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Linux port #1
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So I started setting up an environment to get this project to work on Linux. Will note that I had to hunt down a non-beta version for Linux of unity since that is buggy as hell and wont let me
The appimage for stable unity on Linux is at: Editor install binary you need to run (currently) at:
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Ok, so I gave up on building it on Linux, because Unity does not run that well on linux. And neither does this version.
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Hey, Just ran grep in your code and saw you are using |
Hey @guysoft, I appreciate your interest in porting LuxVR to Linux! Linux & Unity: hmdDisplayColorGain and Overlay App Window: Just to briefly explain how the rest of the process works; LuxVR is based on benotter/OVRLay, you can see where the above operation is performed here and here. A bit of debugging might reveal the issue here. Let me know how it goes. |
Hey @egemenertugrul, thanks for the reply, here are the answers, I fiddled a little more since reporting this:
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Sorry for the very late reply - I thought I have already gotten back to you. I wish I knew why adjusting the RGB values doesn't work on the Linux build. Do the sliders also act buggy on Linux? If so, would you happen to have an idea as to why the sliders don't work as intended? |
I think its setting it, changing the RGB values manually does not effect the screen. see ValveSoftware/SteamVR-for-Linux#462 |
Platform:
Fork:
Soon I guess
Additional context
Hey,
I really want to port this to Linux.
At the moment this is the main think stopping me from using VR in linux daily.
Can you provide build instructions so I can try and get it to work here?
Thanks!
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