not sure where to look at, I don't know much about webgl context etc..

@durswd
Copy link
Contributor

durswd commented Nov 3, 2022

I don't have a time to fix it now and I need to get knowledge about three.js if I suggest it.

@durswd
Copy link
Contributor

durswd commented Nov 8, 2022

I added a sample to use EffectComposer

https://github.com/effekseer/EffekseerForWebGL/blob/master/tests/post_processing_threejs.html

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants