Releases: ekelokorpi/panda-engine
Releases · ekelokorpi/panda-engine
1.1.4
- Added support for node-webkit
- Added new debug module
- Added new config parsing
- Added afterCollide() to game.Body
- Added debugDraw to game.Sprite children
- Added setCollideAgainst() to game.Body
- Cleaned config file
1.1.3
- Added support for custom JSON loading
- Added better support for plugins
- Added setCollisionGroup() to game.Body, changed default collisionGroup to null
- Added addBodyCollision() to game.World
- Moved config.js into game folder
- Fixed IE audio loading
- Moved .jshintrc to root
1.1.2
- Added Ejecta support
- Added Ejecta detection
- Fixed default config on core
- Added loaderClass parameter to game.start()
- Disabled audio on Android 2.x.x
1.1.1
- Changed super() into _super() to support Android 2.3
1.1.0
- Added new tween engine
- Added sitelocking feature
- Added accelerometer support
- Added offline support
- Added dynamic loader
- Added new audio module
- Added config file support
- Added vibration support
- Fixed sprite position on DebugDraw
- Fixed game starting, when sound failed to load
- Fixed rect vs. rect collision, if moving body with tween
- Fixed debug draw, when changing shape size
- Fixed angle() on game.Vector
- Fixed Windows Phone detection
- Disabled analytics when navigator offline
- Fixed hitArea drawing on debugDraw
- Changed seconds to milliseconds on timers and tweens
- Added reference id to assets
- Improved loader syntax
- Moved timer module require from system to core
- Changed game.ua to game.device
- Added better syntax for sprite animation
- Added addAsset() to return path
1.0.3
- Added keyboard module
- Added circle shape to debugDraw
- Fixed mouseup event not firing, when mouse outside of document body
- Fixed loader not working without tween module
- Fixed core not working without sound/pool/storage/analytics module
- Fixed game.copy() to work, when game.Container is not defined
- Optimized build script
- Cleaned physics module
1.0.2
- Added panda logo to loader
- Fixed engine not starting with CocoonJS on some Android devices
- Fixed loader not working, when loading only audio
- Fixed body mass not affecting velocity
- Changed default scene to SceneGame
1.0.1
- Added game.TweenGroup class
- Added analytics module
- Fixed Array.shuffle() not working properly
- Fixed scene tween functions got wrong object variable
- Fixed particle position wrong for one frame, when taken from pool
- Fixed music not looping on CocoonJS
- Fixed Chrome window.innerWidth sometimes zero
1.0.0
First release