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Copy pathstates.go
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states.go
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// Licensed to Elasticsearch B.V. under one or more contributor
// license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright
// ownership. Elasticsearch B.V. licenses this file to you under
// the Apache License, Version 2.0 (the "License"); you may
// not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
package file
import (
"sync"
"time"
"github.com/elastic/elastic-agent-libs/logp"
)
// States handles list of FileState. One must use NewStates to instantiate a
// file states registry. Using the zero-value is not safe.
type States struct {
sync.RWMutex
// states store
states []State
// idx maps state IDs to state indexes for fast lookup and modifications.
idx map[string]int
}
// NewStates generates a new states registry.
func NewStates() *States {
return &States{
states: nil,
idx: map[string]int{},
}
}
// Update updates a state. If previous state didn't exist, new one is created
func (s *States) Update(newState State) {
s.UpdateWithTs(newState, time.Now())
}
// UpdateWithTs updates a state, assigning the given timestamp.
// If previous state didn't exist, new one is created
func (s *States) UpdateWithTs(newState State, ts time.Time) {
s.Lock()
defer s.Unlock()
id := newState.Id
index := s.findPrevious(id)
newState.Timestamp = ts
if index >= 0 {
s.states[index] = newState
} else {
// No existing state found, add new one
s.idx[id] = len(s.states)
s.states = append(s.states, newState)
logp.Debug("input", "New state added for %s", newState.Source)
}
}
// FindPrevious lookups a registered state, that matching the new state.
// Returns a zero-state if no match is found.
func (s *States) FindPrevious(newState State) State {
s.RLock()
defer s.RUnlock()
i := s.findPrevious(newState.Id)
if i < 0 {
return State{}
}
return s.states[i]
}
func (s *States) IsNew(state State) bool {
s.RLock()
defer s.RUnlock()
i := s.findPrevious(state.Id)
return i < 0
}
// findPrevious returns the previous state for the file.
// In case no previous state exists, index -1 is returned
func (s *States) findPrevious(id string) int {
if i, exists := s.idx[id]; exists {
return i
}
return -1
}
// Cleanup cleans up the state array. All states which are older then `older` are removed
// The number of states that were cleaned up and number of states that can be
// cleaned up in the future is returned.
func (s *States) Cleanup() (int, int) {
return s.CleanupWith(nil)
}
// CleanupWith cleans up the state array. It calls `fn` with the state ID, for
// each entry to be removed.
func (s *States) CleanupWith(fn func(string)) (int, int) {
s.Lock()
defer s.Unlock()
currentTime := time.Now()
statesBefore := len(s.states)
numCanExpire := 0
L := len(s.states)
for i := 0; i < L; {
state := &s.states[i]
canExpire := state.TTL > 0
expired := (canExpire && currentTime.Sub(state.Timestamp) > state.TTL)
if state.TTL == 0 || expired {
if !state.Finished {
logp.Err("State for %s should have been dropped, but couldn't as state is not finished.", state.Source)
i++
continue
}
delete(s.idx, state.Id)
if fn != nil {
fn(state.Id)
}
logp.Debug("state", "State removed for %v because of older: %v", state.Source, state.TTL)
L--
if L != i {
s.states[i] = s.states[L]
s.idx[s.states[i].Id] = i
}
} else {
i++
if canExpire {
numCanExpire++
}
}
}
s.states = s.states[:L]
return statesBefore - L, numCanExpire
}
// Count returns number of states
func (s *States) Count() int {
s.RLock()
defer s.RUnlock()
return len(s.states)
}
// GetStates creates copy of the file states.
func (s *States) GetStates() []State {
s.RLock()
defer s.RUnlock()
newStates := make([]State, len(s.states))
copy(newStates, s.states)
return newStates
}
// SetStates overwrites all internal states with the given states array
func (s *States) SetStates(states []State) {
s.Lock()
defer s.Unlock()
s.states = states
// create new index
s.idx = map[string]int{}
for i := range states {
s.idx[states[i].Id] = i
}
}
// Copy create a new copy of the states object
func (s *States) Copy() *States {
new := NewStates()
new.SetStates(s.GetStates())
return new
}