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worker.cpp
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worker.cpp
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#include "worker.h"
#include "mainwindow.h"
#include <QDebug>
#include <QtConcurrent/QtConcurrent>
#include <QTime>
Worker::Worker(int threads_count) { this->threads = threads_count; }
void Worker::run() {
qDebug() << "Worker start";
for (int i = 0; i < threads; ++i)
pool.addFuture(QtConcurrent::run(this, &Worker::task));
pool.waitForFinished();
qDebug() << "Worker end";
}
void Worker::task() {
forever {
// pause block
sync.lock();
if (pause.load()) {
qDebug() << "Task[" << QThread::currentThreadId() << "] paused";
cond.wait(&sync);
}
sync.unlock();
qDebug() << "Task[" << QThread::currentThreadId() << "] start";
taskBody();
qDebug() << "Task[" << QThread::currentThreadId() << "] end";
break;
}
}
void Worker::taskBody() {
qsrand(qrand());
QTime time = QTime::currentTime();
qsrand((uint)time.msec());
int randInt = rand() % 11;
qDebug() << "Task[" << QThread::currentThreadId() << "] sleep" << randInt
<< "seconds";
QThread::sleep(randInt);
emit incrThreadDone();
}
void Worker::pauseThreads() { pause = 1; }
void Worker::resumeThreads() {
pause = 0;
cond.wakeAll();
}
void Worker::stopThreads() {
sync.lock();
if (!stopped.load()) {
stopped = 1;
qDebug() << "Stop threads: start";
if (pause)
resumeThreads();
for (auto f : pool.futures())
f.cancel();
qDebug() << "Stop threads: end";
}
sync.unlock();
}