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Skills.md

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Usage

  • Overcome an obstacle: tackle a skill-related obstacle or hindrance
    • Examples:
      • Use strength to climb a steep cliff
      • Use charisma to bluff at a hand of cards
      • Use intelligence to recall an esoteric fact
  • Create an advantage: use a skill to discover, create, or leverage an aspect which can help you succeed in your goals
    • Examples (create/discover):
      • Use strength to push over a bookcase to slow pursuers
      • Use perception to gain information to leverage on a suspect
    • Examples (known):
      • Use endurance to ensure an out-of-shape pursuer is winded when you engage them
      • Use charisma to appeal to a royal's famous ego
  • Attack: use a skill to harm another actor
    • Examples:
      • Use strength to stab an opponent
      • Use charisma to intimidate an opponent into submission
  • Defend: use a skill to avoid harm caused by another actor or to actively keep them from creating an advantage
    • Examples:
      • Use endurance to withstand a blow with a club
      • Use perception to avoid submitting to intimidation
  • Some actions will not be available to some skills (cannot typically Attack with intelligence)

Allocation

  • Two methods of initial allocation:
    • Pyramid (default): each skill level must contain fewer skills than the level below
    • Tower: each skill level may have no more skills than the level below
  • Players start with pyramid/tower including 1/2 of the skills (rounding up)
  • Skills are capped at starting max (determined by initial allocation)
  • Upon advancement each skill level may have no more skills than the level below

Extras

  • An ordered list of skills grant you better place in combat turn order
    • Two skills (major and minor) by default
    • Determine order by comparing skills in order - first turn goes to the first highest number, and so on
  • Some skills may grant extra stress boxes and consequence slots. By default these skills give:
    • 0: nothing
    • +1/+2: 3-point stress box
    • +3/+4: 3- and 4-point stress boxes
    • +5/...: 3- and 4-point stress boxes, minor consequence slot