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UDPGuidingInteraction.cpp
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UDPGuidingInteraction.cpp
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//
// matlab_interaction.cpp
// PHD
//
// Created by Stephan Wenninger
// Copyright 2014, Max Planck Society.
/*
* This source code is distributed under the following "BSD" license
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* Neither the name of Bret McKee, Dad Dog Development, nor the names of its
* Craig Stark, Stark Labs nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "UDPGuidingInteraction.h"
#include "phd.h"
#include <iostream>
#include "wx/string.h"
#include "wx/socket.h"
UDPGuidingInteraction::UDPGuidingInteraction(wxString host,
wxString sendPort,
wxString rcvPort)
: host(host),
sendPort(sendPort),
rcvPort(rcvPort),
server(),
sendClient(),
receiveClient() {
// Configure Sending
sendClient.Hostname("localhost"); // configures client to local host...
sendClient.Service(0);
/*
* If these don´t work, we get uninitialized sendSocket which will then
* crash when using SendToUDPPort
*/
if (server.Hostname(host)) { // validates destination host using DNS
if (server.Service(sendPort)) { // ensure port is valid
sendSocket = new wxDatagramSocket(sendClient,wxSOCKET_NONE); // define the local port
if(!sendSocket->IsOk())
{
ERROR_INFO("[UDP] the send socket is not valid");
}
sendSocket->SetTimeout(1);
}
}
// Configure Receiving
receiveClient.AnyAddress(); // configures client to local host...
receiveClient.Service(rcvPort);
receiveSocket = new wxDatagramSocket(receiveClient,wxSOCKET_NONE); // define the local port
if(!receiveSocket->IsOk())
{
ERROR_INFO("[UDP] the reception socket is not valid");
}
receiveSocket->SetTimeout(1);
}
UDPGuidingInteraction::~UDPGuidingInteraction() {
sendSocket->Destroy();
receiveSocket->Destroy();
}
bool UDPGuidingInteraction::SendToUDPPort(void *buf, wxUint32 len) {
while (!sendSocket->WaitForWrite()) {
LOG_INFO("Socket not ready to write!");
}
sendSocket->SendTo(server, buf, len);
// Store the buffer in order to be able to resend it.
// NOTE: This only works if the buffer is not deleted by the caller
// after sending it.
this->last_sent_buffer = buf;
this->last_sent_buffer_length = len;
return !sendSocket->Error();
}
bool UDPGuidingInteraction::ReceiveFromUDPPort(void * buf, wxUint32 len) {
while (!receiveSocket->WaitForRead()) {
LOG_INFO("Socket not ready to read from, resending last buffer");
SendToUDPPort(this->last_sent_buffer, this->last_sent_buffer_length);
}
receiveSocket->RecvFrom(receiveClient, buf, len);
return !receiveSocket->Error();
}