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<!DOCTYPE html>
<html lang=en>
<head>
<meta name="author" content="Eberhard Gräther">
<meta name="description" content="3D Minesweeper in WebGL">
<title>Mine3D</title>
<link rel="stylesheet" media="all" href="styles/style.css"/>
<link rel="stylesheet" media="all" href="fonts/osp-din/stylesheet.css" >
<!-- Google Analytics -->
<!-- <script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-18871992-3']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script> -->
<!-- SETTINGS -->
<script type="text/javascript" charset="utf-8">
texturePath = "textures/tex1.png"
useBackgroundTextures = true
backgroundPatternTexture = "textures/backneu.png"
backgroundGlowTexture = "textures/glow.png"
backgroundColor = 0xFFFFFF
mainAlpha = 0.85
hoverAlpha = 0.45
cubeSpacing = 0.1
numberSize = 0.10
mineSize = 0.2
useIcosahedron = false
mineSpikyness = 1.25
useAntialias = true
useTextureFiltering = true
drawBigCubes = false
drawLines = false
showWelcomeScreen = false
invertedControls = false
controlSpeed = 1
invertedNumbers = false
maxCubes = 10000
centerOffset = 0.20
window.onload = function() {
start();
};
</script>
</head>
<body>
<h1><img src="images/mine3d.png"></h1>
<div id="hud">
<div class="button left clear" id="menuButton">
<!--<img src="img/tree-chart.png" alt="Total Primary Energy Consumption" />-->
<div class="blobs">
<div class="pb-1">
<span class="cube-blob"></span>
</div>
</div>
</div>
<div class="left newButton" id="newButton">
<div class="blobs">
<div class="pb-1">
<span class="cube-blob"></span>
</div>
</div>
</div>
<div class="element clear left settingsmenu" id="menu">
<div class="button left settings" id="settingsButton"> settings </div>
<div class="button left settings" id="statsButton"> stats </div>
<div class="button left settings" id="instructionsButton"> rules </div>
<div class="button left settings" id="controlsButton"> controls </div>
<div class="button left settings" id="aboutButton"> about </div>
</div>
<div class="page element left clear" id="about">
<div class="label">
<span class="heading highlight">Mine3D</span>
<span class="subtitle"> open beta </span> <br />
3D Minesweeper in WebGL
</div>
<div class="label">
inspired from
<a href="http://weegen.home.xs4all.nl/Minesweeper3D/">Minesweeper 3D</a> <br />
by Eelis van der Weegen
</div>
<div class="label">
developed by <a href="http://egraether.com/">egraether</a><br />
designed by <a href="http://www.mattglanz.com">Sarah Kvasznizca</a>, <a href="http://www.ricardodesign.at/">Ricardo Gantschnigg</a><br/><br/>
<div class="help">with help from
<a href="http://hempt.at/">mph</a>,
<a href="http://www.findologic.com/">felix hummel</a>, <br />
<a href="http://stravid.com/">stravid</a>,
<a href="http://cwinkler.multimediatechnology.at/">cwinkler</a>,
<a href="http://www.walmink.com/">wouter walmink</a>, <br />
</div>
</div>
<div class="label">
<div class="help">
powered by
<a href="http://code.google.com/p/glmatrix/">glMatrix.js</a>,
<a href="https://github.com/sole/tween.js/">tween.js</a> <br />
and <a href="http://jquery.com/">jQuery</a>
</div>
<div class="label">
released under <a href="https://github.com/egraether/mine3D/blob/master/LICENSE.txt">MIT Licence</a>
</div>
<div class="label">
source available on <a href="https://github.com/egraether/mine3D">github</a>
</div>
<div class="label">
<a href="./beta">to old design</a>
</div>
</div>
</div>
<div class="page element left clear" id="settings">
<table>
<tr>
<td class="label"> mode: </td>
<td colspan="4">
<div class="button left border" id="classic"> classic </div>
<div class="button left border" id="sweep"> sweep </div>
</td>
</tr>
<tr>
<td class="label"> level: </td>
<td colspan="4">
<div class="button left border easy"><img src="images/easy.png"><br/> easy </div>
<div class="button left border medium"><img src="images/medium.png"><br/> medium </div>
<div class="button left border hard"><img src="images/hard.png"><br/> hard </div>
<div class="button left border custom"><img src="images/custom.png"><br/> custom </div>
</td>
</tr>
<tr class="up">
<td></td>
<td><div>X</div></td>
<td><div>Y</div></td>
<td><div>Z</div></td>
<td><div>Mines</div></td>
</tr>
<tr class="customButtons">
<td></td>
<td><div class="button border customUp0">△</div></td>
<td><div class="button border customUp1">△</div></td>
<td><div class="button border customUp2">△</div></td>
<td><div class="button border customUp3">△</div></td>
</tr>
<tr>
<td></td>
<td class="label custom0">5</td>
<td class="label custom1">5</td>
<td class="label custom2">5</td>
<td class="label custom3">10</td>
</tr>
<tr class="customButtons down">
<td></td>
<td><div class="button customDown0">▽</div></td>
<td><div class="button customDown1">▽</div></td>
<td><div class="button customDown2">▽</div></td>
<td><div class="button customDown3">▽</div></td>
</tr>
<tr>
<td class="label"> animations: </td>
<td colspan="4">
<div class="button left" id="animationsOn"> On </div>
<div class="button left" id="animationsOff"> Off </div>
</td>
</tr>
<tr>
<td class="label"> auto center: </td>
<td colspan="4">
<div class="button left" id="recenterOn"> On </div>
<div class="button left" id="recenterOff"> Off </div>
<div class="button right active" id="apply"> apply </div>
</td>
</tr>
</table>
</div>
<div class="page element left clear" id="stats">
<br/>
<table>
<tr>
</tr>
<tr>
<td class="statsue label"> times </td>
<td class="easy"> <img class="stats" src="images/easy.png"><br/>
easy </td>
<td class="medium"> <img class="stats" src="images/medium.png"><br/>
medium </td>
<td class="hard"> <img class="stats" src="images/hard.png"><br/>
hard </td>
</tr>
<tr>
<td>classic</td>
<td id="classiceasy"> - </td>
<td id="classicmedium"> - </td>
<td id="classichard"> - </td>
</tr>
<tr>
<td>sweep</td>
<td id="sweepeasy"> - </td>
<td id="sweepmedium"> - </td>
<td id="sweepehard"> - </td>
</tr>
</table>
<br/>
<div class="label"> games won: <span id="gamesWon"> 0 </span> </div>
<div class="label"> games played: <span id="gamesPlayed"> 0 </span> </div>
<div class="label"> time played: <span id="timePlayed"> 0 </span> </div>
<div class="button left clear" id="clearButton"><img src="images/bricks_red_middle.png"><br/> delete </div>
<div class="left" id="clearPrompt">
<div class="label left"> sure? </div>
<div class="button left" id="clearNowButton"> yes </div>
</div>
</div>
<div class="page element left clear" id="instructions">
<ul>
<li>
some <span class="highlight">cubes</span> are
<span class="highlight">mines</span>
</li>
<li>
opening a mine
means <span class="highlight">game over</span>
</li>
<li>
open all <span class="highlight">empty</span> cubes
to <span class="highlight">win</span> the game
</li>
<li>
<span class="highlight">numbers</span> show
how many mines are around
</li>
<li>
<span class="highlight">mark</span> cubes
to tag them as mine
</li>
</ul>
<div class="label">sweep mode:</div>
<ul>
<li>
<span class="highlight">delete</span>
mines instead of marking </li>
<li>
deleting an <span class="highlight">empty</span> cube
means <span class="highlight">game over</span>
</li>
</ul>
</div>
<div class="page element left clear" id="controls">
<table class="clear">
<tr>
<td><img src="images/mouse_icon.png"></td>
<td> click </td>
<td> drag </td>
</tr>
<tr>
<td class="keyboard-left"> left </td>
<td> open cube </td>
<td> rotate grid </td>
</tr>
<tr>
<td> right </td>
<td> mark cube / <br /> delete mine </td>
<td> move grid </td>
</tr>
<tr>
<td> middle </td>
<td> reset camera </td>
</tr>
</table>
<div class="label zoom"> <span class="highlight">scroll to zoom </span></div>
<table class="clear">
<tr>
<td><img src="images/keyboard_icon.png"></td>
<td> action </td>
</tr>
<tr>
<td> F/D & J/K </td>
<td> alternatives to <br /> mouse buttons </td>
</tr>
<tr>
<td> SPACE </td>
<td> start new game </td>
</tr>
<tr>
<td> ESC </td>
<td> open/close menu </td>
</tr>
<tr>
<td> R </td>
<td> reset camera </td>
</tr>
</table>
</div>
<div class="element clear" id="error">
WebGL does not work in your browser. Find out why at
<a href="http://get.webgl.org">http://get.webgl.org</a>
</div>
<div class="left clear" id="antiOverlap"></div>
</div>
<div id="overlay"></div>
<div class="element centered" id="winner">
<img class="win-bricks-1" src="images/bricks_red_middle.png">
<img class="win-bricks-2" src="images/bricks_red_small.png">
<img class="win-bricks-6" src="images/bricks_red_small.png">
<img class="win-bricks-5" src="images/bricks_red_small.png">
<img class="win-bricks-3" src="images/bricks_yellow_middle.png">
<img class="win-bricks-4" src="images/bricks_yellow_small.png">
<img class="win-bricks-7" src="images/bricks_yellow_small.png">
<img class="win-bricks-8" src="images/bricks_yellow_small.png">
<img class="pokal" src="images/pokal.png">
<div class="element">you won the game!</div>
<div class="times">
<div class="label">time: <span class="gameTime"> - </span></div>
<div class="label">best time: <span class="bestTime"> - </span></div>
<div class="element" id="newBest">new best time!</div>
</div>
<div class="label" id="secret">
<div> secret option: </div>
<a href="./" id="secretUrl"> ./ </a>
</div>
<div class="button right newButton"> new </div>
</div>
<div class="element centered" id="loser">
<img class="mine-lose" src="images/mine.png">
<div class="element">you lost the game!</div>
<div class="times">
<div class="label">time: <span class="gameTime"> - </span></div>
<div class="label">best time: <span class="bestTime"> - </span></div>
</div>
<div class="button left" id="restartButton"> restart </div>
<div class="button right newButton"> new </div>
</div>
<div class="element centered" id="welcome">
<div class="left" id="intro">
<img class="mine-lose" src="images/mine.png"><br/><br/>
<div class="label">
<h2><span class="title highlight"> Mine3D </span></h2>
<h3><span class="subtitle">open beta</span></h3>
</div>
<div class="label text">
Can you play Minesweeper in 3D?
Same rules, one more dimension.
Click here to give it a try:
</div>
<div class="button" id="playClassicButton"> classic mode </div>
<div class="label text">
Or choose an entirely new experience.
Delete mines instead of marking them
and reduce the field mine by mine:
</div>
<div class="button" id="playSweepButton"> sweep mode </div>
<div class="label right" id="welcomeOption">
<a href="./beta">to old design</a>
<!-- <input id="welcomeCheckbox" type="checkbox" /> -->
<!-- <label for="welcomeCheckbox"> don't show this again </label> -->
</div>
</div>
</div>
<div class="clear"></div>
</div>
<div class="element centered" id="levelPanel">
<div class="label clear chooselevel">choose level</div>
<table class="clear">
<tr>
<td colspan="4">
<div class="left button easy back"><img src="images/easy.png"><br/> easy </div>
<div class="left button medium back"><img src="images/medium.png"><br/> medium </div>
<div class="left button hard back"><img src="images/hard.png"><br/> hard </div>
<div class="left button custom back"><img src="images/custom.png"><br/> custom </div>
</td>
</tr>
<tr class="up">
<td><div>X</div></td>
<td><div>Y</div></td>
<td><div>Z</div></td>
<td><div>Mines</div></td>
</tr>
<tr class="customButtons">
<td><div class="button customUp0">△</div></td>
<td><div class="button customUp1">△</div></td>
<td><div class="button customUp2">△</div></td>
<td><div class="button customUp3">△</div></td>
</tr>
<tr>
<td class="label custom0">5</td>
<td class="label custom1">5</td>
<td class="label custom2">5</td>
<td class="label custom3">10</td>
</tr>
<tr class="customButtons down">
<td><div class="button customDown0">▽</div></td>
<td><div class="button customDown1">▽</div></td>
<td><div class="button customDown2">▽</div></td>
<td><div class="button customDown3">▽</div></td>
</tr>
</table>
<div class="button left" id="cancel">back</div>
<div class="button right" id="ok">play</div>
</div>
<div id="externals">
<div class="button right" id="feedbackButton"><img class="none" src="images/feedback.png"></div>
<div class="button right" id="shareButton"><img class="none" src="images/share_button.png"></div>
<div class="element clear right" id="share">
<div class="label">
copy and paste to your favorite <br />
social media:
</div>
<textarea>Mine3D - play 3D Minesweeper in WebGL: http://egraether.com/mine3d/</textarea>
</div>
<div class="element clear right" id="feedback">
<div class="label">
Please share your thoughts, ideas <br /> or troubles at
<a href="https://mine3d.uservoice.com">UserVoice</a>,
<a href="http://www.reddit.com/r/gaming/comments/l2zbl/3d_minesweeper_in_webgl/">reddit</a>
<br />or via Twitter <a href="http://twitter.com/#!/egraether">@egraether</a>.
</div>
</div>
</div>
<div id="info">
<div class="element" id="timeDisplay"><img class="mine-time" src="images/mine-time.png"><br/>
<span id="time"> 0 </span> /
<span id="mines"> 10 </span> </div>
</div>
<img class="time-mine-brick" src="images/uhrzeiger.png">
<!-- Wolken -->
<img class="clouds1 none"src="images/clouds_01.png">
<img class="clouds2 none" src="images/wolken_01.png">
<img class="clouds3 none" src="images/clouds_02.png">
<img class="brick1 none" src="images/bricks_green_middle.png">
<img class="faehnchen-menu" src="images/faehnchen_menue.png">
<img class="faehnchen-new" src="images/faehnchen_new.png">
<!--<img class="quadcluster2" src="textures/quad2.png"> -->
<img class="onequad4 none" src="textures/wuerfel_01.png">
<img class="onequad5 none" src="textures/wuerfel_01.png">
<img class="clouds4 none" src="images/clouds_04.png">
<img class="clouds5 none" src="images/clouds_05.png">
<img class="brick2 none" src="images/bricks_yellow_small.png">
<!-- DO NOT CHANGE BELOW HERE -->
<div id="container"></div>
<script id="vertex-shader" type="x-shader/x-vertex" charset="utf-8">
uniform mat4 uMVMatrix;
uniform mat4 uPMatrix;
attribute vec3 aPosition;
attribute vec2 aTextureCoord;
varying vec2 vTextureCoord;
void main( void ) {
gl_Position = uPMatrix * uMVMatrix * vec4( aPosition, 1.0 );
vTextureCoord = aTextureCoord;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment" charset="utf-8">
precision mediump float;
uniform sampler2D uTexture;
uniform float uAlpha;
varying vec2 vTextureCoord;
void main(void) {
gl_FragColor = texture2D( uTexture, vTextureCoord );
gl_FragColor.a = min( gl_FragColor.a, uAlpha ) - 0.01;
}
</script>
<script id="texture-vertex-shader" type="x-shader/x-vertex" charset="utf-8">
attribute vec3 aPosition;
attribute vec2 aTextureCoord;
varying vec2 vTextureCoord;
void main(void) {
gl_Position = vec4( aPosition, 1.0 );
vTextureCoord = aTextureCoord;
}
</script>
<script id="texture-fragment-shader" type="x-shader/x-fragment" charset="utf-8">
precision mediump float;
uniform sampler2D uTexture;
varying vec2 vTextureCoord;
void main(void) {
gl_FragColor = texture2D( uTexture, vTextureCoord );
}
</script>
<script type="text/javascript" charset="utf-8" src="lib/requestAnimationFrame.js"></script>
<script type="text/javascript" charset="utf-8" src="lib/glMatrix.js"></script>
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